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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Jost&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css">
<title>TheCodec's Blog</title>
<link rel="icon" type="image/x-icon" href="icons/planet-icon.png">
</head>
<body>
<header>
<nav>
<a href="">Home</a>
<a href="about.html">About</a>
</nav>
</header>
<main>
<h1>TheCodec's Blog</h1>
<h2 class="subtitle">Latest Posts</h2>
<ul id="recent-posts">
<li>
<div style="display: flex;">
<div>
<h2>Rendering Pixel Art in Real Time</h2>
<p class="date">15. March 2026</p>
<p>I love stylized art styles, and pixel art is a style that I find particularly charming. But making good pixel
art is very difficult, especially animated pixel art. So as a graphics programmer, I wanted to see if I
could create a rendering pipeline that renders pixel art directly from a 3D scene.
</p>
<a class="postlink" href="PixelArt/">Read More</a>
</div>
<div>
<img style="margin: 10px; width: 200px; object-fit: contain" src="PixelArt/scaled_images/toon.png"
alt="Preview Image">
</div>
</div>
</li>
<li>
<div style="display: flex;">
<div>
<h2>Developing a Physically-Based Path Tracer (CG24 Project Report)</h2>
<p class="date">13. February 2025</p>
<p>The final project of the computer graphics course at ETH is to develop a physically-based path
tracer. In this report, I explain the techniques I used to implement features for my own
path tracer and how I designed the final scene, which got me first place in the 2024 Rendering Competition.
</p>
<a class="postlink" href="CG24/">Read More</a>
</div>
<div>
<img style="margin: 10px; width: 200px; object-fit: contain" src="images/statue_crop.png"
alt="Preview Image">
</div>
</div>
</li>
<li>
<div style="display: flex;">
<div>
<h2>Reverse Engineering Blender's AgX Tonemapper</h2>
<p class="date">25. September 2024</p>
<p>Blender 4 introduced AgX as the default tone mapper, offering better handling of
high-intensity colors. While integrating it into my own projects, I struggled with its
LUT-based implementation and chose to create my own approximation, focusing on visual appeal
over accuracy.
</p>
<a class="postlink" href="AgES/">Read More</a>
</div>
<div>
<img style="margin: 10px; width: 200px; object-fit: contain" src="AgES/Images/monkey_ages.jpg"
alt="Preview Image">
</div>
</div>
</li>
<li>
<div style="display: flex;">
<div>
<h2>Designing Beautiful Worlds with Procedural Texture Generation</h2>
<p class="date">29. January 2023</p>
<p>In this project I tried to procedurally generate visually appealing 3D renders of planets and
stars.
By layering a bunch of noise functions we can create complex textures that resemble space.
</p>
<a class="postlink" href="ProceduralPlanets/">Read More</a>
</div>
<div>
<img style="margin: 10px; width: 200px; object-fit: contain" src="images/planet.png" alt="Preview Image">
</div>
</div>
</li>
</ul> <!-- COMBINE THIS LATER -->
<ul>
<li>
<h2>More Posts Coming Soon!</h2>
<p>I am currently working on various projects for this blog. These range from making video games to
goofing around with AI to reinventing math. Expect to see some cool stuff soon!
</p>
</li>
</ul>
<webring-banner theme="dark">
<p>Member of the <a href="https://polyring.ch">Polyring</a> webring</p>
</webring-banner>
<script async src="https://polyring.ch/embed.js" charset="utf-8"></script>
</main>
<footer>
<div style="display: flex; justify-content: center;">
<p>© 2023 TheCodec</p>
<a href="https://github.com/TheCodecOfficial"><img src="icons/github-mark-white.svg"
style="width:25px; height:25px; margin-left: 15px; margin-top: 35%; margin-bottom: 35%; vertical-align: baseline;"></a>
<a href="mailto:trutsch@student.ethz.ch"><img src="icons/mail.png"
style="width:25px; height:auto; margin-left: 15px; margin-top: 50%; margin-bottom: 35%; vertical-align: baseline;"></a>
</div>
</footer>
</body>
</html>