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Input Mapping V2 is a generic keyboard and gamepad binding tool for games, tools, and samples.
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Input Mapping V2 is a First-Class Tool V2 surface for mapping keyboard, mouse, and gamepad inputs to reusable actions.
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## Scope
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- Captures keyboard keys for named actions.
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- Captures currently pressed gamepad buttons or axes.
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- Shows live device availability, current mappings, and exportable mapping JSON.
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- Supports workspace-launched return behavior.
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- Uses the official `tools/templates-v2/` shell, menu, panel, accordion, and status conventions.
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- Imports engine input sources from `src/engine/input/**`.
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- Captures keyboard keys, mouse buttons, gamepad buttons, and gamepad axes where the browser exposes live values.
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- Uses `InputMap` as the action-to-physical-input mapping model.
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- Supports captured input deletion by clicking the captured input token.
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The tool does not provide hidden fallback action sets. Default actions are only starter bindings for interactive mapping and can be cleared or extended in the UI.
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## Template Source
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Input Mapping V2 was rebuilt from the current official Tool Template V2 for PR_26140_087.
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