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Infinite sheds perf improvement: vectorize over surface_tilt #1680

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@aturabi

Infinite sheds is quite a bit slower than the modelchain POA modeling we use for frontside (as expected). I see a TODO comment in the code for _vf_ground_sky_integ (_TODO: vectorize over surface_tilt_) that could potentially result in some perf improvement for Infinite sheds calls with tracking systems.

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