From de92fba033c9a9a51a126fd745dbb315607a6af7 Mon Sep 17 00:00:00 2001 From: david-beep-one Date: Mon, 5 Oct 2026 16:53:23 -0400 Subject: [PATCH] DOCS: Fix typo in noisy-controls.md (DOCATT-11251) --- .../com.unity.inputsystem/Documentation~/noisy-controls.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Packages/com.unity.inputsystem/Documentation~/noisy-controls.md b/Packages/com.unity.inputsystem/Documentation~/noisy-controls.md index a953745208..eb9be8111c 100644 --- a/Packages/com.unity.inputsystem/Documentation~/noisy-controls.md +++ b/Packages/com.unity.inputsystem/Documentation~/noisy-controls.md @@ -4,9 +4,9 @@ uid: input-system-noisy-controls # Noisy controls -Noisy controls are those that can change value without any actual or intentional user interaction required. For example, they gyroscope sensor in a cellphone provides noisy input data because even if the cellphone is at rest, there are usually fluctuations in the control's value readings. Another example are orientation readings from a head-mounted display. +Noisy controls are those that can change value without any actual or intentional user interaction required. For example, the gyroscope sensor in a cellphone provides noisy input data because even if the cellphone is at rest, there are usually fluctuations in the control's value readings. Another example is orientation readings from a head-mounted display. -Some built-in control types are marked as **noisy**. You can query this using the [`InputControl.noisy`](xref:UnityEngine.InputSystem.InputControl) property, or by inspecting the control types in the [Input Debugger window](the-input-debugger-window.md). +Some built-in control types are marked as **noisy**. You can query this using the [`InputControl.noisy`](xref:UnityEngine.InputSystem.InputControl) property, or by inspecting the control types in the [Input Debugger window](the-input-debugger-window.md). If a control is marked as noisy: