Skip to content

Recreating with custom models #4

@martinjuhasz

Description

@martinjuhasz

Hey,

so i played a little around with your repo, thanks for sharing these effects!
I tried implementing my own object and split it up with the voronoi fracture in cinema 4d.
When loading that object (f.e. using your codebase in icosahedron.js) all children of my main Object3D seem to be meshes. In your model, there is a mix of meshes and groups with meshes. You seem to ignore the top level meshes and only paint the grouped ones.

Could you elaborate on that? How am i supposed to render my custom object using that techique? What are that groups of two meshes and how did you create your object like that?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions