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sever.py
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299 lines (226 loc) · 8.05 KB
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from socket import *
from _thread import *
from threading import Thread
import struct
from struct import pack, unpack
#from filedata import worldfile
#DEFULTBLOCK = bytearray([4 for i in range(32 * 32)])
#for i in range(32):
# DEFULTBLOCK[i] = 201
# DEFULTBLOCK[i] = 200
# DEFULTBLOCK[i*32] = 200
#DEFULTBLOCK[(i*32)-1] = 200
class Vector2:
def __init__(self, x, y):
self.x = x
self.y = y
from filedata import worldfile
def ro(i):
if i < 0:
return int(i - 1)
return int(i)
class server:
def __init__(self, max_players=2, name="undergrouwnd.db"):
self.file = worldfile(name=name)
self.output = True
self.players = []
self.events = [] # (from, data)
self.joinloopthread = None
self.mainloopthread = None
self.run = True
# socket stuff
self.max_players = max_players
self.socket = socket(AF_INET, SOCK_STREAM)
self.socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
self.address = ("", 5555)
with socket(AF_INET, SOCK_DGRAM) as s:
s.connect(('google.com', 80))
self.ip = s.getsockname()[0]
self.address = (self.ip, 5555)
self.print("ip is: ", self.ip)
try:
self.socket.bind(self.address)
except error as e:
self.print(str(e), p=3)
self.socket.listen(self.max_players)
self.struct = [(0, "=h", self.player_join),
(8, "=ii", self.player_move),
(1024, "=1024B", self.player_inv),
(9, "=iiB", self.player_use_item)]
def print(self, *args, p=0, **kargs):
"""
custom print
p=1: sever vilot
p=2: player event blue2
p=3: error red
p=4:
:param args:
:param kargs:
:return:
"""
if not self.output:
return
out = "".join([str(i) for i in args]) + '\33[0m'
if p ==0:
print(out, **kargs)
elif p == 1:
print('\33[35m' + out, **kargs)
elif p == 2:
print('\33[34m' + out, **kargs)
elif p == 3:
print('\33[31m' + out, **kargs)
def mainloop(self):
self.mainloopthread = Thread(target=self._mainloop())
self.mainloopthread.start()
def _mainloop(self):
while self.run:
if len(self.events):
player, data, id = self.events.pop()
self.struct[id][2](player, unpack(self.struct[id][1], data))
def _join_loop(self):
while self.run:
conn, addr = self.socket.accept()
self.print("Connected to: ", addr, p=1)
new = ClientThread(conn, self.file, self)
self.players.append(new)
#new.loop()
#start_new_thread(new.loop, ())
def join_loop(self):
self.joinloopthread = Thread(target=self._join_loop)
self.joinloopthread.start()
def player_move(self, player, args): # make a bettter loding
#self.print(player.id, ": moved to ", args, p=2)
#x, y = unpack("=ii", data) # get pos
x, y = args
pos = (x, y)
xy = (ro(x) / 32, ro(y) / 32)
pad = (-(xy[0] - 16) // 32, -(xy[1] - 16) // 32)
if pad != player.pad:
player.pad = pad
for i in range(-2, 2):
for j in range(-2, 2):
self.send_pads(player, pad[0] + i, pad[1] + j)
#if (pad[0] + i, pad[1] + j) not in player.loaded_pads:
# self.sent.add((self.xy[0] + i, self.xy[1] + j))
def send_pads(self, player, x, y, overide=False):
if ((x, y) not in player.loaded_pads) or overide:
self.print(player.id, ": pad at ", (x, y))
player.loaded_pads.add((x, y))
if (x, y) in self.file.pads:
pad = self.file.pads[(x, y)]
else:
pad = self.file.load_pad((int(x), int(y)))
self.file.pads[(x, y)] = pad
player.conn.send(pack("=Bii1024B", 3, int(x), int(y), *pad))
def player_join(self):
pass
def player_inv(self):
pass
def player_use_item(self, player, args):
x, y, b = args
self.print(player.id, ": used ", b, " at ", (x, y))
self.file.block_set((x, y), b)
for i in self.players:
#d = (i.pos[0] - player.pos[0])**2 + (i.pos[1] - player.pos[1])**2
#if (x//32, y//32) in i.loaded_pads:
# i.loaded_pads.remove((x//32, y//32))
if abs(i.xy[0] - x) < 64 and abs(i.xy[1] - y) < 64:
self.send_pads(i, x//32, y//32, overide=True)
# test for close players
# client
class ClientThread:
ID = 0
def __init__(self, conn, file, server):
self.server = server
self.file = file
self.conn = conn
self.name = ""
self.auth = 0
self.id = ClientThread.ID
ClientThread.ID += 1
#self.parser = Parser(self)
self.pos = (0, 0)
self.xy = (0, 0)
self.pad = (0, 0)
self.loaded_pads = set()
self.run = True
self.thread = Thread(target=self.loop)
self.thread.start()
def loop(self):
for i in [-1, 0, 1]:
for j in [-1, 0, 1]:
self.conn.send(pack("=bii1024B", 3, i, j, *self.file.load_pad((i, j))))
sizes = [0, 8, 0, 9]
data = bytes()
while self.run:
try:
data = data + self.conn.recv(1024) # get update
except ConnectionResetError:
self.server.print(self.id, ": ConnectionResetError")
self.quit()
if data:
while data:
num = data[0]
if num in [1, 3]:
if sizes[num]+1 <= len(data): # need more data?
data = data[1:]
self.server.events.insert(0, (self, data[:sizes[num]], num))
data = data[sizes[num]:]
else:
self.server.print("event id not valid ", num, p=3)
self.quit() # kick you and your evil packets >:(
return
else:
self.server.print("quit conn for", self.id, p=1)
self.quit()
return
self.quit()
def quit(self):
self.run = False
self.conn.close()
self.server.players.remove(self)
self.server.print(self.id, ": left the sever", p=2)
from tkinter import Tk, Button, Menu
class controler:
def __init__(self, server):
self.server = server
self.root = Tk()
#self.butt = Button(self.root, text="save", command=self.save)
#self.butt.pack()
self.menubar = Menu(self.root)
self.filemenu = Menu(self.menubar, tearoff=0)
self.filemenu.add_command(label="Open", command=self.open)
self.filemenu.add_command(label="Save", command=self.save)
self.filemenu.add_separator()
self.filemenu.add_command(label="Exit", command=self.quit)
self.menubar.add_cascade(label="File", menu=self.filemenu)
# display the menu
self.root.config(menu=self.menubar)
def print(self, *arg, r=0, **kargs):
print(*arg, r, **kargs)
def open(self):
print("open not working yet")
def quit(self):
self.save()
self.server.run = False
for i in self.server.players:
i.quit()
self.root.quit()
def save(self):
print("save")
self.server.file.save()
if __name__ == "__main__":
s = server()
s.join_loop()
s.mainloop()
#Thread(target=s.mainloop).start()
controler(s).root.mainloop()
#s.mainloop()
"""
0: command: chars
1: set new player: name(char), skin(byte)
2: update player; pos x y (dubble dublle) speed x, y (short) #
3: use item: id, x, y #
4: invinory set
5: entiy: id, x, y, xv, yv, ani skin| H, int, int, H, H, H
"""