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parser.lua
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537 lines (393 loc) · 16 KB
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local common = require("common")
local parsetree = require("parsetree")
local lexer = require("lexer")
local positionTranslator = require("position_translator")
local parser = {}
local function tagMatches(startTag, endTag)
local nameMatches = startTag.name == endTag.name
if not nameMatches then
return false
end
for i = 1, #endTag.arguments do
local hasOpenArgument = i <= #startTag.arguments
local argMatches = hasOpenArgument and startTag.arguments[i].content == endTag.arguments[i].content
if not argMatches then
return false
end
end
return true
end
local function parseNewlineTag(tag, startIndex)
local isStartTag = tag.kind == "TagToken" and not tag.isEndTag
if not isStartTag then
return common.ParseReject.new()
end
assert(tag.kind == "TagToken")
if tag.name == "br" then
if #tag.arguments > 0 then
return common.ParseFail.new(common.Problem.new("too many argument in br tag", tag.position))
end
return common.ParseAccept.new(parsetree.NewlineNode.new(tag.position), startIndex + 1, {}, {})
end
return common.ParseReject.new()
end
local function parseVoidTag(tag, startIndex)
local tagParsersToTry = { parseNewlineTag }
for _, tagParser in ipairs(tagParsersToTry) do
local result = tagParser(tag, startIndex)
if result.kind == "ParseAccept" or result.kind == "ParseFail" then
return result
end
end
return common.ParseReject.new()
end
local function parseResetTag(tag, startIndex)
local isStartTag = tag.kind == "TagToken" and not tag.isEndTag
if not isStartTag then
return common.ParseReject.new()
end
assert(tag.kind == "TagToken")
if tag.name == "reset" then
if #tag.arguments > 0 then
return common.ParseFail.new(common.Problem.new("too many argument in reset tag", tag.position))
end
local warnings = {}
local strictProblems = {
common.Problem.new("reset tag is not allowed", tag.position),
}
return common.ParseAccept.new(true, startIndex + 1, warnings, strictProblems)
end
return common.ParseReject.new()
end
local function toNamedColor(color)
local validColors = {
black = "black",
dark_blue = "dark_blue",
dark_green = "dark_green",
dark_aqua = "dark_aqua",
dark_red = "dark_red",
dark_purple = "dark_purple",
gold = "gold",
gray = "gray",
dark_gray = "dark_gray",
blue = "blue",
green = "green",
aqua = "aqua",
red = "red",
light_purple = "light_purple",
yellow = "yellow",
white = "white",
}
return validColors[color]
end
local function parseOpenNamedColorTag(tag, startIndex)
local color = toNamedColor(tag.name)
if not color then
return common.ParseReject.new()
end
assert(type(color) == "string")
if #tag.arguments > 0 then
return common.ParseFail.new(common.Problem.new("too many argument in named color tag", tag.position))
end
return common.ParseAccept.new(parsetree.NamedColorNode.new(tag.position, color, {}), startIndex + 1, {}, {})
end
local function toHexColor(color)
local isHexColor = color:match("^#[0-9a-fA-F]*$") ~= nil and #color == 7
if not isHexColor then
return nil
end
local hexColorWithoutTheHash = color:sub(2, #color)
return hexColorWithoutTheHash
end
local function parseOpenHexColorTag(tag, startIndex)
local hexColor = toHexColor(tag.name)
if not hexColor then
return common.ParseReject.new()
end
if #tag.arguments > 0 then
return common.ParseFail.new(common.Problem.new("too many argument in hex color tag", tag.position))
end
return common.ParseAccept.new(parsetree.HexColorNode.new(tag.position, hexColor, {}), startIndex + 1, {}, {})
end
local function parseOpenColorTag(tag, startIndex)
local isColorTag = tag.name == "color"
if not isColorTag then
return common.ParseReject.new()
end
local colorArg = tag.arguments[1]
if not colorArg then
return common.ParseFail.new(common.Problem.new("not enough argument in color tag", tag.position))
end
local namedColor = toNamedColor(colorArg.content)
local hexColor = toHexColor(colorArg.content)
if not (namedColor or hexColor) then
return common.ParseFail.new(common.Problem.new("invalid color name " .. colorArg.content .. " in color tag", tag.position))
end
if #tag.arguments > 1 then
return common.ParseFail.new(common.Problem.new("too many argument in color tag", tag.position))
end
if namedColor then
return common.ParseAccept.new(parsetree.NamedColorNode.new(tag.position, namedColor, {}), startIndex + 1, {}, {})
else
return common.ParseAccept.new(parsetree.HexColorNode.new(tag.position, hexColor, {}), startIndex + 1, {}, {})
end
end
local function parseOpenDecorationTag(tag, startIndex)
local validDecorations = {
bold = "bold",
b = "bold",
italic = "italic",
i = "italic",
underlined = "underlined",
u = "underlined",
strikethrough = "strikethrough",
st = "strikethrough",
obfuscated = "obfuscated",
obf = "obfuscated",
}
local decoration = validDecorations[tag.name]
if not decoration then
return common.ParseReject.new()
end
if #tag.arguments > 0 then
return common.ParseFail.new(common.Problem.new("too many argument in " .. decoration .. " tag", tag.position))
end
return common.ParseAccept.new(parsetree.DecorationNode.new(tag.position, decoration, {}), startIndex + 1, {}, {})
end
local function parseOpenHoverTag(tag, startIndex)
local isHoverTag = tag.name == "hover"
if not isHoverTag then
return common.ParseReject.new()
end
local actionArg = tag.arguments[1]
if not actionArg then
return common.ParseFail.new(common.Problem.new("not enough argument for hover tag", tag.position))
end
if actionArg.content == "show_text" then
local textArg = tag.arguments[2]
if not textArg then
return common.ParseFail.new(common.Problem.new("not enough argument for hover:show_text tag", tag.position))
end
if #tag.arguments > 2 then
return common.ParseFail.new(common.Problem.new("too many argument for hover:show_text tag", tag.position))
end
local secondaryTokenizeResult = lexer.tokenize(textArg.content)
local warnings = secondaryTokenizeResult.warnings
local strictProblems = secondaryTokenizeResult.strictProblems
local secondaryParseResult = parser.parse(secondaryTokenizeResult.result)
local childNodes = secondaryParseResult.result
for _, warning in ipairs(secondaryParseResult.warnings) do
warnings[#warnings + 1] = warning
end
for _, strictProblem in ipairs(secondaryParseResult.strictProblems) do
strictProblems[#strictProblems + 1] = strictProblem
end
positionTranslator.convertPositions(childNodes, warnings, strictProblems, textArg.position, textArg.originalString)
return common.ParseAccept.new(parsetree.ShowTextNode.new(tag.position, childNodes, {}), startIndex + 1, warnings, strictProblems)
end
return common.ParseFail.new(common.Problem.new("invalid hover tag action", tag.position))
end
local UnhandledTag = {}
function UnhandledTag.new(tagToken)
local self = setmetatable({}, { __index = UnhandledTag })
self.tagToken = tagToken
self.isEndTag = false
self.isResetTag = false
if tagToken.name == "reset" then
self.isResetTag = true
return self
end
assert(tagToken.isEndTag == true)
self.isEndTag = true
return self
end
local function someoneCanConsumeEndTag(openedTags, closeTag)
for i = #openedTags, 1, -1 do
if tagMatches(openedTags[i], closeTag) then
return true
end
end
return false
end
local parseNormalTag
local parseComponentsUntilCloseOrReset
function parseNormalTag(tokens, openedTags, startIndex)
local startTag = tokens[startIndex]
local isStartTag = startTag.kind == "TagToken" and not startTag.isEndTag
if not isStartTag then
return common.ParseReject.new()
end
local warnings = {}
local strictProblems = {}
local function addWarningsAndProblems(result)
for _, warning in ipairs(result.warnings) do
warnings[#warnings + 1] = warning
end
for _, problem in ipairs(result.strictProblems) do
strictProblems[#strictProblems + 1] = problem
end
end
assert(startTag.kind == "TagToken")
local tagParsersToTry = { parseOpenNamedColorTag, parseOpenHexColorTag, parseOpenColorTag, parseOpenDecorationTag, parseOpenHoverTag }
local foundNode = nil
for _, tagParser in ipairs(tagParsersToTry) do
local tagResult = tagParser(startTag, startIndex)
if tagResult.kind == "ParseAccept" then
foundNode = tagResult.result
addWarningsAndProblems(tagResult)
break
elseif tagResult.kind == "ParseFail" then
return tagResult
end
end
if foundNode == nil then
return common.ParseReject.new()
end
local resultNode = foundNode
openedTags[#openedTags + 1] = startTag
local result = parseComponentsUntilCloseOrReset(tokens, openedTags, startIndex + 1)
addWarningsAndProblems(result)
local unhandledTag = result.result.unhandledTag
local toPropagateTag = false
if unhandledTag == nil then
strictProblems[#strictProblems + 1] = common.Problem.new("tag " .. startTag.name .. " does not have an end tag", startTag.position)
toPropagateTag = false
elseif unhandledTag.isEndTag then
assert(startTag.kind == "TagToken")
if tagMatches(startTag, unhandledTag.tagToken) then
toPropagateTag = false
else
strictProblems[#strictProblems + 1] = common.Problem.new("tag " .. startTag.name .. " does not have an end tag", startTag.position)
toPropagateTag = true
end
else
assert(unhandledTag.isResetTag)
toPropagateTag = true
end
openedTags[#openedTags] = nil
resultNode.components = result.result.components
return common.ParseAccept.new({ node = resultNode, unhandledTag = toPropagateTag and unhandledTag or nil }, result.nextIndex, warnings, strictProblems)
end
function parseComponentsUntilCloseOrReset(tokens, openedTags, startIndex)
local components = {}
local warnings = {}
local strictProblems = {}
local function addWarningsAndProblems(result)
for _, warning in ipairs(result.warnings) do
warnings[#warnings + 1] = warning
end
for _, problem in ipairs(result.strictProblems) do
strictProblems[#strictProblems + 1] = problem
end
end
local index = startIndex
while index <= #tokens do
local moveOn = false
local token = tokens[index]
local function acceptComponentAndMoveOn(component, nextIndex)
components[#components + 1] = component
moveOn = true
index = nextIndex
end
if not moveOn and token.kind == "PlainTextToken" then
acceptComponentAndMoveOn(parsetree.PlainTextNode.new(token.position, token.content), index + 1)
end
if not moveOn and token.kind == "NewlineToken" then
acceptComponentAndMoveOn(parsetree.NewlineNode.new(token.position), index + 1)
end
if not moveOn and token.kind == "TagToken" and token.isEndTag then
local closeTagIsValid = someoneCanConsumeEndTag(openedTags, token)
if closeTagIsValid then
local toConsumeEndTagNow = 1
return common.ParseAccept.new({ components = components, unhandledTag = UnhandledTag.new(token) }, index + toConsumeEndTagNow, warnings, strictProblems)
else
warnings[#warnings + 1] = common.Problem.new("invalid end tag " .. token.name, token.position)
acceptComponentAndMoveOn(parsetree.PlainTextNode.new(token.position, token.originalString), index + 1)
end
end
if not moveOn and token.kind == "TagToken" then
local resetTagResult = parseResetTag(token, index)
if resetTagResult.kind == "ParseAccept" then
assert(token.name == "reset")
addWarningsAndProblems(resetTagResult)
local toConsumeResetTagNow = 1
return common.ParseAccept.new({ components = components, unhandledTag = UnhandledTag.new(token) }, index + toConsumeResetTagNow, warnings, strictProblems)
elseif resetTagResult.kind == "ParseFail" then
warnings[#warnings + 1] = resetTagResult.failure
acceptComponentAndMoveOn(parsetree.PlainTextNode.new(token.position, token.originalString), index + 1)
else
assert(resetTagResult.kind == "ParseReject")
end
end
if not moveOn and token.kind == "TagToken" then
local voidTagResult = parseVoidTag(token, index)
if voidTagResult.kind == "ParseAccept" then
addWarningsAndProblems(voidTagResult)
acceptComponentAndMoveOn(voidTagResult.result, voidTagResult.nextIndex)
elseif voidTagResult.kind == "ParseFail" then
warnings[#warnings + 1] = voidTagResult.failure
acceptComponentAndMoveOn(parsetree.PlainTextNode.new(token.position, token.originalString), index + 1)
else
assert(voidTagResult.kind == "ParseReject")
end
end
if not moveOn and token.kind == "TagToken" then
local normalTagResult = parseNormalTag(tokens, openedTags, index)
if normalTagResult.kind == "ParseAccept" then
addWarningsAndProblems(normalTagResult)
acceptComponentAndMoveOn(normalTagResult.result.node, normalTagResult.nextIndex)
local unhandledTag = normalTagResult.result.unhandledTag
local hasPropagatedUnhandledTag = unhandledTag ~= nil
if hasPropagatedUnhandledTag then
return common.ParseAccept.new({ components = components, unhandledTag = unhandledTag }, normalTagResult.nextIndex, warnings, strictProblems)
end
elseif normalTagResult.kind == "ParseFail" then
warnings[#warnings + 1] = normalTagResult.failure
acceptComponentAndMoveOn(parsetree.PlainTextNode.new(token.position, token.originalString), index + 1)
else
assert(normalTagResult.kind == "ParseReject")
end
end
if not moveOn then
assert(token.kind == "TagToken")
warnings[#warnings + 1] = common.Problem.new("unknown tag " .. token.name, token.position)
acceptComponentAndMoveOn(parsetree.PlainTextNode.new(token.position, token.originalString), index + 1)
end
end
return common.ParseAccept.new({ components = components, unhandledTag = nil }, index, warnings, strictProblems)
end
function parser.parse(tokens)
local components = {}
local openedTags = {}
local index = 1
local warnings = {}
local strictProblems = {}
local function addWarningsAndProblems(result)
for _, warning in ipairs(result.warnings) do
warnings[#warnings + 1] = warning
end
for _, problem in ipairs(result.strictProblems) do
strictProblems[#strictProblems + 1] = problem
end
end
if #tokens < 1 then
return common.ParseAccept.new(parsetree.MinecraftTextNode.new(common.Position.new(1, 1, 1), components), index, warnings, strictProblems)
end
while index <= #tokens do
local result = parseComponentsUntilCloseOrReset(tokens, openedTags, index)
addWarningsAndProblems(result)
for _, newComponent in ipairs(result.result.components) do
components[#components + 1] = newComponent
end
local unhandledTag = result.result.unhandledTag
if unhandledTag == nil then
elseif unhandledTag.isEndTag then
components[#components + 1] = parsetree.PlainTextNode.new(unhandledTag.tagToken.position, unhandledTag.tagToken.originalString)
else
assert(unhandledTag.isResetTag)
end
index = result.nextIndex
end
return common.ParseAccept.new(parsetree.MinecraftTextNode.new(tokens[1].position, components), index, warnings, strictProblems)
end
return parser