Before start to think about the design we should have for handling different physics with different interfaces (an maybe different meshes) I would like to have clear what are the ingredients we need for handling such situations.
Let's have two comments with the list for the two different cases
Before start to think about the design we should have for handling different physics with different interfaces (an maybe different meshes) I would like to have clear what are the ingredients we need for handling such situations.
Let's have two comments with the list for the two different cases