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I am encountering a couple of issues while working with the Meta Movement SDK for multiplayer avatar setup. Here are the details:
Avatar Movement Issue:
When joining a multiplayer session, the avatar’s legs and body movements sometimes appear weird and misaligned. I’ve tried recalibrating using the Meta logo on the right controller, but it does not seem to help.
I also attempted to use the BodyPoseController script, but it seems unavailable in my version of the Meta Movement SDK.
Meta XR Version: 74.0.3
Meta Movement SDK Version: 74.0.0
Unity Version: 2022.3.2.0f1
Reference Video: [Link to video]
Avatar Positioning Issue:
I instantiated the Meta Movement avatar at the position (0,0,0) in the scene, and it works fine. However, when I change the position (to any other than 0,0,0), it stops working as expected.
I would appreciate your guidance and assistance on how to resolve these issues.
Hello Team,
I am encountering a couple of issues while working with the Meta Movement SDK for multiplayer avatar setup. Here are the details:
Avatar Movement Issue:
When joining a multiplayer session, the avatar’s legs and body movements sometimes appear weird and misaligned. I’ve tried recalibrating using the Meta logo on the right controller, but it does not seem to help.
I also attempted to use the BodyPoseController script, but it seems unavailable in my version of the Meta Movement SDK.
Meta XR Version: 74.0.3
Meta Movement SDK Version: 74.0.0
Unity Version: 2022.3.2.0f1
Reference Video: [Link to video]
Avatar Positioning Issue:
I instantiated the Meta Movement avatar at the position (0,0,0) in the scene, and it works fine. However, when I change the position (to any other than 0,0,0), it stops working as expected.
I would appreciate your guidance and assistance on how to resolve these issues.
Looking forward to your feedback.
Thank you!
Best regards,
Ramkesh Singh
Meta.Calli.mp4