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Rare error that breaks some items #14

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@Minedwe-2

I recently noticed an error seemingly caused by an interaction between this mod and the Outer Rim mod series which causes most weaponry from that mod to error and behave very strangely in-game (missing most sprites, being deleted when dropped, causing strange bugs when stored in containers alongside other items, etc.)

The following error is generated in the log on game load:

Error loading graphic for OuterRim_AB75BoRifle - System.NullReferenceException: Object reference not set to an instance of an object
[Ref AB8A519E]
at Verse.ThingDef.b__398_0 () [0x00046] in <239ae808e7f5427aa8022d09e89ee1ed>:0
at FasterGameLoading.DelayedActions+d__10.MoveNext () [0x000e8] in <4e0c160579cc4388b785610b4345ecb2>:0 - at FasterGameLoading.DelayedActions.Error (System.String message, System.Exception ex) [0x00000] in <4e0c160579cc4388b785610b4345ecb2>:0
at FasterGameLoading.DelayedActions+d__10.MoveNext () [0x00000] in <4e0c160579cc4388b785610b4345ecb2>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
FasterGameLoading.DelayedActions:Error (string,System.Exception)
FasterGameLoading.DelayedActions/d__10:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Is this an error on your end or on Outer Rim's end? If you need more information, please let me know ASAP. This is the only time I've seen this kind of thing, which leads me to believe it might be on Outer Rim's end, but I wanted to check here first to verify.

I should note I'm using a steam workshop mirror of this mod ("Faster Game Loading (Mirror)" by a user with a blank name), though it appears it is fully up-to-date.

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