diff --git a/include/nds.h b/include/nds.h
index e9098116..b4af7693 100644
--- a/include/nds.h
+++ b/include/nds.h
@@ -70,7 +70,7 @@
- \ref fifocommon.h "Fifo"
- \ref timers.h "Timers"
- \section user_io_api User Input/ouput
+ \section user_io_api User Input/output
- \ref arm9/input.h "Keypad and Touch pad"
- \ref keyboard.h "Keyboard"
- \ref console.h "Console and Debug Printing"
@@ -79,7 +79,7 @@
- \ref decompress.h "Decompression"
- \ref image.h "Image Manipulation"
- \ref pcx.h "PCX file loader"
- - \ref dynamicArray.h "General Purpose dynamic array implementation"
+ - \ref dynamicArray.h "General purpose dynamic array implementation"
- \ref linkedlist.h "General purpose linked list implementation"
\section peripheral_api Custom Peripherals
@@ -94,7 +94,7 @@
- \section external_links Usefull links
+ \section external_links Useful links
- devkitPro
- devkitPro github
diff --git a/include/nds/arm9/image.h b/include/nds/arm9/image.h
index aeaa8c06..31a31e2c 100644
--- a/include/nds/arm9/image.h
+++ b/include/nds/arm9/image.h
@@ -53,7 +53,7 @@ typedef struct sImage
{
short height; /*!< \brief The height of the image in pixels */
short width; /*!< \brief The width of the image in pixels */
- int bpp; /*!< \brief Bits per pixel (should be 4 8 16 or 24) */
+ int bpp; /*!< \brief Bits per pixel (should be 4, 8, 16, or 24) */
unsigned short* palette; /*!< \brief A pointer to the palette data */
//! A union of data pointers to the pixel data.
diff --git a/include/nds/arm9/video.h b/include/nds/arm9/video.h
index 1d377ff0..f8c1137d 100644
--- a/include/nds/arm9/video.h
+++ b/include/nds/arm9/video.h
@@ -126,11 +126,11 @@ extern u16 mosaicShadowSub;
#define OAM_SUB ((u16*)0x07000400)/*!< \brief pointer to Object Attribute Memory (Sub engine)*/
// macro creates a 15 bit color from 3x5 bit components
-/** \brief Macro to convert 5 bit r g b components into a single 15 bit RGB triplet */
+/** \brief Macro to convert 5 bit RGB components into a single 15 bit RGB triplet */
#define RGB15(r,g,b) ((r)|((g)<<5)|((b)<<10))
#define RGB5(r,g,b) ((r)|((g)<<5)|((b)<<10))
#define RGB8(r,g,b) (((r)>>3)|(((g)>>3)<<5)|(((b)>>3)<<10))
-/** \brief Macro to convert 5 bit r g b components plus 1 bit alpha into a single 16 bit ARGB triplet */
+/** \brief Macro to convert 5 bit RGB components plus 1 bit alpha into a single 16 bit ARGB triplet */
#define ARGB16(a, r, g, b) ( ((a) << 15) | (r)|((g)<<5)|((b)<<10))
/** \brief Screen height in pixels */
@@ -158,149 +158,149 @@ extern u16 mosaicShadowSub;
//! Allowed VRAM bank A modes
typedef enum {
- VRAM_A_LCD = 0, //!< maps vram a to lcd.
- VRAM_A_MAIN_BG = 1, //!< maps vram a to main engine background slot 0.
- VRAM_A_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram a to main engine background slot 0.
- VRAM_A_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram a to main engine background slot 1.
- VRAM_A_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram a to main engine background slot 2.
- VRAM_A_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram a to main engine background slot 3.
- VRAM_A_MAIN_SPRITE = 2, //!< maps vram a to main engine sprites slot 0.
- VRAM_A_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram a to main engine sprites slot 0.
- VRAM_A_MAIN_SPRITE_0x06420000 = 2 | VRAM_OFFSET(1), //!< maps vram a to main engine sprites slot 1.
- VRAM_A_TEXTURE = 3, //!< maps vram a to 3d texture slot 0.
- VRAM_A_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram a to 3d texture slot 0.
- VRAM_A_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram a to 3d texture slot 1.
- VRAM_A_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram a to 3d texture slot 2.
- VRAM_A_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram a to 3d texture slot 3.
+ VRAM_A_LCD = 0, //!< maps vram bank a to lcd.
+ VRAM_A_MAIN_BG = 1, //!< maps vram bank a to main engine background slot 0.
+ VRAM_A_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram bank a to main engine background slot 0.
+ VRAM_A_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram bank a to main engine background slot 1.
+ VRAM_A_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram bank a to main engine background slot 2.
+ VRAM_A_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram bank a to main engine background slot 3.
+ VRAM_A_MAIN_SPRITE = 2, //!< maps vram bank a to main engine sprites slot 0.
+ VRAM_A_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram bank a to main engine sprites slot 0.
+ VRAM_A_MAIN_SPRITE_0x06420000 = 2 | VRAM_OFFSET(1), //!< maps vram bank a to main engine sprites slot 1.
+ VRAM_A_TEXTURE = 3, //!< maps vram bank a to 3d texture slot 0.
+ VRAM_A_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram bank a to 3d texture slot 0.
+ VRAM_A_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram bank a to 3d texture slot 1.
+ VRAM_A_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram bank a to 3d texture slot 2.
+ VRAM_A_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram bank a to 3d texture slot 3.
} VRAM_A_TYPE;
//! Allowed VRAM bank B modes
typedef enum {
- VRAM_B_LCD = 0, //!< maps vram b to lcd.
- VRAM_B_MAIN_BG = 1 | VRAM_OFFSET(1), //!< maps vram b to main engine background slot 1.
- VRAM_B_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram b to main engine background slot 0.
- VRAM_B_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram b to main engine background slot 1.
- VRAM_B_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram b to main engine background slot 2.
- VRAM_B_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram b to main engine background slot 3.
- VRAM_B_MAIN_SPRITE = 2, //!< maps vram b to main engine sprites slot 0.
- VRAM_B_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram b to main engine sprites slot 0.
- VRAM_B_MAIN_SPRITE_0x06420000 = 2 | VRAM_OFFSET(1), //!< maps vram b to main engine sprites slot 1.
- VRAM_B_TEXTURE = 3 | VRAM_OFFSET(1), //!< maps vram b to 3d texture slot 1.
- VRAM_B_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram b to 3d texture slot 0.
- VRAM_B_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram b to 3d texture slot 1.
- VRAM_B_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram b to 3d texture slot 2.
- VRAM_B_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram b to 3d texture slot 3.
+ VRAM_B_LCD = 0, //!< maps vram bank b to lcd.
+ VRAM_B_MAIN_BG = 1 | VRAM_OFFSET(1), //!< maps vram bank b to main engine background slot 1.
+ VRAM_B_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram bank b to main engine background slot 0.
+ VRAM_B_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram bank b to main engine background slot 1.
+ VRAM_B_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram bank b to main engine background slot 2.
+ VRAM_B_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram bank b to main engine background slot 3.
+ VRAM_B_MAIN_SPRITE = 2, //!< maps vram bank b to main engine sprites slot 0.
+ VRAM_B_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram bank b to main engine sprites slot 0.
+ VRAM_B_MAIN_SPRITE_0x06420000 = 2 | VRAM_OFFSET(1), //!< maps vram bank b to main engine sprites slot 1.
+ VRAM_B_TEXTURE = 3 | VRAM_OFFSET(1), //!< maps vram bank b to 3d texture slot 1.
+ VRAM_B_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram bank b to 3d texture slot 0.
+ VRAM_B_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram bank b to 3d texture slot 1.
+ VRAM_B_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram bank b to 3d texture slot 2.
+ VRAM_B_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram bank b to 3d texture slot 3.
} VRAM_B_TYPE;
//! Allowed VRAM bank C modes
typedef enum {
- VRAM_C_LCD = 0, //!< maps vram c to lcd.
- VRAM_C_MAIN_BG = 1 | VRAM_OFFSET(2), //!< maps vram c to main engine background slot 2.
- VRAM_C_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram c to main engine background slot 0.
- VRAM_C_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram c to main engine background slot 1.
- VRAM_C_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram c to main engine background slot 2.
- VRAM_C_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram c to main engine background slot 3.
- VRAM_C_ARM7 = 2, //!< maps vram c to ARM7 workram slot 0.
- VRAM_C_ARM7_0x06000000 = 2 | VRAM_OFFSET(0), //!< maps vram c to ARM7 workram slot 0.
- VRAM_C_ARM7_0x06020000 = 2 | VRAM_OFFSET(1), //!< maps vram c to ARM7 workram slot 1.
- VRAM_C_SUB_BG = 4, //!< maps vram c to sub engine background slot 0.
- VRAM_C_SUB_BG_0x06200000 = 4 | VRAM_OFFSET(0), //!< maps vram c to sub engine background slot 0.
- VRAM_C_TEXTURE = 3 | VRAM_OFFSET(2), //!< maps vram c to 3d texture slot 2.
- VRAM_C_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram c to 3d texture slot 0.
- VRAM_C_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram c to 3d texture slot 1.
- VRAM_C_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram c to 3d texture slot 2.
- VRAM_C_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram c to 3d texture slot 3.
+ VRAM_C_LCD = 0, //!< maps vram bank c to lcd.
+ VRAM_C_MAIN_BG = 1 | VRAM_OFFSET(2), //!< maps vram bank c to main engine background slot 2.
+ VRAM_C_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram bank c to main engine background slot 0.
+ VRAM_C_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram bank c to main engine background slot 1.
+ VRAM_C_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram bank c to main engine background slot 2.
+ VRAM_C_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram bank c to main engine background slot 3.
+ VRAM_C_ARM7 = 2, //!< maps vram bank c to ARM7 workram slot 0.
+ VRAM_C_ARM7_0x06000000 = 2 | VRAM_OFFSET(0), //!< maps vram bank c to ARM7 workram slot 0.
+ VRAM_C_ARM7_0x06020000 = 2 | VRAM_OFFSET(1), //!< maps vram bank c to ARM7 workram slot 1.
+ VRAM_C_SUB_BG = 4, //!< maps vram bank c to sub engine background slot 0.
+ VRAM_C_SUB_BG_0x06200000 = 4 | VRAM_OFFSET(0), //!< maps vram bank c to sub engine background slot 0.
+ VRAM_C_TEXTURE = 3 | VRAM_OFFSET(2), //!< maps vram bank c to 3d texture slot 2.
+ VRAM_C_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram bank c to 3d texture slot 0.
+ VRAM_C_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram bank c to 3d texture slot 1.
+ VRAM_C_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram bank c to 3d texture slot 2.
+ VRAM_C_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram bank c to 3d texture slot 3.
} VRAM_C_TYPE;
//! Allowed VRAM bank D modes
typedef enum {
- VRAM_D_LCD = 0, //!< maps vram d to lcd.
- VRAM_D_MAIN_BG = 1 | VRAM_OFFSET(3), //!< maps vram d to main engine background slot 3.
- VRAM_D_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram d to main engine background slot 0.
- VRAM_D_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram d to main engine background slot 1.
- VRAM_D_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram d to main engine background slot 2.
- VRAM_D_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram d to main engine background slot 3.
- VRAM_D_ARM7 = 2 | VRAM_OFFSET(1), //!< maps vram d to ARM7 workram slot 1.
- VRAM_D_ARM7_0x06000000 = 2 | VRAM_OFFSET(0), //!< maps vram d to ARM7 workram slot 0.
- VRAM_D_ARM7_0x06020000 = 2 | VRAM_OFFSET(1), //!< maps vram d to ARM7 workram slot 1.
- VRAM_D_SUB_SPRITE = 4, //!< maps vram d to sub engine sprites slot 0.
- VRAM_D_TEXTURE = 3 | VRAM_OFFSET(3), //!< maps vram d to 3d texture slot 3.
- VRAM_D_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram d to 3d texture slot 0.
- VRAM_D_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram d to 3d texture slot 1.
- VRAM_D_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram d to 3d texture slot 2.
- VRAM_D_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram d to 3d texture slot 3.
+ VRAM_D_LCD = 0, //!< maps vram bank d to lcd.
+ VRAM_D_MAIN_BG = 1 | VRAM_OFFSET(3), //!< maps vram bank d to main engine background slot 3.
+ VRAM_D_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram bank d to main engine background slot 0.
+ VRAM_D_MAIN_BG_0x06020000 = 1 | VRAM_OFFSET(1), //!< maps vram bank d to main engine background slot 1.
+ VRAM_D_MAIN_BG_0x06040000 = 1 | VRAM_OFFSET(2), //!< maps vram bank d to main engine background slot 2.
+ VRAM_D_MAIN_BG_0x06060000 = 1 | VRAM_OFFSET(3), //!< maps vram bank d to main engine background slot 3.
+ VRAM_D_ARM7 = 2 | VRAM_OFFSET(1), //!< maps vram bank d to ARM7 workram slot 1.
+ VRAM_D_ARM7_0x06000000 = 2 | VRAM_OFFSET(0), //!< maps vram bank d to ARM7 workram slot 0.
+ VRAM_D_ARM7_0x06020000 = 2 | VRAM_OFFSET(1), //!< maps vram bank d to ARM7 workram slot 1.
+ VRAM_D_SUB_SPRITE = 4, //!< maps vram bank d to sub engine sprites slot 0.
+ VRAM_D_TEXTURE = 3 | VRAM_OFFSET(3), //!< maps vram bank d to 3d texture slot 3.
+ VRAM_D_TEXTURE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram bank d to 3d texture slot 0.
+ VRAM_D_TEXTURE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram bank d to 3d texture slot 1.
+ VRAM_D_TEXTURE_SLOT2 = 3 | VRAM_OFFSET(2), //!< maps vram bank d to 3d texture slot 2.
+ VRAM_D_TEXTURE_SLOT3 = 3 | VRAM_OFFSET(3) //!< maps vram bank d to 3d texture slot 3.
} VRAM_D_TYPE;
//! Allowed VRAM bank E modes
typedef enum {
- VRAM_E_LCD = 0, //!< maps vram e to lcd.
- VRAM_E_MAIN_BG = 1, //!< maps vram e to main engine background first half of slot 0.
- VRAM_E_MAIN_SPRITE = 2, //!< maps vram e to main engine sprites first half of slot 0.
- VRAM_E_TEX_PALETTE = 3, //!< maps vram e to 3d texture palette slot 0-3.
- VRAM_E_BG_EXT_PALETTE = 4, //!< maps vram e to main engine background extended palette.
+ VRAM_E_LCD = 0, //!< maps vram bank e to lcd.
+ VRAM_E_MAIN_BG = 1, //!< maps vram bank e to main engine background first half of slot 0.
+ VRAM_E_MAIN_SPRITE = 2, //!< maps vram bank e to main engine sprites first half of slot 0.
+ VRAM_E_TEX_PALETTE = 3, //!< maps vram bank e to 3d texture palette slot 0-3.
+ VRAM_E_BG_EXT_PALETTE = 4, //!< maps vram bank e to main engine background extended palette.
} VRAM_E_TYPE;
//! Allowed VRAM bank F modes
typedef enum {
- VRAM_F_LCD = 0, //!< maps vram f to lcd.
- VRAM_F_MAIN_BG = 1, //!< maps vram f to main engine background first part of slot 0.
- VRAM_F_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram f to main engine background first part of slot 0.
- VRAM_F_MAIN_BG_0x06004000 = 1 | VRAM_OFFSET(1), //!< maps vram f to main engine background second part of slot 0.
- VRAM_F_MAIN_BG_0x06010000 = 1 | VRAM_OFFSET(2), //!< maps vram f to main engine background second half of slot 0.
- VRAM_F_MAIN_BG_0x06014000 = 1 | VRAM_OFFSET(3), //!< maps vram f to main engine background second part of second half of slot 0.
- VRAM_F_MAIN_SPRITE = 2, //!< maps vram f to main engine sprites first part of slot 0.
- VRAM_F_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram f to main engine sprites first part of slot 0.
- VRAM_F_MAIN_SPRITE_0x06404000 = 2 | VRAM_OFFSET(1), //!< maps vram f to main engine sprites second part of slot 0.
- VRAM_F_MAIN_SPRITE_0x06410000 = 2 | VRAM_OFFSET(2), //!< maps vram f to main engine sprites second half of slot 0.
- VRAM_F_MAIN_SPRITE_0x06414000 = 2 | VRAM_OFFSET(3), //!< maps vram f to main engine sprites second part of second half of slot 0.
- VRAM_F_TEX_PALETTE = 3, //!< maps vram f to 3d texture palette slot 0.
- VRAM_F_TEX_PALETTE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram f to 3d texture palette slot 0.
- VRAM_F_TEX_PALETTE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram f to 3d texture palette slot 1.
- VRAM_F_TEX_PALETTE_SLOT4 = 3 | VRAM_OFFSET(2), //!< maps vram f to 3d texture palette slot 4.
- VRAM_F_TEX_PALETTE_SLOT5 = 3 | VRAM_OFFSET(3), //!< maps vram f to 3d texture palette slot 5.
- VRAM_F_BG_EXT_PALETTE = 4, //!< maps vram f to main engine background extended palette slot 0 and 1.
- VRAM_F_BG_EXT_PALETTE_SLOT01 = 4 | VRAM_OFFSET(0), //!< maps vram f to main engine background extended palette slot 0 and 1.
- VRAM_F_BG_EXT_PALETTE_SLOT23 = 4 | VRAM_OFFSET(1), //!< maps vram f to main engine background extended palette slot 2 and 3.
- VRAM_F_SPRITE_EXT_PALETTE = 5, //!< maps vram f to main engine sprites extended palette.
+ VRAM_F_LCD = 0, //!< maps vram bank f to lcd.
+ VRAM_F_MAIN_BG = 1, //!< maps vram bank f to main engine background first part of slot 0.
+ VRAM_F_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram bank f to main engine background first part of slot 0.
+ VRAM_F_MAIN_BG_0x06004000 = 1 | VRAM_OFFSET(1), //!< maps vram bank f to main engine background second part of slot 0.
+ VRAM_F_MAIN_BG_0x06010000 = 1 | VRAM_OFFSET(2), //!< maps vram bank f to main engine background second half of slot 0.
+ VRAM_F_MAIN_BG_0x06014000 = 1 | VRAM_OFFSET(3), //!< maps vram bank f to main engine background second part of second half of slot 0.
+ VRAM_F_MAIN_SPRITE = 2, //!< maps vram bank f to main engine sprites first part of slot 0.
+ VRAM_F_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram bank f to main engine sprites first part of slot 0.
+ VRAM_F_MAIN_SPRITE_0x06404000 = 2 | VRAM_OFFSET(1), //!< maps vram bank f to main engine sprites second part of slot 0.
+ VRAM_F_MAIN_SPRITE_0x06410000 = 2 | VRAM_OFFSET(2), //!< maps vram bank f to main engine sprites second half of slot 0.
+ VRAM_F_MAIN_SPRITE_0x06414000 = 2 | VRAM_OFFSET(3), //!< maps vram bank f to main engine sprites second part of second half of slot 0.
+ VRAM_F_TEX_PALETTE = 3, //!< maps vram bank f to 3d texture palette slot 0.
+ VRAM_F_TEX_PALETTE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram bank f to 3d texture palette slot 0.
+ VRAM_F_TEX_PALETTE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram bank f to 3d texture palette slot 1.
+ VRAM_F_TEX_PALETTE_SLOT4 = 3 | VRAM_OFFSET(2), //!< maps vram bank f to 3d texture palette slot 4.
+ VRAM_F_TEX_PALETTE_SLOT5 = 3 | VRAM_OFFSET(3), //!< maps vram bank f to 3d texture palette slot 5.
+ VRAM_F_BG_EXT_PALETTE = 4, //!< maps vram bank f to main engine background extended palette slot 0 and 1.
+ VRAM_F_BG_EXT_PALETTE_SLOT01 = 4 | VRAM_OFFSET(0), //!< maps vram bank f to main engine background extended palette slot 0 and 1.
+ VRAM_F_BG_EXT_PALETTE_SLOT23 = 4 | VRAM_OFFSET(1), //!< maps vram bank f to main engine background extended palette slot 2 and 3.
+ VRAM_F_SPRITE_EXT_PALETTE = 5, //!< maps vram bank f to main engine sprites extended palette.
} VRAM_F_TYPE;
//! Allowed VRAM bank G modes
typedef enum {
- VRAM_G_LCD = 0, //!< maps vram g to lcd.
- VRAM_G_MAIN_BG = 1, //!< maps vram g to main engine background first part of slot 0.
- VRAM_G_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram g to main engine background first part of slot 0.
- VRAM_G_MAIN_BG_0x06004000 = 1 | VRAM_OFFSET(1), //!< maps vram g to main engine background second part of slot 0.
- VRAM_G_MAIN_BG_0x06010000 = 1 | VRAM_OFFSET(2), //!< maps vram g to main engine background second half of slot 0.
- VRAM_G_MAIN_BG_0x06014000 = 1 | VRAM_OFFSET(3), //!< maps vram g to main engine background second part of second half of slot 0.
- VRAM_G_MAIN_SPRITE = 2, //!< maps vram g to main engine sprites first part of slot 0.
- VRAM_G_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram g to main engine sprites first part of slot 0.
- VRAM_G_MAIN_SPRITE_0x06404000 = 2 | VRAM_OFFSET(1), //!< maps vram g to main engine sprites second part of slot 0.
- VRAM_G_MAIN_SPRITE_0x06410000 = 2 | VRAM_OFFSET(2), //!< maps vram g to main engine sprites second half of slot 0.
- VRAM_G_MAIN_SPRITE_0x06414000 = 2 | VRAM_OFFSET(3), //!< maps vram g to main engine sprites second part of second half of slot 0.
- VRAM_G_TEX_PALETTE = 3, //!< maps vram g to 3d texture palette slot 0.
- VRAM_G_TEX_PALETTE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram g to 3d texture palette slot 0.
- VRAM_G_TEX_PALETTE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram g to 3d texture palette slot 1.
- VRAM_G_TEX_PALETTE_SLOT4 = 3 | VRAM_OFFSET(2), //!< maps vram g to 3d texture palette slot 4.
- VRAM_G_TEX_PALETTE_SLOT5 = 3 | VRAM_OFFSET(3), //!< maps vram g to 3d texture palette slot 5.
- VRAM_G_BG_EXT_PALETTE = 4, //!< maps vram g to main engine background extended palette slot 0 and 1.
- VRAM_G_BG_EXT_PALETTE_SLOT01 = 4 | VRAM_OFFSET(0), //!< maps vram g to main engine background extended palette slot 0 and 1.
- VRAM_G_BG_EXT_PALETTE_SLOT23 = 4 | VRAM_OFFSET(1), //!< maps vram g to main engine background extended palette slot 2 and 3.
- VRAM_G_SPRITE_EXT_PALETTE = 5, //!< maps vram g to main engine sprites extended palette.
+ VRAM_G_LCD = 0, //!< maps vram bank g to lcd.
+ VRAM_G_MAIN_BG = 1, //!< maps vram bank g to main engine background first part of slot 0.
+ VRAM_G_MAIN_BG_0x06000000 = 1 | VRAM_OFFSET(0), //!< maps vram bank g to main engine background first part of slot 0.
+ VRAM_G_MAIN_BG_0x06004000 = 1 | VRAM_OFFSET(1), //!< maps vram bank g to main engine background second part of slot 0.
+ VRAM_G_MAIN_BG_0x06010000 = 1 | VRAM_OFFSET(2), //!< maps vram bank g to main engine background second half of slot 0.
+ VRAM_G_MAIN_BG_0x06014000 = 1 | VRAM_OFFSET(3), //!< maps vram bank g to main engine background second part of second half of slot 0.
+ VRAM_G_MAIN_SPRITE = 2, //!< maps vram bank g to main engine sprites first part of slot 0.
+ VRAM_G_MAIN_SPRITE_0x06400000 = 2 | VRAM_OFFSET(0), //!< maps vram bank g to main engine sprites first part of slot 0.
+ VRAM_G_MAIN_SPRITE_0x06404000 = 2 | VRAM_OFFSET(1), //!< maps vram bank g to main engine sprites second part of slot 0.
+ VRAM_G_MAIN_SPRITE_0x06410000 = 2 | VRAM_OFFSET(2), //!< maps vram bank g to main engine sprites second half of slot 0.
+ VRAM_G_MAIN_SPRITE_0x06414000 = 2 | VRAM_OFFSET(3), //!< maps vram bank g to main engine sprites second part of second half of slot 0.
+ VRAM_G_TEX_PALETTE = 3, //!< maps vram bank g to 3d texture palette slot 0.
+ VRAM_G_TEX_PALETTE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram bank g to 3d texture palette slot 0.
+ VRAM_G_TEX_PALETTE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram bank g to 3d texture palette slot 1.
+ VRAM_G_TEX_PALETTE_SLOT4 = 3 | VRAM_OFFSET(2), //!< maps vram bank g to 3d texture palette slot 4.
+ VRAM_G_TEX_PALETTE_SLOT5 = 3 | VRAM_OFFSET(3), //!< maps vram bank g to 3d texture palette slot 5.
+ VRAM_G_BG_EXT_PALETTE = 4, //!< maps vram bank g to main engine background extended palette slot 0 and 1.
+ VRAM_G_BG_EXT_PALETTE_SLOT01 = 4 | VRAM_OFFSET(0), //!< maps vram bank g to main engine background extended palette slot 0 and 1.
+ VRAM_G_BG_EXT_PALETTE_SLOT23 = 4 | VRAM_OFFSET(1), //!< maps vram bank g to main engine background extended palette slot 2 and 3.
+ VRAM_G_SPRITE_EXT_PALETTE = 5, //!< maps vram bank g to main engine sprites extended palette.
} VRAM_G_TYPE;
//! Allowed VRAM bank H modes
typedef enum {
- VRAM_H_LCD = 0, //!< maps vram h to lcd.
- VRAM_H_SUB_BG = 1, //!< maps vram h to sub engine background first 2 parts of slot 0.
- VRAM_H_SUB_BG_EXT_PALETTE = 2, //!< maps vram h to sub engine background extended palette.
+ VRAM_H_LCD = 0, //!< maps vram bank h to lcd.
+ VRAM_H_SUB_BG = 1, //!< maps vram bank h to sub engine background first 2 parts of slot 0.
+ VRAM_H_SUB_BG_EXT_PALETTE = 2, //!< maps vram bank h to sub engine background extended palette.
} VRAM_H_TYPE;
//! Allowed VRAM bank I modes
typedef enum {
- VRAM_I_LCD = 0, //!< maps vram i to lcd.
- VRAM_I_SUB_BG_0x06208000 = 1, //!< maps vram i to sub engine background thirth part of slot 0.
- VRAM_I_SUB_SPRITE = 2, //!< maps vram i to sub engine sprites.
- VRAM_I_SUB_SPRITE_EXT_PALETTE = 3, //!< maps vram i to sub engine sprites extended palette.
+ VRAM_I_LCD = 0, //!< maps vram bank i to lcd.
+ VRAM_I_SUB_BG_0x06208000 = 1, //!< maps vram bank i to sub engine background thirth part of slot 0.
+ VRAM_I_SUB_SPRITE = 2, //!< maps vram bank i to sub engine sprites.
+ VRAM_I_SUB_SPRITE_EXT_PALETTE = 3, //!< maps vram bank i to sub engine sprites extended palette.
}VRAM_I_TYPE;
@@ -312,25 +312,25 @@ typedef u16 _palette[256];
/** \brief An array of 16 256-color palettes */
typedef _palette _ext_palette[16];
-/** \brief Used for accessing vram E as an extended palette */
+/** \brief Used for accessing vram bank E as an extended palette */
#define VRAM_E_EXT_PALETTE ((_ext_palette *)VRAM_E)
-/** \brief Used for accessing vram F as an extended palette */
+/** \brief Used for accessing vram bank F as an extended palette */
#define VRAM_F_EXT_PALETTE ((_ext_palette *)VRAM_F)
-/** \brief Used for accessing vram G as an extended palette */
+/** \brief Used for accessing vram bank G as an extended palette */
#define VRAM_G_EXT_PALETTE ((_ext_palette *)VRAM_G)
-/** \brief Used for accessing vram H as an extended palette */
+/** \brief Used for accessing vram bank H as an extended palette */
#define VRAM_H_EXT_PALETTE ((_ext_palette *)VRAM_H)
-/** \brief Used for accessing vram F as an extended sprite palette */
+/** \brief Used for accessing vram bank F as an extended sprite palette */
#define VRAM_F_EXT_SPR_PALETTE ((_palette *)VRAM_F)
-/** \brief Used for accessing vram G as an extended sprite palette */
+/** \brief Used for accessing vram bank G as an extended sprite palette */
#define VRAM_G_EXT_SPR_PALETTE ((_palette *)VRAM_G)
-/** \brief Used for accessing vram I as an extended sprite palette */
+/** \brief Used for accessing vram bank I as an extended sprite palette */
#define VRAM_I_EXT_SPR_PALETTE ((_palette *)VRAM_I)