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KeyBoardSystem.cpp
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93 lines (72 loc) · 2.13 KB
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//
// Created by Fabien on 11/01/2016.
//
#include "KeyBoardSystem.hpp"
void KeyBoardSystem::configure(entityx::EventManager &event_manager)
{
event_manager.subscribe<sf::Event>(*this);
mChai.add(chaiscript::fun(&Movable::vectorMov),"vectorMov");
mChai.add(chaiscript::fun(&sf::Vector2f::x),"x");
mChai.add(chaiscript::fun(&sf::Vector2f::y),"y");
mChai.add(chaiscript::fun(&Animable::current),"current");
}
void KeyBoardSystem::update(entityx::EntityManager &es, entityx::EventManager &events, entityx::TimeDelta dt)
{
mChai.add(chaiscript::var(getRealTimeKey()), "key");
es.each<Drawable,Movable, Animable, Playable>([this](entityx::Entity entity, Drawable& drawable, Movable& movable, Animable& animable, Playable & player){
this->mChai.add(chaiscript::var(&movable), "playerDirection");
this->mChai.add(chaiscript::var(&animable), "playerAnimation");
this->mChai.eval_file("scripts/realtime-keyboard.chai");
});
}
void KeyBoardSystem::receive(const sf::Event &event)
{
if (event.type == sf::Event::Closed)
mTarget.close();
if (event.type == sf::Event::KeyPressed)
{
mChai.add(chaiscript::var(convertToValue(event)), "eventValue");
try
{
mChai.eval_file("scripts/keyboard.chai");
}
catch (std::exception &e)
{
std::cout << e.what();
}
}
}
std::string KeyBoardSystem::convertToValue(const sf::Event &event)
{
std::string retour = "";
if (event.key.code == sf::Keyboard::Escape)
{
retour = "escape";
}
return retour;
}
std::string KeyBoardSystem::getRealTimeKey()
{
std::string retour = "";
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
retour = "up";
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
retour = "down";
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
retour = "left";
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
retour = "right";
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
retour = "space";
}
return retour;
}