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LiteNetLibManager

LiteNetLibManager is a Unity networking library. LiteNetLibManager provides transport and message handling. LiteNetLibGameManager adds game sessions, scenes, network objects, RPCs, and state synchronization.

Start here

  1. Configure the game manager and assets.
  2. Create network identities and behaviours.
  3. Synchronize fields and lists or call RPCs.
  4. Read the game state sync workflow for packet behavior, layout requirements, and owner-only fields.

The connection walkthrough, object lifecycle walkthrough, and transport guide cover the underlying flow. Large update test results record the latest verified cases; the earlier Editor results remain available.