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main.py
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153 lines (119 loc) · 4.04 KB
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from graphics import *
from directory_scraper import *
def cube_mesh() -> Model:
positions = [
-1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0,
-1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0,
]
indices = [
0, 1, 2, 2, 3, 0,
4, 5, 6, 6, 7, 4,
0, 3, 7, 7, 4, 0,
1, 5, 6, 6, 2, 1,
0, 1, 5, 5, 4, 0,
3, 2, 6, 6, 7, 3,
]
uvs = [
0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0,
0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0,
]
normals = [
0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0,
0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0,
]
return Mesh(positions=positions, indices=indices, uvs=uvs, normals=normals)
def plane_mesh() -> Model:
positions = [
-1.0, -1.0, 0.0, # Bottom-left
1.0, -1.0, 0.0, # Bottom-right
1.0, 1.0, 0.0, # Top-right
-1.0, 1.0, 0.0 # Top-left
]
indices = [
0, 1, 2, # First triangle
2, 3, 0 # Second triangle
]
uvs = [
0.0, 0.0, # Bottom-left
1.0, 0.0, # Bottom-right
1.0, 1.0, # Top-right
0.0, 1.0 # Top-left
]
normals = [
0.0, 0.0, 1.0, # Bottom-left
0.0, 0.0, 1.0, # Bottom-right
0.0, 0.0, 1.0, # Top-right
0.0, 0.0, 1.0 # Top-left
]
return Mesh(positions=positions, indices=indices, uvs=uvs, normals=normals)
prev_buffer_size : list = [0]
def forward_button_callback(app : App) -> None:
if not app.hierarchy_tree.selection():
return
dir_buffer : str = app.hierarchy_tree.item(app.hierarchy_tree.selection()[0])['text']
app.selected_directory += dir_buffer + "\\"
prev_buffer_size.append(len(dir_buffer) + 1)
app.clear_directories()
populate_directory_tree(app)
def back_button_callback(app : App) -> None:
if len(app.selected_directory) == prev_buffer_size[0]:
return
print(len(app.selected_directory))
print(prev_buffer_size[0])
app.selected_directory = app.selected_directory[:-prev_buffer_size[len(prev_buffer_size)-1]]
prev_buffer_size.remove(prev_buffer_size[len(prev_buffer_size)-1])
app.clear_directories()
populate_directory_tree(app)
print(app.selected_directory)
def delete_button_callback(app : App) -> None:
if not app.hierarchy_tree.selection():
return
if len(app.selected_directory) == prev_buffer_size[0]:
return
target_dir : str = app.selected_directory + app.hierarchy_tree.item(app.hierarchy_tree.selection()[0])['text']
if os.path.exists(target_dir):
os.remove(target_dir)
print(f"{target_dir} has been deleted.")
else:
print(f"{target_dir} does not exist.")
def rename_button_callback(app : App) -> None:
print("rename file")
def populate_directory_tree(app : App) -> None:
app.clear_directories()
folders = [entry.name for entry in os.scandir(app.selected_directory) if entry.is_dir()]
for i in folders:
app.insert_directory(i)
def main() -> None:
app = App(
500, 500, 500, 500,
True, 'viewport',
forward_button_callback,
back_button_callback,
rename_button_callback,
delete_button_callback
)
app.run_directory_popup()
grid_model = Model(plane_mesh(), 'assets/shaders/default.vert', 'assets/shaders/default.frag',
0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
5.0, 5.0, 5.0
)
main_camera = Camera(
45.0,
7.0, 7.0, -7.0,
0.0, 0.0, 0.0
)
inital_pop : bool = True
while not app.should_app_close():
if app.selected_directory != "_" and inital_pop == True:
prev_buffer_size.insert(0, len(app.selected_directory))
populate_directory_tree(app)
inital_pop = False
app.bind()
grid_model.render(main_camera, app)
app.unbind()
app.render(60)
grid_model.delete()
pg.quit()
if __name__ == '__main__':
main()