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robfernan/README.md

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Robert Fernandez

GitHub followers Portfolio LinkedIn YouTube Twitch Blog

Software Developer & Designer

Cross‑Platform Engineering • Web • Desktop • Mobile • Retro Console

Bilingual (English/Spanish) · Streaming live coding, gaming, and art on YouTube & Twitch
Dev logs & photography on the blog

I build polished, production‑ready software across web, desktop, mobile, and retro console platforms.
My work blends engineering, UI/UX, and creative direction — from business tools to aviation utilities to pixel‑art games.

I’ve shipped a published game, delivered production client software, built full document suites, and created aviation tools used during real pilot training.
I also develop PS1/PS2/PSP homebrew, design interfaces, and build cross‑platform apps using modern stacks.


GitHub Streak

robertfernandez.dev homepage


🚀 Featured Work

AviationPro (Complete)

Cross‑platform flight‑planning suite with full parity across Web, Desktop (Wails), and Mobile (Capacitor).
Built with: Wails • Capacitor • React • TypeScript • TailwindCSS
CX‑6 computer, METAR/TAF weather, weight & balance, navigation tools, digital logbook.

AviationPro


PaperworksPro (Complete)

A full document automation suite (Invoices, Resumes, Business Cards).
Built with: Wails • Capacitor • React • TypeScript • TailwindCSS
Originally created for a real business; now a polished cross‑platform product.

PaperworksPro


PSP Digital Comics

A faithful PSP Digital Comics–style reader.
Users bring their own CBZ files.
Built with: Wails • Capacitor • React • TypeScript • TailwindCSS
This is the modern, cross‑platform successor to the SFML Comic Reader.

PSP Digital Comics


Hopeless Catch

Published pixel‑art fishing horror game (Lua/Love2D → WebAssembly).
Custom physics, original art pipeline, full gameplay loop.

Hopeless Catch


Console Programming (PS1/PS2/PSP)

Low‑level homebrew development:

  • PS1 MIPS assembly (PSYQ SDK)
  • PSP C/SDL2 tutorials
  • PS2 JavaScript runtime (AthenaEnvJS) with 9 working modules

🛠 Tech Stack

Core Languages

C++ C Rust Go Lua TypeScript JavaScript Python Ruby PHP MIPS Assembly


Cross‑Platform & Full‑Stack

React Wails Capacitor Node.js Express Laravel Rails Hotwire Livewire NW.js


Game & Graphics

SFML OpenGL Love2D Unity Godot Defold


Design & Creative

Photoshop Illustrator Animate Dreamweaver Aseprite UI/UX


Tools

VS Code Visual Studio Git Docker Kiro AI IDE


🔧 Currently Building

  • NeroWails — Cross‑platform IDE (Go + Wails)
  • NeroGPUI — Rust/GPUI IDE using Zed’s rendering engine
  • PSP Digital Comics — Feature expansion + UI polish
  • Art Page Redesign — Magazine‑style layout for robertfernandez.dev/art

🏆 Achievements

  • Published Game — Hopeless Catch (Itch.io, Aug 2025)
  • Production Client Software — Invoice generator used by a real business
  • Aviation Tools — Used during actual pilot training
  • Console Homebrew — PS1/PS2/PSP open‑source tutorials + JS on PS2 hardware
  • Certifications — Adobe Certified Professional (Animate, Dreamweaver, Illustrator, Photoshop), Microsoft Office Specialist (Access, PowerPoint, Excel, Word)
  • Aviation Milestones — First solo (Dec 2024), towered solos (Jul 2025), solo cross‑country (Nov 2025), 120+ hours as of 2026

Pinned Loading

  1. react-portfolio react-portfolio Public

    Personal developer portfolio built with React, TypeScript, and Tailwind CSS. Features AviationPro flight planning suite, developer timeline, art gallery, and streaming page.

    TypeScript

  2. AviationPro AviationPro Public

    A professional pre-flight suite for pilots. Built with Go, Wails, React, and Capacitor. Design-first flight planning, CX-6 computer, and weight & balance in a tactical, frameless UI.

    TypeScript

  3. Hopeless-Catch-Fishing-Horror-Game Hopeless-Catch-Fishing-Horror-Game Public

    A Peaceful Fishing Adventure with a Subtle Secret Unwind by the lake in this cozy pixel art fishing game. Cast your line, catch 9 unique fish species, and discover what lurks in the tranquil waters…

    Lua

  4. PS1-Mips-Programming PS1-Mips-Programming Public

    A collection of PlayStation 1 (PS1) MIPS assembly programming examples, tools, and guides. Includes step-by-step instructions for building and running classic PS1 homebrew demos on Linux. Perfect f…

    Assembly 1

  5. PSP-Programming PSP-Programming Public

    A collection of PlayStation Portable (PSP) homebrew projects and tutorials using C, SDL2, and PSPSDK. Cross-platform code for both PSP and Linux, with step-by-step examples and screenshots.

    C 2

  6. PS2-Programming PS2-Programming Public

    PS2-Programming: A comprehensive collection of examples and technical modules for PlayStation 2 development. Focused on expanding and documenting the capabilities of the AthenaEnvJS runtime, bridgi…

    JavaScript