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Copy pathpet_simulator.py
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927 lines (769 loc) · 31.6 KB
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from colorama import Fore, Style, init
import random, time, pygame, json, os
leaderboard_file = "leaderboard.json"
save_directory = "saves"
init()
# Create saves directory if it doesn't exist
if not os.path.exists(save_directory):
os.makedirs(save_directory)
# Leaderboard function
def load_leaderboard():
if not os.path.exists(leaderboard_file):
return []
with open(leaderboard_file, "r") as file:
leaderboard = json.load(file)
return leaderboard
def save_leaderboard(leaderboard):
with open(leaderboard_file, "w") as file:
json.dump(leaderboard, file, indent=4)
def add_to_leaderboard(pet):
leaderboard = load_leaderboard()
player = {
"name": pet.name,
"level": pet.level,
"health": pet.health,
"doggy_coins": pet.doggy_coins
}
leaderboard.append(player)
save_leaderboard(leaderboard)
def show_leaderboard():
leaderboard = load_leaderboard()
leaderboard.sort(key=lambda player: player["level"], reverse=True)
print("\n========== LEADERBOARD ==========")
for position, player in enumerate(leaderboard, start=1):
print(
f"{position}. {player['name']} "
f"| Level: {player['level']} "
f"| Health: {player['health']} "
f"| Coins: {player['doggy_coins']}"
)
print("=================================\n")
# Save/Load functions
def get_save_files():
"""Get list of all save files in the saves directory"""
if not os.path.exists(save_directory):
return []
save_files = []
for filename in os.listdir(save_directory):
if filename.endswith('.json'):
filepath = os.path.join(save_directory, filename)
try:
with open(filepath, "r") as file:
save_data = json.load(file)
save_files.append({
"filename": filename,
"name": save_data.get("name", "Unknown"),
"level": save_data.get("level", 0),
"doggy_coins": save_data.get("doggy_coins", 0)
})
except (json.JSONDecodeError, KeyError):
continue
return save_files
def save_game(pet):
"""Save game with slot selection"""
save_files = get_save_files()
print("\n--- Save Game ---")
print("Select a save slot:")
# Define colors to cycle through
colors = [Fore.RED, Fore.GREEN, Fore.YELLOW, Fore.BLUE, Fore.MAGENTA, Fore.CYAN, Fore.LIGHTBLUE_EX, Fore.LIGHTMAGENTA_EX]
# Display existing saves
for i, save_info in enumerate(save_files, start=1):
color = colors[(i - 1) % len(colors)]
print(f"{color}{i}. {save_info['name']} | Level: {save_info['level']} | Coins: {save_info['doggy_coins']}{Style.RESET_ALL}")
# Option to create new save
new_slot = len(save_files) + 1
new_color = colors[(new_slot - 1) % len(colors)]
print(f"{new_color}{new_slot}. Create new save slot{Style.RESET_ALL}")
try:
choice = int(input("\nEnter your choice: "))
if choice < 1 or choice > new_slot:
print("Invalid choice!")
return
if choice == new_slot:
# Create new save file
save_filename = f"save_{len(save_files) + 1}.json"
else:
# Overwrite existing save
save_filename = save_files[choice - 1]["filename"]
confirm = input(f"Overwrite {save_files[choice - 1]['name']}'s save? (yes/no): ")
if confirm.lower() != "yes":
print("Save cancelled.")
return
save_data = {
"name": pet.name,
"hunger": pet.hunger,
"happiness": pet.happiness,
"energy": pet.energy,
"state": pet.state,
"fed": pet.fed,
"played": pet.played,
"named": pet.named,
"slept": pet.slept,
"age": pet.age,
"health": pet.health,
"level": pet.level,
"food": pet.food,
"doggy_coins": pet.doggy_coins,
"food_choice": pet.food_choice,
"achievements": pet.achievements,
"completed_quests": pet.completed_quests if hasattr(pet, 'completed_quests') else []
}
filepath = os.path.join(save_directory, save_filename)
with open(filepath, "w") as file:
json.dump(save_data, file, indent=4)
print(f"Game saved successfully for {pet.name}!")
except ValueError:
print("Invalid input!")
def load_game():
"""Load game with slot selection"""
save_files = get_save_files()
if not save_files:
print("No save files found!")
return None
print("\n--- Load Game ---")
print("Select a save file to load:")
# Define colors to cycle through
colors = [Fore.RED, Fore.GREEN, Fore.YELLOW, Fore.BLUE, Fore.MAGENTA, Fore.CYAN, Fore.LIGHTBLUE_EX, Fore.LIGHTMAGENTA_EX]
for i, save_info in enumerate(save_files, start=1):
color = colors[(i - 1) % len(colors)]
print(f"{color}{i}. {save_info['name']} | Level: {save_info['level']} | Coins: {save_info['doggy_coins']}{Style.RESET_ALL}")
try:
choice = int(input("\nEnter your choice: "))
if choice < 1 or choice > len(save_files):
print("Invalid choice!")
return None
selected_save = save_files[choice - 1]
filepath = os.path.join(save_directory, selected_save["filename"])
with open(filepath, "r") as file:
save_data = json.load(file)
pet = Pet(name=save_data["name"])
pet.hunger = save_data["hunger"]
pet.happiness = save_data["happiness"]
pet.energy = save_data["energy"]
pet.state = save_data["state"]
pet.fed = save_data["fed"]
pet.played = save_data["played"]
pet.named = save_data["named"]
pet.slept = save_data["slept"]
pet.age = save_data["age"]
pet.health = save_data["health"]
pet.level = save_data["level"]
pet.food = save_data["food"]
pet.doggy_coins = save_data["doggy_coins"]
pet.food_choice = save_data["food_choice"]
pet.achievements = save_data["achievements"]
pet.completed_quests = save_data.get("completed_quests", [])
print(f"Game loaded successfully for {pet.name}!")
return pet
except (ValueError, json.JSONDecodeError, KeyError) as e:
print(f"Error loading save file: {e}")
return None
class Pet():
def __init__(self, name=None):
if name is None:
self.name = input("Enter your pet's name: ")
else:
self.name = name
self.hunger = 50
self.happiness = 50
self.energy = 50
self.state = "happy" # "Happy", "Neutral", "Tired"
self.energy_change = 0
self.hunger_change = 0 # goes up 5 every 5 seconds
self.happiness_change = 0
self.played = 0
self.fed = 0
self.named = 0
self.slept = 0
self.age = 0
self.health = 0 # increases during all actions
self.level = 0 # level goes up when two of each action is performed
self.health_change = 0
self.level_change = 0
self.start_time = 0
self.food = 15
self.doggy_coins = 0
self.doggy_coins_change = 0
self.food_choice = "" # "cheap", "moderate", "expensive"
self.can_feed = None
self.achievements = []
self.all_achievements = ["Mega Eater", "Play Master", "Top Dog", "New Name, Who Dis?", "First Play", "Rich Dog", "First Savings", "Starving Dog"]
self.dead = False
self.games = []
self.played = 0
def quests(self):
self.quests = ["Feed your pet 3 times", "Play a mini game", "Level up your pet", "Let your pet sleep once"]
self.completed_quests = []
self.random_quests = random.choice(self.quests)
if self.fed == 3 and "Feed your pet 3 times" not in self.completed_quests:
self.completed_quests.append("Feed your pet 3 times")
self.random_quests.remove("Feed your pet 3 times")
print("You completed a quest by feeding your pets 3 times!")
time.sleep(1)
print("You have been rewarded with 20 doggy coins!")
self.doggy_coins += 20
self.doggy_coins_change += 20
time.sleep(0.5)
print(f"Total Doggy Coins: {self.doggy_coins}")
if self.played == 1 and "Play a mini game" not in self.completed_quests:
self.completed_quests.append("Play a mini game")
self.random_quests.remove("Play a mini game")
print("You completed a quest by playing a mini game!")
time.sleep(1)
print("You have been rewarded with 20 doggy coins!")
self.doggy_coins += 20
self.doggy_coins_change += 20
time.sleep(0.5)
print(f"Total Doggy Coins: {self.doggy_coins}")
if self.level == 1 and "Level up your pet" not in self.completed_quests:
self.completed_quests.append("Level up your pet")
self.random_quests.remove("Level up your pet")
print("You completed a quest by leveling up your pet!")
time.sleep(1)
print("You have been rewarded with 20 doggy coins!")
self.doggy_coins += 20
self.doggy_coins_change += 20
time.sleep(0.5)
print(f"Total Doggy Coins: {self.doggy_coins}")
if self.slept == 1 and "Let your pet sleep once":
self.completed_quests.append("Let your pet sleep once")
self.random_quests.remove("Let your pet sleep once")
print("You completed a quest by letting your pet sleep!")
time.sleep(1)
print("You have been rewarded with 20 doggy coins!")
self.doggy_coins += 20
self.doggy_coins_change += 20
time.sleep(0.5)
print(f"Total Doggy Coins: {self.doggy_coins}")
def choices(self):
print("\n")
print("----- Choices -----")
print(Fore.RED + f"Feed: {self.fed}" + Style.RESET_ALL)
print(Fore.YELLOW + f"Play: {self.played}" + Style.RESET_ALL)
print(Fore.CYAN + f"Sleep: {self.slept}" + Style.RESET_ALL)
print(Fore.GREEN + f"Rename: {self.named}" + Style.RESET_ALL) # rename option
print(Fore.BLUE + f"Mini Games: {self.played}" + Style.RESET_ALL)
print(f"Total Commands: {self.fed + self.played + self.slept}")
print("-------------------")
def update_state(self):
# Critical conditions
if self.hunger >= 80:
self.state = "sad"
elif self.energy <= 20:
self.state = "sad"
elif self.happiness <= 20:
self.state = "sad"
elif self.named >= 2:
self.state = "sad"
# Really happy
elif self.happiness >= 70 and self.energy >= 50 and self.hunger <= 40:
self.state = "happy"
# Everything else
else:
self.state = "neutral"
elapsed = pygame.time.get_ticks() - self.start_time
duration_ms = 5000 # 5 seconds
if elapsed < duration_ms:
self.hunger += 5
self.hunger_change += 5
def update_level(self):
total_actions = self.fed + self.played + self.slept
new_level = total_actions // 6
if new_level > self.level:
self.level_change = new_level - self.level
self.level = new_level
print(f"{self.name} has leveled up to level {self.level}!")
else:
self.level_change = 0
def update_achievements(self):
if self.fed == 10 and "Mega Eater" not in self.achievements:
print("You unlocked the Mega Eater achievement!")
self.achievements.append("Mega Eater")
if self.hunger == 80 and "Starving Dog" not in self.achievements:
print("You unlocked the Starving Dog achievement!")
self.achievements.append("Starving Dog")
if self.doggy_coins == 10 and "First Savings" not in self.achievements:
print("You unlocked the First Savings achievement!")
self.achievements.append("First Savings")
if self.doggy_coins == 100 and "Rich Dog" not in self.achievements:
print("You unlocked the Rich Dog achievement!")
self.achievements.append("Rich Dog")
if self.played == 1 and "First Play" not in self.achievements:
print("You unlocked the First Play achievement!")
self.achievements.append("First Play")
if self.played == 10 and "Play Master" not in self.achievements:
print("You unlocked the Play Master achievement!")
self.achievements.append("Play Master")
if self.level == 5 and "Top Dog" not in self.achievements:
print("You unlocked the Top Dog achievement!")
self.achievements.append("Top Dog")
if self.named == 1 and "New Name" not in self.achievements:
print("You unlocked the 'New Name, Who Dis?' achievement!")
self.achievements.append("New Name, Who Dis?")
def view_achievements(self):
print("=======================")
print("Achievements:")
for achievement in self.all_achievements:
if achievement in self.achievements:
print(f"- {achievement}")
else:
print("- ???")
print("=======================")
def status(self):
self.update_state()
print(f"---- {self.name} ----")
if self.state == "happy":
print(" / \\__")
print("( ^\\___")
print(" / O")
print("/ (_____/")
print("/_____/ U")
if self.state == "neutral":
print(" / \\__")
print("( -\\___")
print(" / O")
print("/ (_____/")
print("/_____/ U")
if self.state == "sad":
print(" / \\__")
print("( v\\___")
print(" / o")
print("/ (_____/")
print("/_____/ U")
# health status
print(Fore.GREEN + f"Health: {self.health} (+{self.health_change})" + Style.RESET_ALL)
print(Fore.BLUE + f"Level: {self.level} (+{self.level_change})" + Style.RESET_ALL)
print(Fore.LIGHTBLUE_EX + f"Doggy Coins: {self.doggy_coins} (+{self.doggy_coins_change})" + Style.RESET_ALL)
if self.hunger_change < 0:
print(Fore.RED + f"Hunger: {self.hunger} ({self.hunger_change})" + Style.RESET_ALL)
else:
print(Fore.RED + f"Hunger: {self.hunger} (+{self.hunger_change})" + Style.RESET_ALL)
if self.happiness_change < 0:
print(Fore.YELLOW + f"Happiness: {self.happiness} ({self.happiness_change})" + Style.RESET_ALL)
else:
print(Fore.YELLOW + f"Happiness: {self.happiness} (+{self.happiness_change})" + Style.RESET_ALL)
if self.energy_change < 0:
print(Fore.CYAN + f"Energy: {self.energy} ({self.energy_change})" + Style.RESET_ALL)
else:
print(Fore.CYAN + f"Energy: {self.energy} (+{self.energy_change})" + Style.RESET_ALL)
print("-----------------")
def mini_games(self):
self.played += 1
print("Welcome to the Mini Games Menu!")
time.sleep(0.5)
print("You can win rewards for your pet!")
games = ["Number Guesser", "Memory Match", "Pet Trivia", "Reaction Test"]
game = input(f"Which game do you want to play? \n 1. {games[0]} \n 2. {games[1]} \n 3. {games[2]} \n 4. {games[3]} \n< ")
if game == "1":
self.number_guesser()
elif game == "2":
self.memory_match()
elif game == "3":
self.pet_trivia()
elif game == "4":
self.reaction_test()
def number_guesser(self):
print("Welcome to the Number Guesser game!")
time.sleep(0.5)
print("You have 5 attempts to guess the number between 1 and 25.")
number = random.randint(1, 25)
#print(f"number: {number}")
attempts = 0
while True:
if attempts == 5:
print("You've run out of attempts!")
time.sleep(0.5)
print(f"The number was {number}")
break
else:
choice = int(input("Guess a number\n < "))
if choice == number:
attempts += 1
print("Correct!")
time.sleep(0.5)
print(f"You guessed the number in {attempts} attempts!")
time.sleep(0.5)
print("You win 10 doggy coins!")
self.doggy_coins += 10
print(f"Total Doggy Coins: {self.doggy_coins}")
break
else:
if choice < number:
attempts += 1
print("Too low!")
elif choice > number:
attempts += 1
print("Too high!")
def reaction_test(self):
print("Welcome to the Reaction Test game!")
time.sleep(0.5)
print("When you see 'GO!', press Enter as fast as possible.")
time.sleep(1)
print("Press Enter when you are ready...")
time.sleep(1)
wait_time = random.uniform(2, 6)
time.sleep(wait_time)
print("\n GO!")
start_time = time.time()
input()
end_time = time.time()
reaction_time = end_time - start_time
print(f"Your reaction time: {reaction_time:.2f} seconds")
if reaction_time < 0.25:
coins = 30
print("INCREDIBLE REACTION TIME!")
elif reaction_time < 0.4:
coins = 20
print("Great reaction time!")
elif reaction_time < 0.6:
coins = 10
print("Good reaction time!")
else:
coins = 5
print("Keep practicing!")
self.doggy_coins += coins
self.doggy_coins_change = coins
print(f"You won {coins} Doggy Coins!")
print(f"Total Doggy Coins: {self.doggy_coins}")
def clear_screen(self):
print("\n" * 200)
def memory_match(self):
attempts = 0
round = 1
time_limit = 5
points = 0
points_gained = 0
def check_score():
nonlocal points, points_gained
if round == 1:
for word in words_found:
if word == "dog" or word == "cat" or word == "bone":
points += 1
points_gained += 1
if round == 2:
for word in words_found:
if word == "puppy" or word == "fetch" or word == "play":
points += 1
points_gained += 1
if round == 3:
for word in words_found:
if word == "meow" or word == "purr" or word == "collar":
points += 1
points_gained += 1
time.sleep(0.5)
if points_gained == 1:
print(f"You got {points_gained} point!")
else:
print(f"You got {points_gained} points!")
points_gained = 0
if round == 1:
print("Find three words related to pets in 5 seconds.")
time.sleep(2)
print("Type Enter to start")
ready = input("< ")
if ready == "":
print("D O G X B")
print("Q W E R O")
print("A C A T ")
print("E B O N E")
print("U R Y E")
timer = time.time()
while True:
time.sleep(0.01)
time_elapsed = time.time() - timer
if time_elapsed >= time_limit:
self.clear_screen()
print("Time's up!")
words_found = input("Enter the words you spotted (word1 word2 word3) : \n < ").lower().split()
check_score()
round = 2
break
if round == 2:
time_limit = 3
print("Round 2: Find three words related to pets in 3 seconds.")
time.sleep(1)
print("Type Enter to start")
ready = input("< ")
if ready == "":
print("R U E X B D V")
print("H P U P P Y I")
print("U H F P L A Y")
print("G B F E T C H")
timer = time.time()
while True:
time.sleep(0.01)
time_elapsed = time.time() - timer
if time_elapsed >= time_limit:
self.clear_screen()
print("Time is up!")
words_found = input("Enter the words you spotted (word1 word2 word3) : \n < ").lower().split()
check_score()
round = 3
break
if round == 3:
time_limit = 2
print("Round 3: Find three words related to pets in 2 seconds.")
time.sleep(1)
print("Type Enter to start")
ready = input("< ")
if ready == "":
print("Y E M E O W R T")
print("A V P U R R V B")
print("Y X C O L L A R")
print("H Y V E B L L O")
timer = time.time()
while True:
time.sleep(0.01)
time_elapsed = time.time() - timer
if time_elapsed >= time_limit:
self.clear_screen()
print("Time is up!")
words_found = input("Enter the words you spotted (word1 word2 word3) : \n < ").lower().split()
check_score()
round = "end"
break
if round == "end":
time.sleep(1)
print("Game Over!")
time.sleep(0.5)
print(f"You won {points * 10} doggy coins!")
def pet_trivia(self):
question_amount = 3
points = 0
print("Welcome to Pet Trivia!")
time.sleep(0.5)
print(f"You have {question_amount} questions.")
time.sleep(0.5)
print("Answer questions correctly to win doggy coins!")
while True:
question = input("Which animal is known as man's best friend? \n < ")
answer = "Dog"
if question == "dog" or question == "Dog":
time.sleep(0.5)
print("Correct!")
points += 1
else:
time.sleep(0.5)
print(f"Wrong answer. The correct answer was {answer}")
question2 = input("Which pet is owned by more U.S. households: dogs or cats? \n < ")
answer = "Dog"
if question2 == "dogs" or question2 == "Dogs":
time.sleep(0.5)
print("Correct!")
points += 1
else:
time.sleep(0.5)
print(f"Wrong answer. The correct answer was {answer}")
question3 = input("According to a 2023 Pew survey, what percentage of U.S. adults owned a pet? \n A. 62% \n B. 49% \n C. 81% \n < ")
answer = "A, or 62%"
if question3 == "a" or question3 == "A" or question3 == "62%":
time.sleep(0.5)
print("Correct!")
points += 1
break
else:
time.sleep(0.5)
print(f"Wrong answer. The correct answer was {answer}")
break
print(f"You got {points} points!")
time.sleep(0.5)
print(f"You win {points * 10} doggy coins!")
time.sleep(0.5)
self.doggy_coins += points * 10
print(f"Total Doggy Coins: {self.doggy_coins}")
def shop(self):
print("Select an item to buy (1/2/3):")
time.sleep(0.5)
print("1. Happy Pup Chow - 5 doggy coins")
print("2. Nature's Bowl - 10 doggy coins")
print("3. Heritage Hound Reserve - 15 doggy coins")
choice = input("\n < ")
if choice == "1":
if self.doggy_coins < 5:
print("You don't have enough doggy coins!")
else:
self.doggy_coins -= 5
self.food += 10
print(f"You bought Happy Pup Chow for {self.name}!")
self.food_choice = "cheap"
self.can_feed = True
elif choice == "2":
if self.doggy_coins < 10:
print("You don't have enough doggy coins!")
else:
self.doggy_coins -= 10
self.food += 10
print(f"You bought Nature's Bowl for {self.name}!")
self.food_choice = "moderate"
self.can_feed = True
elif choice == "3":
if self.doggy_coins < 15:
print("You don't have enough doggy coins!")
else:
self.doggy_coins -= 15
self.food += 10
print(f"You bought Heritage Hound Reserve for {self.name}!")
self.food_choice = "expensive"
self.can_feed = True
def feed(self):
self.doggy_coins += 5
self.doggy_coins_change = 5
time.sleep(1)
if self.food < 5:
print("You don't have enough food!")
choice = input("Do you want to buy more food at the shop? (yes/no) \n < ")
if choice == "yes" or choice == "Yes":
self.shop()
else:
print(f"Sorry, you cannot feed {self.name}...")
self.can_feed = False
else:
self.can_feed = True
if self.can_feed == True:
self.food -= 5
self.fed += 1
print(Fore.GREEN + f"You fed {self.name}!" + Style.RESET_ALL)
time.sleep(1)
if self.food_choice == "cheap":
chance = random.randint(1, 3)
elif self.food_choice == "moderate":
chance = random.randint(1, 6)
elif self.food_choice == "expensive":
chance = random.randint(1, 10)
else:
chance = random.randint(1, 8)
if chance == 2:
print("Your pet has stomach pain!")
self.hunger += 10
self.energy -= 20
self.happiness -= 20
self.health += 10
self.hunger_change = 10
self.happiness_change = -20
self.energy_change = -20
self.health_change = 10
else:
print(Fore.GREEN + f"{self.name} is more happy and healthy!" + Style.RESET_ALL)
self.hunger -= 20
self.energy += 10
self.happiness += 10
self.health += 10
self.hunger_change = -10
self.health_change = 10
self.energy_change = 10
self.happiness_change = 10
def sleep(self):
self.doggy_coins += 5
self.doggy_coins_change = 5
time.sleep(1)
self.slept += 1
print(Fore.GREEN + f"You let {self.name} sleep!" + Style.RESET_ALL)
self.hunger += 20
self.energy += 20
self.happiness += 10
self.health += 10
self.hunger_change = 20
self.health_change = 10
self.happiness_change = 10
self.energy_change = 20
def play(self):
self.doggy_coins += 5
self.doggy_coins_change = 5
time.sleep(1)
self.played += 1
print(f"You played with {self.name}!")
time.sleep(1)
chance = random.randint(1, 4)
if chance == 3:
time.sleep(1)
print(f"{self.name} got hurt when playing!")
self.hunger += 10
self.happiness -= 10
self.energy -= 10
self.hunger_change = 10
self.happiness_change = -10
self.energy_change = -10
else:
time.sleep(1)
print(f"{self.name} is happy!")
self.hunger += 10
self.happiness += 10
self.energy -= 10
self.hunger_change = 10
self.happiness_change = 10
self.energy_change = -10
def rename(self):
self.doggy_coins += 5
self.doggy_coins_change = 5
self.named += 1
self.name = input("Enter your pet's new name: ")
print(f"You renamed {self.name}!")
time.sleep(1)
def game():
global choice
print(Fore.BLUE + "Welcome to the Pet Simulator Game!" + Style.RESET_ALL)
time.sleep(1) # Wait for 1 second
print("Your new pet awaits you...")
print("Be careful, being a pet owner is not an easy job...")
time.sleep(1)
# Ask if user wants to load existing game
load_choice = input("Do you want to load a saved game? (yes/no) \n < ")
if load_choice == "yes" or load_choice == "Yes":
pet = load_game()
if pet is None:
print("Starting a new game instead...")
pet = Pet()
else:
pet = Pet()
pet.status()
while True:
print("What would you like to do for your pet? (feed, sleep, play, rename, view achievements, mini games, save, load)")
print("Enter your choice (f, s, p, r, v, m, sv, ld)")
choice = input("< ")
if choice == "feed" or choice == "Feed" or choice == "f":
pet.feed()
elif choice == "sleep" or choice == "Sleep" or choice == "s":
pet.sleep()
elif choice == "play" or choice == "Play" or choice == "p":
pet.play()
elif choice == "rename" or choice == "Rename" or choice == "r":
pet.rename()
elif choice == "view achievements" or choice == "View Achievements" or choice == "v":
pet.update_achievements()
pet.view_achievements()
elif choice == "mini games" or choice == "Mini Games" or choice == "m":
pet.mini_games()
elif choice == "save" or choice == "Save" or choice == "sv":
save_game(pet)
elif choice == "load" or choice == "Load" or choice == "ld":
loaded_pet = load_game()
if loaded_pet is not None:
pet = loaded_pet
else:
choice = input("Invalid choice. Please press enter. \n < ")
continue
# check if pet is dead
if pet.hunger >= 100 or pet.energy <= 20 or pet.happiness <= 20:
print(f"{pet.name} has passed away.")
pet.dead = True
time.sleep(1)
print("Game Over.")
add_to_leaderboard(pet)
print("Your score has been added to the leaderboard!")
show_leaderboard()
break
if choice == "view achievements" or choice == "View Achievements" or choice == "v":
pass
elif choice == "mini games" or choice == "Mini Games" or choice == "m":
pass
elif choice == "load" or choice == "Load" or choice == "ld":
pass
elif choice == "save" or choice == "Save" or choice == "sv":
pass
else:
pet.status()
pet.update_level()
pet.choices() # Show choices
pet.update_achievements() # Add new achievements
time.sleep(1)
game()