Description
When a sub-level with a jukebox playing music goes beyond the player's render/simulation distance, the music playing from it will stay playing in the spot where it was unloaded, making it so when catching up to the sub-level the music will no longer be playing from it
Try having a sub-level either thrown/move away from you until you can not longer see its hitbox with F3+B, when moving to it, the music will be stuck where the sub-level was unloaded, while the sub-level continues onwards
Game Log
https://mclo.gs/Lz8Lcbe
Description
When a sub-level with a jukebox playing music goes beyond the player's render/simulation distance, the music playing from it will stay playing in the spot where it was unloaded, making it so when catching up to the sub-level the music will no longer be playing from it
Try having a sub-level either thrown/move away from you until you can not longer see its hitbox with F3+B, when moving to it, the music will be stuck where the sub-level was unloaded, while the sub-level continues onwards
Game Log
https://mclo.gs/Lz8Lcbe