-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathActor.cpp
More file actions
136 lines (113 loc) · 2.79 KB
/
Actor.cpp
File metadata and controls
136 lines (113 loc) · 2.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
#include "Actor.h"
#include <thread>
#include <mutex>
#include <condition_variable>
#include "EventSource.h"
namespace {
struct GlibUnref {
void operator() (GMainContext* context)
{ g_main_context_unref(context); }
void operator() (GMainLoop* loop)
{ g_main_loop_unref(loop); }
void operator() (GAsyncQueue* queue)
{ g_async_queue_unref(queue); }
};
typedef
std::unique_ptr<
GMainContext,
GlibUnref> GMainContextPtr;
typedef
std::unique_ptr<
GMainLoop,
GlibUnref> GMainLoopPtr;
typedef
std::unique_ptr<
GAsyncQueue,
GlibUnref> GAsyncQueuePtr;
struct Action {
Actor::Action action;
};
void OnEvent(GAsyncQueue* queue)
{
while(gpointer item = g_async_queue_try_pop(queue)) {
std::unique_ptr<Action>(static_cast<Action*>(item))->action();
}
}
void ActorMain(
GMainContext* mainContext,
GMainLoop* mainLoop,
GAsyncQueue* queue,
EventSource* notifier)
{
g_main_context_push_thread_default(mainContext);
notifier->subscribe(std::bind(&OnEvent, queue));
g_main_loop_run(mainLoop);
}
}
struct Actor::Private {
Private();
GMainContextPtr mainContextPtr;
GMainLoopPtr mainLoopPtr;
GAsyncQueuePtr queuePtr;
EventSource notifier;
std::thread actorThread;
};
Actor::Private::Private() :
mainContextPtr(g_main_context_new()),
mainLoopPtr(g_main_loop_new(mainContextPtr.get(), FALSE)),
queuePtr(g_async_queue_new()),
notifier(mainContextPtr.get()),
actorThread(
ActorMain,
mainContextPtr.get(),
mainLoopPtr.get(),
queuePtr.get(),
¬ifier)
{
}
Actor::Actor() :
_p(std::make_unique<Private>())
{
}
Actor::~Actor()
{
if(_p->actorThread.joinable()) {
postAction([loop = _p->mainLoopPtr.get()] () {
g_main_loop_quit(loop);
});
_p->actorThread.join();
}
}
void Actor::postAction(const Action& action)
{
g_async_queue_push(
_p->queuePtr.get(),
new ::Action { action });
_p->notifier.postEvent();
}
void Actor::postAction(Action&& action)
{
g_async_queue_push(
_p->queuePtr.get(),
new ::Action { std::move(action) });
_p->notifier.postEvent();
}
void Actor::sendAction(const Action& action)
{
std::mutex guard;
std::condition_variable conditional;
bool handled = false;
std::unique_lock guardLock(guard);
g_async_queue_push(
_p->queuePtr.get(),
new ::Action {
[&guard, &conditional, &action, &handled] () {
std::unique_lock guardLock(guard);
action();
handled = true;
conditional.notify_one();
}
});
_p->notifier.postEvent();
conditional.wait(guardLock, [&handled] () { return handled; });
}