Skip to content

Not Everything From raylib & raymath have been binded. #1

Description

@mastercuber55

:(

First we will add some minor features into the engine such as error windows etc.
Then we will experiment by binding raymath stuff cuz that's the simplest.
And Then if the experiment is success I'll bind all of raylib.

If experiment is not success I'll have to recreate every single of those things

or we can say that

import "Brain" for ErrorWindow
import "Cube2D" for Engine
import "Something" for Bind 
import "raymath" for RM
import "raylib" for RL

Engine.AddSomeMinorFeaturesSuchAs(ErrorWindow)

var Experiment = Fiber.new {
	Bind(RM)	
}

if(Experiment != null) Bind(RL)

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions