Skip to content

maxInterStageShaderVariables test with unused variables #4564

@kainino0x

Description

@kainino0x

I don't think we currently have test coverage of a case where both vertex and fragment are separately under [maxInterStageShaderVariables], but would be over limit if all vertex outputs were counted as fragment inputs even if the fragment shader doesn't declare them. I think this is valid because the pipeline should elide the unused outputs?

Originally posted by @kainino0x in #4554 (comment)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions