| title | Multiplexor |
|---|---|
| description | Local and Pterodactyl Minecraft servers, remote profiling, and gameplay tools |
| published | true |
| date | 2026-10-21 00:00:00 UTC |
| tags | servermultiplexor, tools |
| editor | markdown |
| dateCreated | 2026-09-10 02:40:32 UTC |
Multiplexor manages local Minecraft servers and Pterodactyl fleets from one terminal dashboard or command line. It provides server builds, isolated project builds, artifact delivery, backups, content management, Velocity networks, remote JProfiler captures, and automated gameplay tools.
| Platforms | Windows, macOS, Linux |
| Source launchers | ./start.sh on macOS/Linux; .\start.ps1 on Windows |
| Consumers | Plugin, Forge, Fabric, NeoForge; each has separate instances, drop-ins, and builds |
| Remote profiling | Requires Pterodactyl API access and SSH to the Wings host with Docker permissions |
| Gameplay tools | Node.js 22+ and npm; pinned Mineflayer supports Minecraft through 26.1, not 26.2 |
- 00 - Visual guide Screenshots, downloads, first server, remote setup, and updates
- 01 - Installation and updates Requirements, launchers, global options, and release updates
- 02 - Dashboard and wizard Monitoring, keyboard controls, and guided actions
- 03 - Local servers Consumers, instances, runtime settings, backups, and diagnostics
- 04 - Builds and content Server builds, drop-ins, addons, and managed downloads
- 05 - Remote servers Accounts, Pterodactyl commands, file transfers, and Multiplexor Drive
- 06 - Remote profiling SSH setup, startup captures, runtime attachment, and live JProfiler sessions
- 09 - Proxy networks Velocity, backend routing, and proxy plugins {.links-list}
- 07 - Gameplay checks Scenarios, assertions, reports, and the live viewer
- 08 - Swarms and sessions Coordinated bots, workloads, and persistent players
- 10 - Workspace and source Storage layout, source builds, and validation commands
- 11 - Scenario suites Plugin fixtures, acceptance modules, and coverage
- 12 - Session observer Optional Paper, Folia, and Velocity measurements
- 13 - Project builds Gradle targets, isolated parallel builds, live logs, and named destinations {.links-list}