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Description
High Memory Usage in Asteroids Game
Issue Description
The Asteroids game is currently consuming between 180-200 MB of memory during gameplay. This high memory usage may lead to performance issues, especially on lower-end devices or when running alongside other applications.
Current Behavior
- The game uses 180-200 MB of memory during normal gameplay.
- Monitoring through CleanMyMac, windows version still not tested.
- Memory usage appears to be consistent and does not increase over time, suggesting it's not a memory leak.
- The high memory usage is likely due to inefficient rendering of images and lack of general optimizations.
Expected Behavior
- The game should use significantly less memory, ideally under 100 MB.
- Performance should be smooth and consistent across different devices.
Potential Causes
- Inefficient image loading and rendering
- Excessive creation of pygame.Surface objects
- Lack of object pooling for frequently created/destroyed objects (e.g., asteroids, shots)
- Unnecessary copying of large data structures
- Unoptimized background rendering
Proposed Solutions
- Implement texture atlases for more efficient image rendering
- Optimize background rendering by using a single, persistent surface
- Implement object pooling for asteroids and shots
- Profile the code to identify specific areas of high memory usage
- Optimize data structures and algorithms where possible
- Consider using pygame.sprite.Group.draw() for more efficient rendering
Steps to Reproduce
- Launch the game
- Play for approximately 2-3 minutes
- Monitor memory usage using a system monitor or profiling tool
Additional Information
- Python version: 3.12.6
- Pygame version: pygame==2.6.0
- Operating System: MacOs Sonoma 15.1 Beta
Priority
High - This issue significantly impacts the game's performance and should be addressed before adding new features.
Acceptance Criteria
- Memory usage is reduced to under 100 MB during normal gameplay
- No noticeable decrease in frame rate or responsiveness
- Game runs smoothly on a variety of devices, including lower-end systems
- Code changes are well-documented and follow best practices for optimization
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