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PointFloat.cpp
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95 lines (70 loc) · 1.36 KB
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// PointFloat.cpp: implementation of the CPointFloat class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "NewProject01View.h"
#include "PointFloat.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPointFloat::CPointFloat()
{
}
CPointFloat::~CPointFloat()
{
}
CPointFloat::CPointFloat(float a, float b)
{
x = a, y = b;
}
CPointFloat CPointFloat::operator+=(CPointFloat a)
{
x = x + a.x;
y = y + a.y;
return *this;
}
CPointFloat CPointFloat::operator*=(CPointFloat a)
{
x = x * a.x;
y = y * a.y;
return *this;
}
CPointFloat CPointFloat::operator/=(CPointFloat a)
{
if( x == 0.0 ) x = 0.0;
else x = x / a.x;
if( y == 0.0 ) y = 0.0;
else y = y / a.y;
return *this;
}
CPointFloat CPointFloat::operator =(CPointFloat& a)
{
x = a.x;
y = a.y;
return *this;
}
CPointFloat CPointFloat::operator +(CPointFloat a)
{
CPointFloat ret;
ret.x = x+a.x;
ret.y = y+a.y;
return ret;
}
CPointFloat CPointFloat::operator *=(float a)
{
x *= a;
y *= a;
return *this;
}
CPointFloat CPointFloat::operator -(CPointFloat a)
{
CPointFloat ret;
ret.x = x-a.x;
ret.y = y-a.y;
return ret;
}