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Hey Guys!
We've run some test here and activating caching or distributed build on our game game, increases significantly the build times.
Do you see the same thing on your projects? Are you using distribution and caching all the time or only when working on the engine code?
I know that there is an overhead when using on or the other due to network etc but I was not expecting such bad results. I'm not sure that we gad the same issues when working on 4.18.
Cheers,
Olivier
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