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Update 2024-11-20-theres-a-lot-going-on-with-slang.md
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_posts/2024-11-20-theres-a-lot-going-on-with-slang.md

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@@ -14,7 +14,7 @@ If you’ve been following Slang developments, you’ve probably noticed a lot o
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Probably the most noticeable change around here is the new look and feel of the website, which reflects a big move for the Slang project: we have just finished migrating the Slang open source project to Khronos, the industry consortium dedicated to building an open ecosystem of acceleration standards, formats and open source.
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With Slang now hosted at Khronos, it’s no longer tied to any single company, fostering even broader community and industry collaboration. We’ve opened up Slang’s development and decision-making processes, added new documentation on [community and developer practices](https://shader-slang.com/community/), and launched a [Slang Discord](https://discord.gg/cf2bWwct) for ongoing technical conversations. Slang participation is open to everyone, and it’s now easier than ever to get involved—whether as a Slang contributor, committer, or code owner!
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With Slang now hosted at Khronos, it’s no longer tied to any single company, fostering even broader community and industry collaboration. We’ve opened up Slang’s development and decision-making processes, added new documentation on [community and developer practices](https://shader-slang.com/community/), and launched a [Slang Discord](https://khr.io/slangdiscord) for ongoing technical conversations. Slang participation is open to everyone, and it’s now easier than ever to get involved—whether as a Slang contributor, committer, or code owner!
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But there’s a lot more than just license and governance changes going on—we’ve introduced many new features in the last few months. Here is a detailed look at the recent advancements, all available in the [v2024.14.5 release](https://github.com/shader-slang/slang/releases/tag/v2024.14.5):
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