Please read and study the rendering pipeline from the WebGl books.
Assign your thesis tasks listed in the wiki to the steps in both pipelines, describe shortly what operations are performed. Write your results into the wiki for now, you will later just copy them into the thesis.
It might be that a single task requires actions in several steps. There might be several iterations or parallel runs of the pipelines required.
E.g. for ambient occlusion:
- 1st pass vertex & fragment shader - high precision z-pass
- 2nd pass fragment shader - hierarchical z pass
- 3rd pass fragment shader - distributing AO samples
- 4+5th pass (fullscreen quad) - bilateral reconstriction
Please read and study the rendering pipeline from the WebGl books.
Assign your thesis tasks listed in the wiki to the steps in both pipelines, describe shortly what operations are performed. Write your results into the wiki for now, you will later just copy them into the thesis.
It might be that a single task requires actions in several steps. There might be several iterations or parallel runs of the pipelines required.
E.g. for ambient occlusion: