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Learning Unit Framework: The comprehensive structure for learning about infectious diseases.
Teachers' Guidebook: The master manual for the educators.
Student Learning Materials: Worksheets/activities for Pre-VR, During-VR, and Post-VR activities.
Training Material Production: Design, development, and printing/dissemination of physical materials.
📚 PHASE 1: Content Foundation (Pre-Production)
Goal: Define exactly what the students need to learn and translate the science into accessible concepts.
Task 1.1: Develop the Extracurricular Content Outline
Action: Define the exact learning objectives for Module 1 (Biology), Module 2 (Prevention/One Health), and Module 3 (Triage/Rescue) tailored for an after-school or special event format.
Deliverable: Content outline with detailed learning objectives and targeted students.
Task 1.2: Write the Educational "Gameplay Script"
Action: Translate the VR game mechanics into a simple, non-technical storyboard.
Deliverable: Gameplay script understandable by a non-technical audience (Used to show the Ministry of Health and school staff what the experience will look like).
Task 1.3: Create the Scientific Translation Framework
Action: Work with the MoH (CMPE) to decide how to explain complex epidemiological concepts (like the GAMA math engine) in a way 15-year-olds can easily understand during a fun, extracurricular activity.
✍️ PHASE 2: Material Production (The Heavy Lifting)
Goal: Write and design all the physical and digital materials the facilitators and students will use on the day of the event.
Task 2.1: The Event Facilitator's Guidebook (The Master Manual)
Action: Write the step-by-step guide for teachers/staff to run the 2-hour session. It must include how to manage the VR headsets, run the parallel activities, and keep the energy high.
Action: Create the materials for the students who are NOT wearing the VR headset.
Deliverables: * The "Analyst" Scientific Briefs (fun, simplified fact sheets about Guppy fish, paracetamol, Aedes biting times).
The "Coach" checklists (guides to help them spot mosquito breeding sites on the TV screen).
Task 2.3: Design Pre-VR & Post-VR Activities
Action: Create quick, engaging introductory activities to set the stage before they play, and the guidelines for the "Dengue Ambassador" final project (e.g., instructions for making awareness posters or videos) to wrap up the event.
🎓 PHASE 3: Testing & Facilitator Training
Goal: Ensure the event flows perfectly in real-time and train the staff to deliver it.
Task 3.1: Internal Timing & Rehearsals
Action: Do a "dry run" of the entire 2-hour event with the VR developers.
Goal: Ensure the rotation triggers (swapping the headset every 15 mins) perfectly align with the worksheet activities so no student is ever bored waiting for their turn.
Task 3.2: Create the Facilitator Training Manual
Action: Write a specific, simplified manual combining basic tech troubleshooting (how to turn on the VR) with the event rollout.
Task 3.3: Execute Staff/Teacher Training Session
Action: Co-host the training session with NUOL and MoH (CMPE) to teach the high school staff how to run the V.E.C.T.O.R. event.
Deliverable: Collect participant lists, take photos, and write the Training Report.
🏫 PHASE 4: Implementation & Evaluation
Goal: Run the extracurricular program in schools and grade the outcomes.
Action: Create simple grading rubrics the facilitators will use to evaluate the students' final Post-VR awareness campaigns/posters.
Task 4.2: School Rollout Support
Action: Attend the 2 school implementations to assist the facilitators, observe student reactions, and ensure the event is fun and educational.
Task 4.3: Qualitative Assessment Reporting
Action: Gather the facilitators' analysis grids, review the students' final productions, and write a summary report on how well the students absorbed the learning objectives.
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Deliverables
📚 PHASE 1: Content Foundation (Pre-Production)
Goal: Define exactly what the students need to learn and translate the science into accessible concepts.
✍️ PHASE 2: Material Production (The Heavy Lifting)
Goal: Write and design all the physical and digital materials the facilitators and students will use on the day of the event.
🎓 PHASE 3: Testing & Facilitator Training
Goal: Ensure the event flows perfectly in real-time and train the staff to deliver it.
🏫 PHASE 4: Implementation & Evaluation
Goal: Run the extracurricular program in schools and grade the outcomes.
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