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init.cpp
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6374 lines (5806 loc) · 251 KB
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/*
* init.cpp - System initialization, DirectInput, game config
* Addresses: System_Init_Check=0041D480, Early_Init_Vars=0041EAD0,
* Init_DirectInput=004620F0, Init_Game_Config=004207C0
*/
#include "tou.h"
#define INITGUID
#include <dinput.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <ctype.h>
/* ===== Globals defined in this module ===== */
/* DirectInput */
LPDIRECTINPUT lpDI = NULL; /* 00489ED4 */
LPDIRECTINPUTDEVICE lpDI_Keyboard = NULL; /* 00489EE4 */
LPDIRECTINPUTDEVICE lpDI_Mouse = NULL; /* 00489EC0 */
HANDLE hMouseEvent = NULL; /* 00489EE0 */
/* Sound config */
unsigned char DAT_00483720[8] = {0x5A,0x46,1,1, 0x40,0,0,0}; /* [0]=music vol 90%, [1]=SFX vol 70%, [2]=flag, [3]=output type 1=DSOUND */
/* Display mode struct: {flags, current_mode, desired_mode, ...} */
unsigned char DAT_00487640[4] = {0, 0xFF, 5, 0};
/* Display mode table */
int g_DisplayWidth = 0; /* 00489238 */
int g_DisplayHeight = 0; /* 0048923C */
int g_NumDisplayModes = 10; /* 00483C00 */
/* Resolution tables (filled in System_Init_Check).
* Original binary: 16-entry arrays at 0x483C04 (widths) and 0x483C44 (heights),
* contiguous after g_NumDisplayModes. Code uses pointer arithmetic from
* &g_NumDisplayModes, so we must keep them contiguous and 16 entries each. */
int g_ModeWidths[16]; /* 00483C04 */
int g_ModeHeights[16]; /* 00483C44 */
/* Misc init globals */
int g_SoundEnabled = 0; /* 00487649 */
DWORD g_FrameTimer = 0; /* 004877F4 */
unsigned char DAT_004877b1 = 0;
unsigned char DAT_004877a4 = 0;
DWORD DAT_004892b8 = 0;
char DAT_00483731 = 0; /* sky/fade color mode */
char DAT_00483739 = 0; /* game mode preset index */
char DAT_00489299 = 0; /* sub-state 2 flag */
/* Config globals (004207c0 area) */
unsigned char g_ConfigBlob[6408]; /* 00481F58 - raw config data */
/* Helper: map original binary address to config blob pointer (32-bit only).
* Menu items use this to write DIRECTLY into g_ConfigBlob, bypassing the
* separate globals (DAT_004837xx). This is why Sync_Config_To_Blob must NOT
* be called before saving — it would overwrite these direct writes with
* stale global values. See refactor notes in Sync_Config_To_Blob. */
#define CFG_ADDR(a) ((int)(uintptr_t)&g_ConfigBlob[(a) - 0x481F58])
/* Team color palette (RGB555 values, 4 entries) - init'd in Init_Game_Config */
unsigned short DAT_00483838[4] = {0};
unsigned short DAT_00483820 = 0; /* Fade target color (RGB565) for blend-to-background LUTs */
/* Tournament/network mode globals */
int DAT_0048764b = 0;
int DAT_0048764a = 0;
/* Entity init array: 60 records, 100 bytes each (BSS in original at 0x487ac0-0x489230) */
unsigned char DAT_00487ac0[6000] = {0};
/* End-game award system */
unsigned char DAT_00487368[362] = {0}; /* player award table */
char DAT_004874c9[6] = {0}; /* player award winner indices */
unsigned char DAT_004874d4[362] = {0}; /* team award table */
char DAT_00487635[6] = {0}; /* team award winner indices */
unsigned char DAT_00487648 = 0; /* highest team score */
char DAT_00487644[4] = {0}; /* winning team indices */
unsigned int DAT_004892bc = 0; /* elapsed round time */
char DAT_00483732 = 0; /* config option */
char DAT_0048372d = 0; /* config option */
/* Menu / session init (FUN_0042d8b0) */
char **g_MenuStrings = NULL; /* 00481D3C */
void *g_GameViewData = NULL; /* 00481D40 */
char **g_KeyNameTable = NULL; /* 00481D88 */
unsigned char g_KeyOrderTable[47] = {0}; /* 00481D48 */
unsigned char DAT_00481d84 = 0;
unsigned char DAT_004837ba = 0; /* Configurable pause key scan code */
unsigned char DAT_004837bb = 0; /* Configurable camera cycle key scan code */
unsigned char DAT_004877a8 = 0;
unsigned char DAT_004877bc = 0;
unsigned char DAT_004877bd = 0;
unsigned char DAT_004877c4 = 0;
unsigned char DAT_004877c9 = 0; /* byte after g_FrameIndex */
int DAT_004877cc = 0;
unsigned char DAT_004877ec = 0;
int DAT_00487824 = 0;
unsigned char DAT_00483724[4] = {0};
int DAT_00487784 = 0;
unsigned char DAT_00483834 = 0;
unsigned char DAT_00483835 = 0;
int DAT_00489e9c = 0;
unsigned char g_KeyboardState[256] = {0}; /* 00481D8C - DirectInput keyboard state */
unsigned char DAT_004877e5 = 0; /* input event trigger */
unsigned char DAT_004877e6 = 0; /* input mode item index */
float DAT_004877d4 = 0.0f; /* scroll position (0.0 - 1.0) */
int DAT_004877d8 = 0; /* scrollbar area width */
int DAT_004877dc = 0; /* scrollbar area top */
int DAT_004877e0 = 0; /* scrollbar area height */
int DAT_004877ac = 0; /* scroll item start index */
int DAT_004877b0 = 0; /* scroll mode */
/* Level/map counts and arrays */
int DAT_00485088 = 0; /* total map/level count */
int DAT_0048508c = 0; /* GG theme/official level count */
void *DAT_00485090[300] = {0}; /* level name strings (256 bytes each) */
void *DAT_00485540[300] = {0}; /* level tile type data (256 bytes each) */
void *DAT_004859f0[300] = {0}; /* level extra data (256 bytes each) */
char DAT_00485ea0[300] = {0}; /* level generated-map flags */
char DAT_00487f70[256] = {0}; /* formatted level count string */
char DAT_00480740[256] = {0}; /* current GG theme name buffer */
/* GG theme arrays */
int DAT_00486484 = 0; /* GG theme count */
void *DAT_00486488[300] = {0}; /* GG theme directory name strings */
/* Music scanner */
int DAT_00485fcc = 0; /* music file count */
int DAT_00485fd0 = 0; /* selected music index */
void *DAT_00485fd4[300] = {0}; /* music file name strings */
/* ===== Stub functions (to be decompiled later) ===== */
/* ===== FUN_0041eae0 - Tile Type Properties Table Init (0041EAE0) =====
* Initializes DAT_00487928: 256 entries × 0x20 bytes each.
* Called once from System_Init_Check at startup (before any level loading).
* All values are hardcoded. Key fields per entry:
* [0x00] type_active [0x03] passability (0=solid, 1=passable)
* [0x04] overlay_flag [0x05] movement_cost [0x06] anim_enabled
* [0x08] default_tile [0x0A] destructible [0x0B] blocking
* [0x0C] draw_layer_1 [0x0D] draw_layer_2 [0x12] hit_points
* [0x13-0x16] anim frames [0x17] prev_type_link [0x18] group_id
*/
void FUN_0041eae0(void)
{
unsigned char *t = (unsigned char *)DAT_00487928;
int i;
char c;
/* --- Default init for entries 0..254 (stride 0x20) --- */
for (i = 0; i < 0x1FE0; i += 0x20) {
t[i + 4] = 0;
t[i + 1] = 0;
t[i + 2] = 0;
t[i + 3] = 0;
t[i + 5] = 0;
t[i + 6] = 1;
t[i + 7] = 1;
t[i + 10] = 0;
t[i + 0x0B] = 0;
t[i + 8] = 0x80;
t[i + 9] = 0;
t[i + 0x0E] = 0;
t[i + 0x0F] = 1;
t[i + 0x12] = 0x0C;
t[i + 0x0C] = 1;
t[i + 0x0D] = 1;
t[i + 0x13] = 99;
t[i + 0x14] = 0x67;
t[i + 0x15] = 0x6B;
t[i + 0x16] = 0x6F;
t[i + 0x17] = 0;
t[i + 0x18] = 0;
t[i + 0x1A] = 0;
t[i + 0x1B] = 0;
}
/* --- Specific tile type overrides --- */
/* special_flag_2 (offset 0x1B) for specific tiles */
t[0x25B] = 1; /* tile 18 */
t[0x1FB] = 1; /* tile 15 */
t[0x21B] = 1; /* tile 16 */
t[0x23B] = 1; /* tile 17 */
t[0xABB] = 1; /* tile 85 */
t[0xADB] = 1; /* tile 86 */
t[0xAFB] = 1; /* tile 87 */
t[0xB1B] = 1; /* tile 88 */
t[0x27B] = 1; /* tile 19 */
/* special_flag_1 (offset 0x1A) */
t[0x0FA] = 1; /* tile 7 */
t[0x35A] = 1; /* tile 26 */
t[0x25A] = 1; /* tile 18 */
/* group_id (offset 0x18) */
t[0x058] = 1; /* tile 2 */
t[0x278] = 1; /* tile 19 */
t[0x398] = 1; /* tile 28 */
t[0x3B8] = 1; /* tile 29 */
t[0x3D8] = 1; /* tile 30 */
t[0x3F8] = 1; /* tile 31 */
/* tile_param (offset 0x09) for specific tiles */
t[0x059] = 0xFF; /* tile 2 */
t[0x279] = 0xFF; /* tile 19 */
t[0x399] = 0; /* tile 28 */
t[0x3B9] = 1; /* tile 29 */
t[0x3D9] = 2; /* tile 30 */
t[0x3F9] = 0xFF; /* tile 31 */
/* --- Passable terrain: tiles 28-30 (loop 0x380..0x3C0) --- */
for (i = 0x380; i < 0x3C1; i += 0x20) {
t[i + 0x0B] = 0;
t[i + 0x0C] = 1;
t[i + 6] = 1;
t[i + 0x0D] = 1;
t[i + 3] = 1; /* passable */
t[i + 5] = 2; /* movement cost 2 */
}
/* tile 31 - passable, manual patch */
t[0x3EB] = 1; /* [0x0B] */
t[0x3EC] = 0; /* [0x0C] */
t[0x3E6] = 0; /* [0x06] */
t[0x3ED] = 0; /* [0x0D] */
t[0x3E3] = 1; /* [0x03] passable */
t[0x3E5] = 2; /* [0x05] movement cost 2 */
/* --- Active types: tile 0, 22-25, 64-71 --- */
/* type_active (offset 0x00) */
t[0] = 1; /* tile 0 */
t[0x2C0] = 1; /* tile 22 */
t[0x2E0] = 1; /* tile 23 */
t[0x300] = 1; /* tile 24 */
t[800] = 1; /* tile 25 */
t[1] = 1; /* type_category: tile 0 */
t[0x2C1] = 1; /* tile 22 */
t[0x2E1] = 1; /* tile 23 */
t[0x301] = 1; /* tile 24 */
t[0x321] = 1; /* tile 25 */
/* type_active for tiles 64-71 */
t[0x801] = 1;
t[0x821] = 1;
t[0x841] = 1;
t[0x861] = 1;
t[0x881] = 1;
t[0x8A1] = 1;
t[0x8C1] = 1;
t[0x8E1] = 1;
/* passability (offset 0x03) - passable tiles */
t[3] = 1; /* tile 0 */
t[0x2C3] = 1; /* tile 22 */
t[0x2E3] = 1; /* tile 23 */
t[0x303] = 1; /* tile 24 */
t[0x323] = 1; /* tile 25 */
t[0x803] = 1; /* tile 64 */
t[0x823] = 1; /* tile 65 */
t[0x843] = 1; /* tile 66 */
t[0x863] = 1; /* tile 67 */
t[0x883] = 1; /* tile 68 */
t[0x8A3] = 1; /* tile 69 */
t[0x8C3] = 1; /* tile 70 */
t[0x8E3] = 1; /* tile 71 */
/* passability for tiles 2, 19 (extra passable ground) */
t[0x043] = 1; /* tile 2 */
t[0x263] = 1; /* tile 19 */
t[0x083] = 1; /* tile 4 */
t[0x2A3] = 1; /* tile 21 */
/* type_variant (offset 0x02) */
t[2] = 1; /* tile 0 */
t[0x2C2] = 1; /* tile 22 */
t[0x2E2] = 1; /* tile 23 */
t[0x302] = 1; /* tile 24 */
t[0x322] = 1; /* tile 25 */
t[0x802] = 1; /* tile 64 */
t[0x822] = 1; /* tile 65 */
t[0x842] = 1; /* tile 66 */
t[0x862] = 1; /* tile 67 */
t[0x882] = 1; /* tile 68 */
t[0x8A2] = 1; /* tile 69 */
t[0x8C2] = 1; /* tile 70 */
t[0x8E2] = 1; /* tile 71 */
/* Extended range type_variant: tiles 128-136 */
t[0x1002] = 1;
t[0x1022] = 1;
t[0x1042] = 1;
t[0x1062] = 1;
t[0x1082] = 1;
t[0x10A2] = 1;
t[0x10C2] = 1;
t[0x10E2] = 1;
t[0x1102] = 1;
/* anim_enabled=0 (offset 0x06) for active types */
t[6] = 0; /* tile 0 */
t[0x2C6] = 0; /* tile 22 */
t[0x2E6] = 0; /* tile 23 */
t[0x306] = 0; /* tile 24 */
t[0x326] = 0; /* tile 25 */
t[0x806] = 0; /* tile 64 */
t[0x826] = 0; /* tile 65 */
t[0x846] = 0; /* tile 66 */
t[0x866] = 0; /* tile 67 */
t[0x886] = 0; /* tile 68 */
t[0x8A6] = 0; /* tile 69 */
t[0x8C6] = 0; /* tile 70 */
t[0x8E6] = 0; /* tile 71 */
t[0x1006] = 0; /* tile 128 */
t[0x1026] = 0; /* tile 129 */
t[0x1046] = 0; /* tile 130 */
t[0x1066] = 0; /* tile 131 */
t[0x1086] = 0; /* tile 132 */
t[0x10A6] = 0; /* tile 133 */
t[0x10C6] = 0; /* tile 134 */
t[0x10E6] = 0; /* tile 135 */
t[0x1106] = 0; /* tile 136 */
t[0x046] = 0; /* tile 2 */
t[0x266] = 0; /* tile 19 */
t[0x0A6] = 0; /* tile 5 */
t[0x146] = 0; /* tile 10 */
t[0x206] = 0; /* tile 16 */
/* anim_style=0 (offset 0x07) for extended tiles */
t[0x1007] = 0;
t[0x1027] = 0;
t[0x1047] = 0;
t[0x1067] = 0;
t[0x1087] = 0;
t[0x10A7] = 0;
t[0x10C7] = 0;
t[0x10E7] = 0;
t[0x1107] = 0;
t[0x0A7] = 0; /* tile 5 */
t[0x147] = 0; /* tile 10 */
t[0x207] = 0; /* tile 16 */
/* movement_cost=1 (offset 0x05) for active types */
t[5] = 1; /* tile 0 */
t[0x2C5] = 1; /* tile 22 */
t[0x2E5] = 1; /* tile 23 */
t[0x305] = 1; /* tile 24 */
t[0x325] = 1; /* tile 25 */
t[0x085] = 1; /* tile 4 */
t[0x2A5] = 1; /* tile 21 */
t[0x805] = 1; /* tile 64 */
t[0x825] = 1; /* tile 65 */
t[0x845] = 1; /* tile 66 */
t[0x865] = 1; /* tile 67 */
t[0x885] = 1; /* tile 68 */
t[0x8A5] = 1; /* tile 69 */
t[0x8C5] = 1; /* tile 70 */
t[0x8E5] = 1; /* tile 71 */
/* movement_cost=2 (offset 0x05) for tiles 2, 19 */
t[0x045] = 2; /* tile 2 */
t[0x265] = 2; /* tile 19 */
/* overlay_flag=1 (offset 0x04) for tiles 64-71 */
t[0x804] = 1;
t[0x824] = 1;
t[0x844] = 1;
t[0x864] = 1;
t[0x884] = 1;
t[0x8A4] = 1;
t[0x8C4] = 1;
t[0x8E4] = 1;
/* --- Entity types: tiles 100-115 (loop 0xC80..0xE80) --- */
for (i = 0xC80; i < 0xE80; i += 0x20) {
t[i + 1] = 1; /* type_category */
t[i + 3] = 1; /* passable */
t[i + 2] = 1; /* type_variant */
t[i + 5] = 1; /* movement_cost */
t[i + 6] = 0; /* anim_enabled=0 */
t[i + 4] = 1; /* overlay_flag */
t[i + 0x0C] = 0; /* draw_layer_1=0 */
t[i + 0x0D] = 0; /* draw_layer_2=0 */
}
/* --- Animation chain: tiles 100-103 --- */
for (i = 100; i < 104; i++) {
c = (char)i;
t[i * 0x20 + 0x17] = c - 1; /* prev_type_link */
if (i == 100) {
t[0xC97] = 0; /* tile 100 has no prev */
}
t[i * 0x20 + 0x13] = c; /* anim_frame_0 = self */
t[i * 0x20 + 0x14] = c; /* anim_frame_1 = self */
t[i * 0x20 + 0x15] = c; /* anim_frame_2 = self */
t[i * 0x20 + 0x16] = c; /* anim_frame_3 = self */
}
/* --- Animation chain: tiles 104-107 --- */
for (i = 104; i < 108; i++) {
c = (char)i;
t[i * 0x20 + 0x17] = c - 1;
if (i == 104) {
t[0xD17] = 0;
}
t[i * 0x20 + 0x13] = c - 4;
t[i * 0x20 + 0x14] = c;
t[i * 0x20 + 0x15] = c + 4;
t[i * 0x20 + 0x16] = c + 8;
}
/* --- Animation chain: tiles 108-111 --- */
for (i = 108; i < 112; i++) {
c = (char)i;
t[i * 0x20 + 0x17] = c - 1;
if (i == 108) {
t[0xD97] = 0;
}
t[i * 0x20 + 0x13] = c - 8;
t[i * 0x20 + 0x14] = c - 4;
t[i * 0x20 + 0x15] = c;
t[i * 0x20 + 0x16] = c + 4;
}
/* --- Animation chain: tiles 112-115 --- */
for (i = 112; i < 116; i++) {
c = (char)i;
t[i * 0x20 + 0x17] = c - 1;
if (i == 112) {
t[0xE17] = 0;
}
t[i * 0x20 + 0x13] = c - 12;
t[i * 0x20 + 0x14] = c - 8;
t[i * 0x20 + 0x15] = c - 4;
t[i * 0x20 + 0x16] = c;
}
/* --- blocking (offset 0x0B) for specific tiles --- */
t[0x04B] = 1; /* tile 2 */
t[0x26B] = 1; /* tile 19 */
t[0x0AB] = 1; /* tile 5 */
t[0x100B] = 1; /* tile 128 */
t[0x102B] = 1; /* tile 129 */
t[0x104B] = 1; /* tile 130 */
t[0x106B] = 1; /* tile 131 */
t[0x108B] = 1; /* tile 132 */
t[0x10AB] = 1; /* tile 133 */
t[0x10CB] = 1; /* tile 134 */
t[0x10EB] = 1; /* tile 135 */
t[0x110B] = 1; /* tile 136 */
/* draw_layer_1=0 (offset 0x0C) */
t[0x04C] = 0; /* tile 2 */
t[0x26C] = 0; /* tile 19 */
t[0x0AC] = 0; /* tile 5 */
t[0x100C] = 0; /* tile 128 */
t[0x102C] = 0;
t[0x104C] = 0;
t[0x106C] = 0;
t[0x108C] = 0;
t[0x10AC] = 0;
t[0x10CC] = 0;
t[0x10EC] = 0;
t[0x110C] = 0;
t[0x80C] = 0; /* tile 64 */
t[0x82C] = 0; /* tile 65 */
t[0x84C] = 0; /* tile 66 */
t[0x86C] = 0; /* tile 67 */
t[0x88C] = 0; /* tile 68 */
t[0x8AC] = 0; /* tile 69 */
t[0x8CC] = 0; /* tile 70 */
t[0x8EC] = 0; /* tile 71 */
t[0x0C] = 0; /* tile 0 */
t[0x2CC] = 0; /* tile 22 */
t[0x2EC] = 0; /* tile 23 */
t[0x30C] = 0; /* tile 24 */
t[0x32C] = 0; /* tile 25 */
/* draw_layer_2=0 (offset 0x0D) */
t[0x04D] = 0; /* tile 2 */
t[0x26D] = 0; /* tile 19 */
t[0x0AD] = 0; /* tile 5 */
t[0x100D] = 0; /* tile 128 */
t[0x102D] = 0;
t[0x104D] = 0;
t[0x106D] = 0;
t[0x108D] = 0;
t[0x10AD] = 0;
t[0x10CD] = 0;
t[0x10ED] = 0;
t[0x110D] = 0;
t[0x80D] = 0; /* tile 64 */
t[0x82D] = 0;
t[0x84D] = 0;
t[0x86D] = 0;
t[0x88D] = 0;
t[0x8AD] = 0;
t[0x8CD] = 0;
t[0x8ED] = 0;
t[0x0D] = 0; /* tile 0 */
t[0x2CD] = 0; /* tile 22 */
t[0x2ED] = 0; /* tile 23 */
t[0x30D] = 0; /* tile 24 */
t[0x32D] = 0; /* tile 25 */
t[0x14D] = 0; /* tile 10 */
t[0x20D] = 0; /* tile 16 */
/* --- Decoration types: tiles 240-254 (loop 0x1E00..0x1FE0) --- */
for (i = 0x1E00; i < 0x1FE0; i += 0x20) {
t[i + 5] = 1; /* movement_cost=1 */
t[i + 0x0B] = 1; /* blocking=1 */
t[i + 0x0C] = 0; /* draw_layer_1=0 */
t[i + 0x0D] = 0; /* draw_layer_2=0 */
t[i + 6] = 0; /* anim_enabled=0 */
t[i + 7] = 0; /* anim_style=0 */
}
/* destructible (offset 0x0A) for extended tiles */
t[0x100A] = 1; /* tile 128 */
t[0x102A] = 1;
t[0x104A] = 1;
t[0x106A] = 1;
t[0x108A] = 1;
t[0x10AA] = 1;
t[0x10CA] = 1;
t[0x10EA] = 1;
t[0x110A] = 1;
/* default_tile=0x81 (offset 0x08) for wall tiles */
t[0x1E8] = 0x81; /* tile 15 */
t[0x228] = 0x81; /* tile 17 */
t[0x248] = 0x81; /* tile 18 */
t[0x268] = 0x81; /* tile 19 */
t[0x208] = 0x81; /* tile 16 */
/* default_tile for tiles 64-71 (sequential 0x81-0x88) */
t[0x808] = 0x81;
t[0x828] = 0x82;
t[0x848] = 0x83;
t[0x868] = 0x84;
t[0x888] = 0x85;
t[0x8A8] = 0x86;
t[0x8C8] = 0x87;
t[0x8E8] = 0x88;
/* tile_param (offset 0x09) cross-refs for tiles 129-136 → tiles 64-71 */
t[0x1029] = 0x40;
t[0x1049] = 0x41;
t[0x1069] = 0x42;
t[0x1089] = 0x43;
t[0x10A9] = 0x44;
t[0x10C9] = 0x45;
t[0x10E9] = 0x46;
t[0x1109] = 0x47;
}
/* ===== FUN_004265e0 — Key Binding Auto-Assign (004265E0) ===== */
/* Searches for the next valid key binding for player 'index'.
* Scans from current position to 0x2f, then wraps from 0 to start.
* Checks per-player availability (g_ConfigBlob+0x4B6, stride 0x3c)
* and global availability (g_ConfigBlob+0x1804). */
void FUN_004265e0(int index)
{
unsigned int start = (unsigned int)(unsigned char)DAT_004836ce[index];
unsigned char *keyAvail = &g_ConfigBlob[0x4B6 + index * 0x3c];
unsigned char *globalAvail = &g_ConfigBlob[0x1804];
/* Search forward from current position to 0x2e */
for (unsigned int i = start; (int)i < 0x2f; i++) {
if (keyAvail[i] == 1 && globalAvail[i] == 1) {
DAT_004836ce[index] = (char)i;
return;
}
}
/* Wrap: search from 0 to start */
for (unsigned int i = 0; (int)i < (int)start; i++) {
if (keyAvail[i] == 1 && globalAvail[i] == 1) {
DAT_004836ce[index] = (char)i;
return;
}
}
/* No valid key found — sentinel */
DAT_004836ce[index] = 0x2f;
}
/* FUN_0045a060 moved to effects.cpp */
/* FUN_0045b2a0 moved to effects.cpp */
/* ===== FUN_0041fc10 - Init fire/smoke particle sprite table (0041FC10) ===== */
/* Fills DAT_00487ab8 with hardcoded sprite animation configs.
* Each entry is 8 bytes: int base_sprite_idx at +0, ushort frame_limit at +4.
* Sprite types 0x00-0x1A map to grayscale sprite indices (base + 500 in renderer). */
void FUN_0041fc10(void) {
int *t = (int *)DAT_00487ab8;
if (!t) return;
/* Entry format: t[N*2] = base_sprite, *(ushort*)(t + N*2 + 1) = frame_limit */
/* Entries 0-8: small fire/smoke particles */
t[0] = 2; *(unsigned short *)(t + 1) = 4; /* type 0 */
t[2] = 3; *(unsigned short *)(t + 3) = 4; /* type 1 */
t[4] = 4; *(unsigned short *)(t + 5) = 5; /* type 2 */
t[6] = 5; *(unsigned short *)(t + 7) = 5; /* type 3 */
t[8] = 6; *(unsigned short *)(t + 9) = 6; /* type 4 */
t[10] = 7; *(unsigned short *)(t + 11) = 6; /* type 5 */
t[12] = 8; *(unsigned short *)(t + 13) = 6; /* type 6 */
t[14] = 0; *(unsigned short *)(t + 15) = 6; /* type 7 */
t[16] = 1; *(unsigned short *)(t + 17) = 6; /* type 8 */
/* Entries 9-11: unused (zero from calloc) */
/* Entries 12-17: fire damage particles (0x0C-0x11), frame_limit=180 */
t[24] = 6; *(unsigned short *)(t + 25) = 0xb4; /* type 0x0C */
t[26] = 7; *(unsigned short *)(t + 27) = 0xb4; /* type 0x0D */
t[28] = 8; *(unsigned short *)(t + 29) = 0xb4; /* type 0x0E */
t[30] = 6; *(unsigned short *)(t + 31) = 0xb4; /* type 0x0F */
t[32] = 7; *(unsigned short *)(t + 33) = 0xb4; /* type 0x10 */
t[34] = 8; *(unsigned short *)(t + 35) = 0xb4; /* type 0x11 */
/* Entries 18-21: emitter smoke particles (0x12-0x15), frame_limit=9 */
t[36] = 0; *(unsigned short *)(t + 37) = 9; /* type 0x12 */
t[38] = 1; *(unsigned short *)(t + 39) = 9; /* type 0x13 */
t[40] = 2; *(unsigned short *)(t + 41) = 9; /* type 0x14 */
t[42] = 3; *(unsigned short *)(t + 43) = 9; /* type 0x15 */
/* Entries 22-23: medium smoke (0x16-0x17), frame_limit=13 */
t[44] = 4; *(unsigned short *)(t + 45) = 0x0d; /* type 0x16 */
t[46] = 5; *(unsigned short *)(t + 47) = 0x0d; /* type 0x17 */
/* Entries 24-26: large smoke (0x18-0x1A), frame_limit=17 */
t[48] = 6; *(unsigned short *)(t + 49) = 0x11; /* type 0x18 */
t[50] = 7; *(unsigned short *)(t + 51) = 0x11; /* type 0x19 */
t[52] = 8; *(unsigned short *)(t + 53) = 0x11; /* type 0x1A */
}
void FUN_0041fe70(void) {} /* Entity AI function pointers - not needed for intro rendering */
/* ===== FUN_0041f900 - Weapon/Projectile Type Table Init (0041F900) ===== */
/* Populates DAT_00487818 with definitions for 8 weapon types (0x20 bytes each).
* Per-type layout:
* +0x00 (int): sprite count / base ID
* +0x04 (int): projectile speed
* +0x08 (int): range / spread
* +0x0C (int): sprite base index (used by renderer FUN_0040a870)
* +0x10 (byte): turn rate
* +0x14 (int): frame pointer (from entity type table DAT_00487abc)
* +0x18 (byte): config byte
* Called from System_Init_Check after loadtime.dat is loaded. */
void FUN_0041f900(void)
{
int *w = (int *)DAT_00487818;
unsigned char *wb = (unsigned char *)DAT_00487818;
/* Weapon type 0: basic bullet */
w[0] = 400;
w[1] = 0x0f;
w[2] = 0x70;
w[3] = 0x34bc;
wb[0x10] = 0x18;
w[5] = *(int *)((int)DAT_00487abc + 0x88);
wb[0x18] = 0x10;
/* Weapon type 1: heavy shot */
w[8] = 400;
w[9] = 0x1e;
w[10] = 0x134;
w[11] = 13000;
wb[0x30] = 0x20;
w[13] = *(int *)((int)DAT_00487abc + 0x88);
wb[0x38] = 0x10;
/* Weapon type 2: guided missile */
w[16] = 0x197;
w[17] = 0x50;
w[18] = 0x76;
w[19] = 0x30d4;
wb[0x50] = 0x1c;
w[21] = *(int *)((int)DAT_00487abc + 0x2850);
wb[0x58] = 0x10;
/* Weapon type 3: slow homing */
w[24] = 0x197;
w[25] = 0x5a;
w[26] = 0xb6;
w[27] = 11000;
wb[0x70] = 3;
w[29] = *(int *)((int)DAT_00487abc + 0x2a8);
wb[0x78] = 0x60;
/* Weapon type 4: spread shot */
w[32] = 0x197;
w[33] = 0xa0;
w[34] = 0x8c;
w[35] = 0x2cec;
wb[0x90] = 0x0c;
w[37] = *(int *)((int)DAT_00487abc + 0x2424);
wb[0x98] = 0x10;
/* Weapon type 5: rapid fire */
w[40] = 400;
w[41] = 5;
w[42] = 0x62;
w[43] = 14000;
wb[0xB0] = 0x20;
w[45] = *(int *)((int)DAT_00487abc + 0x88);
wb[0xB8] = 0x10;
/* Weapon type 6: laser */
w[48] = 0x197;
w[49] = 3;
w[50] = 0x48;
w[51] = 12000;
wb[0xD0] = 0x14;
w[53] = 0;
wb[0xD8] = 0x20;
/* Weapon type 7: special/bomb */
w[56] = 0x1a4;
w[57] = 0;
w[58] = 0;
w[59] = 0x465b;
wb[0xF0] = 0;
w[61] = 0;
wb[0xF8] = 0;
}
void FUN_00422a10(void) {}
/* ===== FUN_0042d8b0 - Session/UI init (0042D8B0) ===== */
/* Initializes game state for menu, allocates and fills the key name table
* (256 DirectInput scan code → display string) and menu string table (~350 entries).
* Sets palette[3] = 0x7FF0 (gold) BEFORE sprite loading - critical for variant 3 color. */
void FUN_0042d8b0(void)
{
int i;
void *pvVar;
/* --- Game state initialization --- */
g_GameState = 0x96; /* INTRO_INIT */
DAT_00483838[3] = 0x7FF0; /* palette[3] = bright gold (X1R5G5B5) */
g_MouseDeltaX = 0x5000000; /* center mouse X (fixed-point) */
g_MouseDeltaY = 0x3c00000; /* center mouse Y (fixed-point) */
DAT_004877bc = 0;
DAT_004877bd = 0;
DAT_004877c9 = 0xFE; /* frame sub-index */
DAT_004877a8 = 0;
DAT_004877c4 = 0;
DAT_004877a4 = 3;
DAT_004877b1 = 1;
g_InputMode = 0; /* DAT_004877e4 */
DAT_004877e8 = 0;
DAT_004877cc = 0;
g_FrameTimer = timeGetTime(); /* _DAT_004877f4 */
DAT_004877ec = 0;
/* --- Allocate game view data (0x4718 = 18200 bytes) --- */
g_GameViewData = Mem_Alloc(0x4718);
/* --- Load font data (needed before any menu page build) --- */
Load_Fonts();
/* --- Key sort/priority table (DAT_00481d48..00481d76) --- */
/* Maps an ordering index to DirectInput scan codes */
static const unsigned char key_order[47] = {
0x12, 0x0F, 0x16, 0x06, 0x05, 0x0C, 0x18, 0x01, /* E,Tab,U,5,4,-,O,Esc */
0x24, 0x11, 0x15, 0x22, 0x25, 0x10, 0x23, 0x13, /* J,W,Y,G,K,Q,H,R */
0x1F, 0x1B, 0x09, 0x27, 0x2D, 0x1D, 0x19, 0x2C, /* S,],8,;,X,LCtrl,P,Z */
0x1C, 0x26, 0x1A, 0x2E, 0x0B, 0x17, 0x02, 0x0A, /* Enter,L,[,C,0,I,1,9 */
0x1E, 0x28, 0x14, 0x2B, 0x0D, 0x0E, 0x00, 0x07, /* A,',T,\,=,Bksp,?,6 */
0x08, 0x03, 0x04, 0x29, 0x2A, 0x20, 0x21 /* 7,2,3,`,LShift,D,F */
};
memcpy(g_KeyOrderTable, key_order, 47);
DAT_00481d84 = 0x2F; /* DIK_V */
/* --- Key name table (256 entries, one per DirectInput scan code) --- */
g_KeyNameTable = (char **)Mem_Alloc(0x400); /* 256 * 4 = 1024 bytes */
/* Default: all keys show "???" */
for (i = 0; i < 256; i++)
g_KeyNameTable[i] = (char *)"???";
/* Assign display names for each known scan code */
/* Row 1: Escape through Backspace */
g_KeyNameTable[0x01] = (char *)"?"; /* DIK_ESCAPE */
g_KeyNameTable[0x02] = (char *)"1"; /* DIK_1 */
g_KeyNameTable[0x03] = (char *)"2"; /* DIK_2 */
g_KeyNameTable[0x04] = (char *)"3"; /* DIK_3 */
g_KeyNameTable[0x05] = (char *)"4"; /* DIK_4 */
g_KeyNameTable[0x06] = (char *)"5"; /* DIK_5 */
g_KeyNameTable[0x07] = (char *)"6"; /* DIK_6 */
g_KeyNameTable[0x08] = (char *)"7"; /* DIK_7 */
g_KeyNameTable[0x09] = (char *)"8"; /* DIK_8 */
g_KeyNameTable[0x0A] = (char *)"9"; /* DIK_9 */
g_KeyNameTable[0x0B] = (char *)"0"; /* DIK_0 */
g_KeyNameTable[0x0C] = (char *)"-"; /* DIK_MINUS */
g_KeyNameTable[0x0D] = (char *)"="; /* DIK_EQUALS */
g_KeyNameTable[0x0E] = (char *)"Backspace"; /* DIK_BACK */
g_KeyNameTable[0x0F] = (char *)"Tab"; /* DIK_TAB */
/* Row 2: QWERTY */
g_KeyNameTable[0x10] = (char *)"Q";
g_KeyNameTable[0x11] = (char *)"W";
g_KeyNameTable[0x12] = (char *)"E";
g_KeyNameTable[0x13] = (char *)"R";
g_KeyNameTable[0x14] = (char *)"T";
g_KeyNameTable[0x15] = (char *)"Y";
g_KeyNameTable[0x16] = (char *)"U";
g_KeyNameTable[0x17] = (char *)"I";
g_KeyNameTable[0x18] = (char *)"O";
g_KeyNameTable[0x19] = (char *)"P";
g_KeyNameTable[0x1A] = (char *)"["; /* DIK_LBRACKET */
g_KeyNameTable[0x1B] = (char *)"]"; /* DIK_RBRACKET */
g_KeyNameTable[0x1C] = (char *)"Enter"; /* DIK_RETURN */
g_KeyNameTable[0x1D] = (char *)"Left ctrl"; /* DIK_LCONTROL */
/* Row 3: ASDF */
g_KeyNameTable[0x1E] = (char *)"A";
g_KeyNameTable[0x1F] = (char *)"S";
g_KeyNameTable[0x20] = (char *)"D";
g_KeyNameTable[0x21] = (char *)"F";
g_KeyNameTable[0x22] = (char *)"G";
g_KeyNameTable[0x23] = (char *)"H";
g_KeyNameTable[0x24] = (char *)"J";
g_KeyNameTable[0x25] = (char *)"K";
g_KeyNameTable[0x26] = (char *)"L";
g_KeyNameTable[0x27] = (char *)";"; /* DIK_SEMICOLON */
g_KeyNameTable[0x28] = (char *)"'"; /* DIK_APOSTROPHE */
g_KeyNameTable[0x29] = (char *)"'"; /* DIK_GRAVE (same string as apostrophe in original) */
g_KeyNameTable[0x2A] = (char *)"Left shift"; /* DIK_LSHIFT */
g_KeyNameTable[0x2B] = (char *)"\\"; /* DIK_BACKSLASH */
/* Row 4: ZXCV */
g_KeyNameTable[0x2C] = (char *)"Z";
g_KeyNameTable[0x2D] = (char *)"X";
g_KeyNameTable[0x2E] = (char *)"C";
g_KeyNameTable[0x2F] = (char *)"V";
g_KeyNameTable[0x30] = (char *)"B";
g_KeyNameTable[0x31] = (char *)"N";
g_KeyNameTable[0x32] = (char *)"M";
g_KeyNameTable[0x33] = (char *)","; /* DIK_COMMA */
g_KeyNameTable[0x34] = (char *)"."; /* DIK_PERIOD */
g_KeyNameTable[0x35] = (char *)"/"; /* DIK_SLASH */
g_KeyNameTable[0x36] = (char *)"Right shift";
g_KeyNameTable[0x37] = (char *)"* (numpad)";
g_KeyNameTable[0x38] = (char *)"Left alt";
g_KeyNameTable[0x39] = (char *)"Spacebar";
g_KeyNameTable[0x3A] = (char *)"Caps Lock";
/* Function keys */
g_KeyNameTable[0x3B] = (char *)"F1";
g_KeyNameTable[0x3C] = (char *)"F2";
g_KeyNameTable[0x3D] = (char *)"F3";
g_KeyNameTable[0x3E] = (char *)"F4";
g_KeyNameTable[0x3F] = (char *)"F5";
g_KeyNameTable[0x40] = (char *)"F6";
g_KeyNameTable[0x41] = (char *)"F7";
g_KeyNameTable[0x42] = (char *)"F8";
g_KeyNameTable[0x43] = (char *)"F9";
g_KeyNameTable[0x44] = (char *)"F10";
/* Numpad & locks */
g_KeyNameTable[0x45] = (char *)"Numlock";
g_KeyNameTable[0x46] = (char *)"Scroll lock";
g_KeyNameTable[0x47] = (char *)"7 (numpad)";
g_KeyNameTable[0x48] = (char *)"8 (numpad)";
g_KeyNameTable[0x49] = (char *)"9 (numpad)";
g_KeyNameTable[0x4A] = (char *)"- (numpad)";
g_KeyNameTable[0x4B] = (char *)"4 (numpad)";
g_KeyNameTable[0x4C] = (char *)"5 (numpad)";
g_KeyNameTable[0x4D] = (char *)"6 (numpad)";
g_KeyNameTable[0x4E] = (char *)"+ (numpad)";
g_KeyNameTable[0x4F] = (char *)"1 (numpad)";
g_KeyNameTable[0x50] = (char *)"2 (numpad)";
g_KeyNameTable[0x51] = (char *)"3 (numpad)";
g_KeyNameTable[0x52] = (char *)"0 (numpad)";
g_KeyNameTable[0x53] = (char *)". (numpad)";
g_KeyNameTable[0x56] = (char *)"<"; /* DIK_OEM_102 */
g_KeyNameTable[0x57] = (char *)"F11";
g_KeyNameTable[0x58] = (char *)"F12";
/* Extended keys */
g_KeyNameTable[0x9C] = (char *)"Enter (numpad)";
g_KeyNameTable[0x9D] = (char *)"Right ctrl";
g_KeyNameTable[0xB3] = (char *)". (numpad)"; /* duplicate */
g_KeyNameTable[0xB5] = (char *)"/ (numpad)";
g_KeyNameTable[0xB7] = (char *)"SysRq";
g_KeyNameTable[0xB8] = (char *)"Right alt";
g_KeyNameTable[0xC5] = (char *)"Pause";
g_KeyNameTable[0xC7] = (char *)"Home";
g_KeyNameTable[0xC8] = (char *)"Up arrow";
g_KeyNameTable[0xC9] = (char *)"Page up";
g_KeyNameTable[0xCB] = (char *)"Left arrow";
g_KeyNameTable[0xCD] = (char *)"Right arrow";
g_KeyNameTable[0xCF] = (char *)"End";
g_KeyNameTable[0xD0] = (char *)"Down arrow";
g_KeyNameTable[0xD1] = (char *)"Page down";
g_KeyNameTable[0xD2] = (char *)"Insert";
g_KeyNameTable[0xD3] = (char *)"Delete";
g_KeyNameTable[0xDB] = (char *)"Left winkey";
g_KeyNameTable[0xDC] = (char *)"Right winkey";
g_KeyNameTable[0xDD] = (char *)"Application key";
/* --- Menu string table (350 entries) --- */
g_MenuStrings = (char **)Mem_Alloc(0x578); /* 350 * 4 = 1400 bytes */
/* Allocate 50-byte dynamic buffers for player/stats entries */
pvVar = Mem_Alloc(0x32);
g_MenuStrings[0x65] = (char *)pvVar; /* entry 101 - dynamic text */
for (i = 0x1C4; i < 0x230; i += 4) {
pvVar = Mem_Alloc(0x32);
*(void **)((char *)g_MenuStrings + i) = pvVar; /* entries [113]-[139] */
}
/* Main menu */
g_MenuStrings[0x00] = (char *)"TOU";
g_MenuStrings[0x01] = (char *)"Team deathmatch";
g_MenuStrings[0x02] = (char *)"Levels";
g_MenuStrings[0x03] = (char *)"Players";
g_MenuStrings[0x04] = (char *)"Options";
g_MenuStrings[0x05] = (char *)"Credits";
g_MenuStrings[0x06] = (char *)"Exit game";
g_MenuStrings[0x07] = (char *)"Tunnels Of the Underworld";
/* Options menu */
g_MenuStrings[0x08] = (char *)"Options menu";
g_MenuStrings[0x09] = (char *)"Audio";
g_MenuStrings[0x0A] = (char *)"Details & visuals";
g_MenuStrings[0x0B] = (char *)"Event";
g_MenuStrings[0x0C] = (char *)"Main rules";
g_MenuStrings[0x0D] = (char *)"Misc";
g_MenuStrings[0x0E] = (char *)"Ban weapons";
g_MenuStrings[0x0F] = (char *)"Back";
/* Credits */
g_MenuStrings[0x10] = (char *)"Programming";
g_MenuStrings[0x11] = (char *)"Hannu Kankaanp\xe4\xe4"; /* "Hannu Kankaanpää" */
g_MenuStrings[0x12] = (char *)"Additional programming";
g_MenuStrings[0x13] = (char *)"Sampsa Lehtonen";
g_MenuStrings[0x14] = (char *)"Musics and sound effects";
g_MenuStrings[0x15] = (char *)"Kimmo Palander";
g_MenuStrings[0x16] = (char *)"Graphics and level design";
g_MenuStrings[0x17] = (char *)"Documents and home pages";
g_MenuStrings[0x18] = (char *)"Extra ideas and help";
g_MenuStrings[0x19] = (char *)"Tapio Raevaara";
g_MenuStrings[0x1A] = (char *)"Tapio Raevaara";
g_MenuStrings[0x1B] = (char *)"GG level size";
/* Details & visuals */
g_MenuStrings[0x1C] = (char *)"GG level size";
g_MenuStrings[0x1D] = (char *)"Additional graphics";
g_MenuStrings[0x1E] = (char *)"Parallax background";
g_MenuStrings[0x1F] = (char *)"Water";
g_MenuStrings[0x20] = (char *)"Waves";
g_MenuStrings[0x21] = (char *)"Run water speed";
g_MenuStrings[0x22] = (char *)"No";
g_MenuStrings[0x23] = (char *)"Yes";
g_MenuStrings[0x24] = (char *)"Off"; /* 0x24+0 = Off (banned), 0x24+1 = On (enabled) */
g_MenuStrings[0x25] = (char *)"On";
/* Players */
g_MenuStrings[0x26] = (char *)"Civilians";
g_MenuStrings[0x27] = (char *)"Line of sight";
g_MenuStrings[0x28] = (char *)"Style";
g_MenuStrings[0x29] = (char *)"Detail";
g_MenuStrings[0x2A] = (char *)"Refresh rate";
g_MenuStrings[0x2B] = (char *)"Color";
g_MenuStrings[0x2C] = (char *)":";
g_MenuStrings[0x2D] = (char *)"Rapidfire";
g_MenuStrings[0x2E] = (char *)"Snowy";
g_MenuStrings[0x2F] = (char *)"Rainy";
g_MenuStrings[0x30] = (char *)"Bombing";
g_MenuStrings[0x31] = (char *)"Explosion color";
/* Quality levels */
g_MenuStrings[0x32] = (char *)"Best";
g_MenuStrings[0x33] = (char *)"Good";
g_MenuStrings[0x34] = (char *)"Ok";
g_MenuStrings[0x35] = (char *)"Poor";
g_MenuStrings[0x36] = (char *)"Very good";
g_MenuStrings[0x37] = (char *)"Good";
g_MenuStrings[0x38] = (char *)"OK";
g_MenuStrings[0x39] = (char *)"Bad";
g_MenuStrings[0x3A] = (char *)"Very bad";
/* Rules */
g_MenuStrings[0x3B] = (char *)"Shared lives";
g_MenuStrings[0x3C] = (char *)"Weapon kickback";
g_MenuStrings[0x3D] = (char *)"Misc rules";
g_MenuStrings[0x3E] = (char *)"Music";
g_MenuStrings[0x3F] = (char *)"Controls";
/* Screen sizes */
g_MenuStrings[0x40] = (char *)"Playes screen sizes";
g_MenuStrings[0x41] = (char *)"Full";
g_MenuStrings[0x42] = (char *)"Square";
g_MenuStrings[0x43] = (char *)"1/4 screen";
g_MenuStrings[0x44] = (char *)"Bubbles";
g_MenuStrings[0x45] = (char *)"Yes, lots of them";
g_MenuStrings[0x46] = (char *)"Yes";
g_MenuStrings[0x47] = (char *)"No";
g_MenuStrings[0x48] = (char *)"Next";
g_MenuStrings[0x49] = (char *)"Previous";
g_MenuStrings[0x4A] = (char *)"Page";
g_MenuStrings[0x4B] = (char *)"Page 1";
g_MenuStrings[0x4C] = (char *)"Page 2";
g_MenuStrings[0x4D] = (char *)"Page 3";
g_MenuStrings[0x4E] = (char *)"Human player controls";
g_MenuStrings[0x4F] = (char *)"Repair speed";
/* Player labels */
g_MenuStrings[0x50] = (char *)"Player 1";
g_MenuStrings[0x51] = (char *)"Player 2";
g_MenuStrings[0x52] = (char *)"Player 3";
g_MenuStrings[0x53] = (char *)"Player 4";
g_MenuStrings[0x54] = (char *)"Thrust";
g_MenuStrings[0x55] = (char *)"Back";
g_MenuStrings[0x56] = (char *)"Turn left";