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Copy pathmain.py
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277 lines (231 loc) · 9.84 KB
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import random, math, time
def getSudoku(fileName):
f = open(fileName, "r")
rows = f.read().split("\n")
width, height = len(rows[0].split()), len(rows)
sudoku = [[Square() for x in range(width)] for y in range(height)]
for index in range(height):
columns = rows[index].split()
for counter, column in enumerate(columns):
val = (int)(columns[counter])
if val != 0:
sudoku[index][counter].isFixed = True
sudoku[index][counter].value = (int)(columns[counter])
return sudoku
def prettyPrint(sudoku):
length = len(sudoku)
result = ""
for x in range(length):
for y in range(length):
result += str(sudoku[x][y].value) + " "
result += "\n"
print result
def fillBlock(sudoku,rowNumber, columnNumber):
sudokuSize =len(sudoku)
domain = set(i + 1 for i in range(sudokuSize))
blockLength = int(math.sqrt(sudokuSize))
blockRow = rowNumber - rowNumber % blockLength
blockColumn = columnNumber - columnNumber % blockLength
for x in range(blockLength):
for y in range(blockLength):
domain.discard(sudoku[blockRow + x][blockColumn + y].value)
domain = list(domain)
random.shuffle(domain)
#domain = domain[::-1]
#print domain
for x in range(blockLength):
for y in range(blockLength):
if sudoku[blockRow + x][blockColumn + y].value == 0:
sudoku[blockRow + x][blockColumn + y].value = domain.pop()
#else: newSudoku[blockRow + x][blockColumn + y] = sudoku[blockRow + x][blockColumn + y]
def fillSudoku(sudoku):
sudokuSize = len(sudoku)
#newSudoku= [[0 for x in range(sudokuSize)] for y in range(sudokuSize)]
blockLength = int(math.sqrt(sudokuSize))
for x in range (blockLength):
for y in range (blockLength):
fillBlock(sudoku,x*blockLength,y*blockLength)
#return newSudoku
def switchSquares(sudoku, (firstRow, firstCol), (secondRow, secondCol)):
temp = sudoku[firstRow][firstCol]
sudoku[firstRow][firstCol] = sudoku[secondRow][secondCol]
sudoku[secondRow][secondCol] = temp
def updateEvaluation(sudoku, (firstRow, firstCol), (secondRow, secondCol)):
#Bereken de score van de huidige indeling (alleen van de row/col)
#Bereken de score van de nieuwe indeling
#return het verschil tussen de twee (om te kijken of de nieuwe beter is)
currentScore = getScore(sudoku, firstRow, firstCol) + getScore(sudoku, secondRow, secondCol)
switchSquares(sudoku, (firstRow, firstCol), (secondRow, secondCol))
newScore = getScore(sudoku, firstRow, firstCol) + getScore(sudoku, secondRow, secondCol)
switchSquares(sudoku, (firstRow, firstCol), (secondRow, secondCol))
return newScore - currentScore
def getScore(sudoku, row, col):
score = 0
# Loop over iedere rij en tel het aantal nummers dat ontbreekt
domain = set(i + 1 for i in range(len(sudoku)))
for x in range(len(sudoku)):
domain.discard(sudoku[x][col].value)
score += len(domain)
#Loop over iedere kolom en tel het aantal nummers dat ontbreekt
domain = set(i + 1 for i in range(len(sudoku)))
for y in range(len(sudoku)):
domain.discard(sudoku[row][y].value)
score += len(domain)
return score
def initialEvaluation(sudoku, score):
score.reset()
#Loop over iedere rij en tel het aantal nummers dat ontbreekt
for x in range(len(sudoku)):
domain = set(i + 1 for i in range(len(sudoku)))
for y in range(len(sudoku)):
domain.discard(sudoku[x][y].value)
score.plus(len(domain))
#Loop over iedere kolom en tel het aantal nummers dat ontbreekt
for y in range(len(sudoku)):
domain = set(i + 1 for i in range(len(sudoku)))
for x in range(len(sudoku)):
domain.discard(sudoku[x][y].value)
score.plus(len(domain))
def getRandomBlockList(sudoku):
randInt = random.randint(0, len(sudoku) - 1)
length = int(math.sqrt(len(sudoku)))
blockRow = int(randInt / length * length)
blockColumn = randInt % length * length
blockList = []
for x in range(length):
for y in range(length):
if not sudoku[blockRow + x][blockColumn + y].isFixed:
blockList.append((blockRow + x, blockColumn + y))
return blockList
def randomWalk(sudoku, S):
blockSwitchAmount = 1
squareSwitchAmount = 1
#prettyPrint(sudoku)
for i in range(S):
for i in range(blockSwitchAmount):
blockList = getRandomBlockList(sudoku)
for j in range(squareSwitchAmount):
firstSquare = blockList[random.randint(0, len(blockList) - 1)]
secondSquare = blockList[random.randint(0, len(blockList) - 1)]
switchSquares(sudoku, firstSquare, secondSquare)
#prettyPrint(sudoku)
def iteratedLocalSearch(sudoku, score, counter, s, noImprovementCounter = 0, randomWalkCounter = 0):
initialScore = score.count()
if initialScore < 100:
maxWalks = 100
elif initialScore < 200:
maxWalks = 200
elif initialScore < 300:
maxWalks = 300
else: maxWalks = 400
while score.count() != 0 and randomWalkCounter < maxWalks:
counter.plus(1)
blockList = getRandomBlockList(sudoku)
bestSwap = ((0, 0), (0, 0), 0) #((firstSquare), (secondSquare), swapScore)
for i in range(len(blockList)):
firstSquare = blockList.pop()
for j in range(len(blockList)):
secondSquare = blockList[j]
evaluation = updateEvaluation(sudoku, firstSquare, secondSquare) #bereken de verandering van de score
if evaluation < bestSwap[2]:
bestSwap = (firstSquare, secondSquare, evaluation)
elif evaluation == bestSwap[2]:
acceptNeutralSwap = random.randint(0, 10) > 5
if acceptNeutralSwap:
bestSwap = (firstSquare, secondSquare, evaluation)
if bestSwap != ((0, 0), (0, 0), 0):
switchSquares(sudoku, bestSwap[0], bestSwap[1]) #apply the best swap
if bestSwap[2] == 0: #if there was no improvement
noImprovementCounter += 1
else:
score.plus(bestSwap[2])
if noImprovementCounter >= (maxWalks):
randomWalk(sudoku, s)
initialEvaluation(sudoku, score)
noImprovementCounter = 0
randomWalkCounter += 1
#print randomWalkCounter
return True
class Score:
i = 0
def plus(self, other):
self.i = self.i + other
return self.i + other
def reset(self):
self.i = 0
def count(self):
return self.i
class Square:
value = 0
isFixed = False
if __name__ == '__main__':
file = open("test2.txt", "a")
file2 = open("test3.txt", "a+")
#random.seed(100)
avgIt = 0
avgTime = 0
goes = 4
sMax = 30
tried = goes
file.write("times ran" + str(goes) + "\n")
file2.write("times ran " + str(goes) + "\n")
for sudokuNr in [16,17]:
fileSudoku = open("results"+str(sudokuNr)+".txt", "a+")
fileSudoku.write("times ran " + str(goes) + "\n")
print sudokuNr
sudokuFile = "sudoku" + str(sudokuNr) + ".txt"
file2.write("Sudoku " + str(sudokuNr) + "\n")
for s in range(5, 6, 1):
print s
avgIt = 0
avgTime = 0
timesNotSolved = 0
#file.write("s value "+ str(s)+ "\n")
file2.write("s value " + str(s) + "\n")
fileSudoku.write("s value " + str(s) + "\n")
for i in range(goes):
#file2.write("difficulty " + str(score.count()) + "\n")
#fileSudoku.write("difficulty " + str(score.count()) + "\n")
sudokuFile = "sudoku"+str(sudokuNr)+".txt"
sudoku = getSudoku(sudokuFile)
fillSudoku(sudoku)
score = Score()
counter = Score()
initialEvaluation(sudoku, score)
print score.count()
start_time = time.time()
solved = iteratedLocalSearch(sudoku, score, counter, s)
#prettyPrint(sudoku)
#print score.count()
#print counter.count()
x = (time.time() - start_time) * 1000
y = counter.count()
#print "Run Time:", x, "milliseconds"
avgIt += y
avgTime += x
file.write(sudokuFile+"\n")
file.write(str(score.count())+"\n")
file.write(str(y)+"\n")
file.write("Run Time: "+str(x)+" milliseconds\n")
if score.count() > 0:
timesNotSolved += 1
avgTime -=x
avgIt -=y
#if avgTime > 300000:
# file.write("times completed "+ str(i+1)+ "\n")
# file2.write("times completed " + str(i+1) + "\n")
# fileSudoku.write("times completed " + str(i+1) + "\n")
#tried = i+1
#break
file.write("average time: " + str(avgTime/tried-timesNotSolved)+"\n")
file.write("average iterations: " + str(avgIt / tried-timesNotSolved) + "\n")
file.write("Times not solved: " + str(timesNotSolved) + "\n")
file2.write("average time: " + str(avgTime / tried-timesNotSolved) + "\n")
file2.write("average iterations: " + str(avgIt / tried-timesNotSolved) + "\n")
file2.write("Times not solved: " + str(timesNotSolved) + "\n")
fileSudoku.write("average time: " + str(avgTime / tried-timesNotSolved) + "\n")
fileSudoku.write("average iterations: " + str(avgIt / tried-timesNotSolved) + "\n")
fileSudoku.write("Times not solved: " + str(timesNotSolved) + "\n")
fileSudoku.close()
file.close()
file2.close()