Context
Inspired by Arnis: the most valuable Minecraft generators are often stable data pipelines, not autonomous agents.
For CraftDAG, the most relevant future input adapter is not OSM/world generation, but existing Minecraft structure files.
Idea
Add a future adapter that can read an existing .schem / .litematic file and derive useful build-planning outputs:
.schem / .litematic
→ VoxelPlan
→ material list
→ layer guide
→ optional component inference
→ simplified tutorial
Why this matters
This would let MinePilot support workflows such as:
- upload an existing schematic
- inspect it in 3D
- get material list
- get layer-by-layer guide
- simplify or restyle later
This may be more practical than trying to generate large buildings from scratch.
Suggested phases
- Parse
.schem into VoxelPlan.
- Generate material list and layer guide from imported VoxelPlan.
- Add basic component inference later, such as foundation / walls / roof / decoration.
- Expose this through MinePilot as schematic-to-tutorial.
Non-goals
- Do not implement this before MinePilot playground MVP.
- Do not attempt perfect semantic reconstruction in the first version.
- Do not add OSM/geographic generation here.
Acceptance criteria for first implementation
- A
.schem file can be parsed into VoxelPlan.
- Imported VoxelPlan round-trips through material/layer generation.
- Tests cover at least one fixture schematic.
Context
Inspired by Arnis: the most valuable Minecraft generators are often stable data pipelines, not autonomous agents.
For CraftDAG, the most relevant future input adapter is not OSM/world generation, but existing Minecraft structure files.
Idea
Add a future adapter that can read an existing
.schem/.litematicfile and derive useful build-planning outputs:Why this matters
This would let MinePilot support workflows such as:
This may be more practical than trying to generate large buildings from scratch.
Suggested phases
.scheminto VoxelPlan.Non-goals
Acceptance criteria for first implementation
.schemfile can be parsed into VoxelPlan.