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Running MsPacMan on a second screen on MacOS does not work #22

Description

@patricia-gallardo

Not attempted to reproduce yet.

An internal OpenGL call failed in RenderTarget.cpp(711).
Expression:
   glDrawArrays(mode, static_cast<GLint>(firstVertex), static_cast<GLsizei>(vertexCount))
Error description:
   GL_INVALID_FRAMEBUFFER_OPERATION
   The object bound to FRAMEBUFFER_BINDING is not "framebuffer complete".

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