You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Developer API — g_CTCSystem.scriptRegistry for inter-mod callbacks
Full EN + DE translations
🔧 v1.1 — Placement UX & More Marker Styles (next)
World placement works, but right now the trigger is anchored to wherever you happen to be standing when you finish the wizard. v1.1 makes that intentional and obvious.
Walk-to-place wizard step — a dedicated step where you close the wizard, walk to your exact spot, then confirm; no more guessing
More 3D marker styles — Unload, Sell, Garage, Animal, Silo icons (currently only Shop is available)
Trigger edit — re-open the wizard on an existing trigger to change any setting
BRANCHING chain wizard — configure the Yes and No outcome paths separately in the wizard (currently both paths share the same config)
TIMED chain wizard — set per-step countdown durations in the wizard
ITEM_CHECK condition — live inventory API integration (currently always passes through)
Multiplayer sync — TriggerRegistry server-authoritative; changes replicate to all clients
📋 v1.2 — Manage & Organise
Quality-of-life for players with larger trigger collections.
Trigger groups / folders — organise triggers into named collections in the management panel
Trigger duplication — clone an existing trigger as a starting point
Bundled example triggers — a starter defaultTriggers.xml you can import to learn from
🔌 v1.3 — Inter-Mod Integration
CTC becomes the backbone other mods hook into.
Named callback discovery — in-game dropdown of registered script keys from connected mods, so you don't have to type them by hand
AutoDrive integration (target) — named callbacks for start / stop / reroute, enabling the ferry crossing automation use case described in [#20]([Feature] Video tutorial #20)
Presence-based triggers — detect when a vehicle or player enters/exits a zone (light timers, per-door control)
Condition registry browser — see what condition keys other mods have registered
💡 Longer term / under consideration
Not committed to a version yet — depends on earlier phases landing well and on community feedback.
Scenario / quest chains — a sequence of triggers that unlock in order
Server-admin trigger sharing — push a trigger collection to all players on a server
What's coming to Custom Trigger Creator
This is the living public roadmap for CTC. It gets updated as versions ship.
Found a bug or have an idea? → Open an issue
✅ v1.0 — Shipped (2026-03-13)
The full in-game trigger creation system.
[E]to activate[T] Namebeacon label visible within 30 mctc_export.xmlctc_data.xmlon every game saveg_CTCSystem.scriptRegistryfor inter-mod callbacks🔧 v1.1 — Placement UX & More Marker Styles (next)
World placement works, but right now the trigger is anchored to wherever you happen to be standing when you finish the wizard. v1.1 makes that intentional and obvious.
📋 v1.2 — Manage & Organise
Quality-of-life for players with larger trigger collections.
defaultTriggers.xmlyou can import to learn from🔌 v1.3 — Inter-Mod Integration
CTC becomes the backbone other mods hook into.
💡 Longer term / under consideration
Not committed to a version yet — depends on earlier phases landing well and on community feedback.
How to follow along
Last updated: 2026-04-21