Hi, I'm extracting some models from Absolution thanks to your editor. One problem tho, every time I use normal maps in blender, 3ds max, marmoset or anywhere else they show me seams - despite inverting channels.
However, in the game and your editor viewport, the normal maps are perfect.
May I ask you to shed a light on how do you render normal maps so perfectly? Maybe you know how to use them in blender?





Hi, I'm extracting some models from Absolution thanks to your editor. One problem tho, every time I use normal maps in blender, 3ds max, marmoset or anywhere else they show me seams - despite inverting channels.
However, in the game and your editor viewport, the normal maps are perfect.
May I ask you to shed a light on how do you render normal maps so perfectly? Maybe you know how to use them in blender?