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40 lines (35 loc) · 954 Bytes
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BossScript.cs
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40 lines (35 loc) · 954 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossScript : MonoBehaviour
{
private int health = 500;
public Animator animator;
private int randomNum = 0;
public ParticleSystem bloodEf;
// Start is called before the first frame update
IEnumerator Start()
{
yield return new WaitForSeconds(4);
randomNum = Random.Range(0, 2);
}
public void TakeDamage(int damageAmount)
{
health -= damageAmount;
bloodEf.Play();
if(health > 0 && randomNum == 0)
{
animator.SetTrigger("Damage");
}
if(health > 0 && randomNum == 1)
{
animator.SetTrigger("Demage");
}
if (health <= 0)
{
// strttm = 0;
animator.SetTrigger("Death");
// transform.LookAt(null);
}
}
}