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BasicQueue.h
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190 lines (164 loc) · 4.67 KB
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/** ======================================================================+
+ Copyright @2015-2021 Arjun Ray
+ Released under MIT License: see https://mit-license.org
+========================================================================*/
#pragma once
#ifndef UTILITY_BASICQUEUE_H
#define UTILITY_BASICQUEUE_H
#include <deque>
#include <utility>
#include <mutex>
#include <condition_variable>
namespace Utility
{
template<typename Item>
class BasicQueue
{
using Mutex = std::mutex;
using Guard = std::lock_guard<Mutex>;
using Lock = std::unique_lock<Mutex>;
using Condition = std::condition_variable;
using Queue = std::deque<Item>;
public:
~BasicQueue() noexcept = default;
BasicQueue(bool stopped = false)
: stopped_(stopped)
{}
std::size_t size() const
{
Guard _guard(mx_);
return queue_.size();
}
void stop()
{
Guard _guard(mx_);
stopped_ = true;
ready_.notify_all();
}
void start()
{
Guard _guard(mx_);
stopped_ = false;
if ( !queue_.empty() ) { ready_.notify_all(); }
}
void clear()
{
// drain( []( Item& ) {} );
Guard _guard(mx_);
queue_.clear();
}
template<typename Handler>
void restart( Handler&& handler )
{
stop();
handler();
start();
}
bool put( Item&& item )
{
Guard _guard(mx_);
if ( stopped_ ) { return false; }
queue_.push_back( std::move(item) );
ready_.notify_one();
return true;
}
bool pop( Item& item )
{
Lock _lock(mx_);
while ( !stopped_ && queue_.empty() )
{
ready_.wait( _lock );
}
if ( stopped_ ) { return false; }
item = std::move( queue_.front() );
queue_.pop_front();
return true;
}
template<typename Peeker>
bool peek( Peeker&& peeker ) const
{
Lock _lock(mx_);
if ( queue_.empty() ) { return false; }
peeker( std::cref(queue_.front()) ); // dangerous!
return true;
}
template<typename Peeker>
bool wait_for( Peeker&& peeker )
{
Lock _lock(mx_);
while ( !stopped_ && queue_.empty() )
{
ready_.wait( _lock );
}
if ( stopped_ ) { return false; }
peeker( std::cref(queue_.front()) ); // dangerous!
return true;
}
//!> Canonical usage
template<typename Handler, typename... Args>
void pump( Handler&& handler, Args&&... args )
{
while ( true )
{
Item _item;
if ( !pop( _item ) ) { return; }
handler( _item, std::forward<Args>(args)... );
}
}
template<typename Handler, typename... Args>
void drain( Handler&& handler, Args&&... args )
{
Lock _lock(mx_);
while ( !queue_.empty() )
{
Item _item(std::move(queue_.front()));
queue_.pop_front();
_lock.unlock();
handler( _item, std::forward<Args>(args)... );
_lock.lock();
}
}
/**
* Common use cases
*/
template<typename Action>
class Worker
{
public:
Worker(BasicQueue& queue, Action&& action)
: qp_(&queue)
, action_(std::move(action))
{}
template<typename... Args>
void operator()( Args&& ... args )
{
qp_->pump( action_, std::forward<Args>(args)... );
}
private:
BasicQueue* qp_;
Action action_;
};
class Runner
{
public:
Runner(BasicQueue& queue)
: queue_(queue)
{}
void operator()()
{
queue_.pump( []( Item& item )
{
item();
} );
}
private:
BasicQueue& queue_;
};
private:
Mutex mutable mx_; // for guard in const methods
Condition ready_;
Queue queue_;
bool stopped_;
};
} // namespace Utility
#endif // UTILITY_BASICQUEUE_H