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625 lines (518 loc) · 18.3 KB
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// Either include the necessary headers or use a single header file
// #include <iostream>
// #include <vector>
// #include <queue>
// #include <algorithm>
// #include <iomanip>
// #include <string>
// #include <map>
// #include <climits>
# include <bits/stdc++.h>
using namespace std;
// Process structure
struct Process
{
string id;
int arrivalTime;
int burstTime;
int priority;
int remainingTime;
int waitingTime;
int turnaroundTime;
int completionTime;
int responseTime;
bool isStarted;
int memoryRequired;
bool memoryAllocated;
Process(string pid, int at, int bt, int pr, int mem)
: id(pid), arrivalTime(at), burstTime(bt), priority(pr),
remainingTime(bt), waitingTime(0), turnaroundTime(0),
completionTime(0), responseTime(-1), isStarted(false),
memoryRequired(mem), memoryAllocated(false) {}
};
// Memory management system
class MemoryManager
{
private:
int totalMemory;
int availableMemory;
map<string, int> allocatedMemory;
public:
MemoryManager(int total) : totalMemory(total), availableMemory(total) {}
bool allocateMemory(const string &processId, int required)
{
if (availableMemory >= required)
{
allocatedMemory[processId] = required;
availableMemory -= required;
return true;
}
return false;
}
void deallocateMemory(const string &processId)
{
if (allocatedMemory.find(processId) != allocatedMemory.end())
{
availableMemory += allocatedMemory[processId];
allocatedMemory.erase(processId);
}
}
int getAvailableMemory() const { return availableMemory; }
void displayMemoryStatus() const
{
cout << "\n=== Memory Status ===\n";
cout << "Total Memory: " << totalMemory << " MB\n";
cout << "Available Memory: " << availableMemory << " MB\n";
cout << "Allocated Memory:\n";
for (const auto &alloc : allocatedMemory)
{
cout << " Process " << alloc.first << ": " << alloc.second << " MB\n";
}
}
};
// Base scheduler class
class Scheduler
{
protected:
vector<Process> processes;
MemoryManager memoryManager;
vector<string> ganttChart;
vector<int> ganttTimes;
public:
Scheduler(int totalMemory) : memoryManager(totalMemory) {}
void addProcess(const Process &p)
{
processes.push_back(p);
}
virtual void schedule() = 0;
void displayResults()
{
cout << "\n=== Process Execution Results ===\n";
cout << setw(8) << "Process" << setw(12) << "Arrival" << setw(10) << "Burst"
<< setw(10) << "Priority" << setw(12) << "Completion" << setw(10) << "Waiting"
<< setw(12) << "Turnaround" << setw(10) << "Response" << setw(10) << "Memory\n";
cout << string(90, '-') << "\n";
float avgWaiting = 0, avgTurnaround = 0, avgResponse = 0;
for (const auto &p : processes)
{
cout << setw(8) << p.id << setw(12) << p.arrivalTime << setw(10) << p.burstTime
<< setw(10) << p.priority << setw(12) << p.completionTime
<< setw(10) << p.waitingTime << setw(12) << p.turnaroundTime
<< setw(10) << p.responseTime << setw(10) << p.memoryRequired << "\n";
avgWaiting += p.waitingTime;
avgTurnaround += p.turnaroundTime;
avgResponse += p.responseTime;
}
int n = processes.size();
cout << string(90, '-') << "\n";
cout << "Average Waiting Time: " << fixed << setprecision(2) << avgWaiting / n << "\n";
cout << "Average Turnaround Time: " << fixed << setprecision(2) << avgTurnaround / n << "\n";
cout << "Average Response Time: " << fixed << setprecision(2) << avgResponse / n << "\n";
}
void displayGanttChart()
{
cout << "\n=== Gantt Chart ===\n";
// Display process names
cout << "|";
for (size_t i = 0; i < ganttChart.size(); i++)
{
cout << setw(4) << ganttChart[i] << setw(4) << "|";
}
cout << "\n";
// Display time line
cout << ganttTimes[0];
for (size_t i = 1; i < ganttTimes.size(); i++)
{
cout << setw(8) << ganttTimes[i];
}
cout << "\n\n";
}
void displayMemoryAllocation()
{
memoryManager.displayMemoryStatus();
}
virtual ~Scheduler() = default;
};
// First Come First Serve (FCFS) Scheduler
class FCFSScheduler : public Scheduler
{
public:
FCFSScheduler(int totalMemory) : Scheduler(totalMemory) {}
void schedule() override
{
cout << "\n=== First Come First Serve (FCFS) Scheduling ===\n";
// Sort by arrival time
sort(processes.begin(), processes.end(),
[](const Process &a, const Process &b)
{
return a.arrivalTime < b.arrivalTime;
});
int currentTime = 0;
queue<Process *> readyQueue;
queue<Process *> waitingQueue; // For memory allocation
for (auto &p : processes)
{
currentTime = max(currentTime, p.arrivalTime);
// Try to allocate memory
if (memoryManager.allocateMemory(p.id, p.memoryRequired))
{
p.memoryAllocated = true;
cout << "Time " << currentTime << ": Process " << p.id << " allocated "
<< p.memoryRequired << " MB memory\n";
p.responseTime = currentTime - p.arrivalTime;
p.completionTime = currentTime + p.burstTime;
p.turnaroundTime = p.completionTime - p.arrivalTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
ganttChart.push_back(p.id);
ganttTimes.push_back(currentTime);
currentTime += p.burstTime;
ganttTimes.push_back(currentTime);
cout << "Time " << currentTime << ": Process " << p.id << " completed\n";
// Deallocate memory
memoryManager.deallocateMemory(p.id);
cout << "Time " << currentTime << ": Process " << p.id << " memory deallocated\n";
}
else
{
cout << "Time " << currentTime << ": Process " << p.id
<< " waiting for memory allocation\n";
p.waitingTime += 1;
currentTime += 1;
}
}
}
};
// Shortest Job First (SJF) Scheduler
class SJFScheduler : public Scheduler
{
public:
SJFScheduler(int totalMemory) : Scheduler(totalMemory) {}
void schedule() override
{
cout << "\n=== Shortest Job First (SJF) Scheduling ===\n";
int currentTime = 0;
vector<bool> completed(processes.size(), false);
int completedCount = 0;
while (completedCount < processes.size())
{
int shortest = -1;
int shortestBurst = INT_MAX;
// Find shortest job that has arrived and can fit in memory
for (int i = 0; i < processes.size(); i++)
{
if (!completed[i] && processes[i].arrivalTime <= currentTime)
{
if (processes[i].burstTime < shortestBurst)
{
if (memoryManager.getAvailableMemory() >= processes[i].memoryRequired)
{
shortest = i;
shortestBurst = processes[i].burstTime;
}
}
}
}
if (shortest == -1)
{
currentTime++;
continue;
}
Process &p = processes[shortest];
// Allocate memory
memoryManager.allocateMemory(p.id, p.memoryRequired);
p.memoryAllocated = true;
cout << "Time " << currentTime << ": Process " << p.id << " started\n";
p.responseTime = currentTime - p.arrivalTime;
ganttChart.push_back(p.id);
ganttTimes.push_back(currentTime);
currentTime += p.burstTime;
p.completionTime = currentTime;
p.turnaroundTime = p.completionTime - p.arrivalTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
ganttTimes.push_back(currentTime);
completed[shortest] = true;
completedCount++;
cout << "Time " << currentTime << ": Process " << p.id << " completed\n";
// Deallocate memory
memoryManager.deallocateMemory(p.id);
}
}
};
// Priority Scheduler
class PriorityScheduler : public Scheduler
{
public:
PriorityScheduler(int totalMemory) : Scheduler(totalMemory) {}
void schedule() override
{
cout << "\n=== Priority Scheduling ===\n";
int currentTime = 0;
vector<bool> completed(processes.size(), false);
int completedCount = 0;
while (completedCount < processes.size())
{
int highestPriority = -1;
int highestPriorityValue = INT_MAX;
// Find highest priority job (lower number = higher priority)
for (int i = 0; i < processes.size(); i++)
{
if (!completed[i] && processes[i].arrivalTime <= currentTime)
{
if (processes[i].priority < highestPriorityValue)
{
if (memoryManager.getAvailableMemory() >= processes[i].memoryRequired)
{
highestPriority = i;
highestPriorityValue = processes[i].priority;
}
}
}
}
if (highestPriority == -1)
{
currentTime++;
continue;
}
Process &p = processes[highestPriority];
// Allocate memory
memoryManager.allocateMemory(p.id, p.memoryRequired);
p.memoryAllocated = true;
cout << "Time " << currentTime << ": Process " << p.id
<< " (Priority: " << p.priority << ") started\n";
p.responseTime = currentTime - p.arrivalTime;
ganttChart.push_back(p.id);
ganttTimes.push_back(currentTime);
currentTime += p.burstTime;
p.completionTime = currentTime;
p.turnaroundTime = p.completionTime - p.arrivalTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
ganttTimes.push_back(currentTime);
completed[highestPriority] = true;
completedCount++;
cout << "Time " << currentTime << ": Process " << p.id << " completed\n";
// Deallocate memory
memoryManager.deallocateMemory(p.id);
}
}
};
// Round Robin Scheduler
class RoundRobinScheduler : public Scheduler
{
private:
int timeQuantum;
public:
RoundRobinScheduler(int totalMemory, int quantum)
: Scheduler(totalMemory), timeQuantum(quantum) {}
void schedule() override
{
cout << "\n=== Round Robin Scheduling (Quantum: " << timeQuantum << ") ===\n";
queue<int> readyQueue;
int currentTime = 0;
vector<bool> inQueue(processes.size(), false);
int completedCount = 0;
// Add processes that arrive at time 0
for (int i = 0; i < processes.size(); i++)
{
if (processes[i].arrivalTime <= currentTime)
{
readyQueue.push(i);
inQueue[i] = true;
}
}
while (completedCount < processes.size())
{
if (readyQueue.empty())
{
currentTime++;
// Add newly arrived processes
for (int i = 0; i < processes.size(); i++)
{
if (!inQueue[i] && processes[i].arrivalTime <= currentTime)
{
readyQueue.push(i);
inQueue[i] = true;
}
}
continue;
}
int currentProcess = readyQueue.front();
readyQueue.pop();
Process &p = processes[currentProcess];
// Allocate memory if not already allocated
if (!p.memoryAllocated)
{
if (memoryManager.allocateMemory(p.id, p.memoryRequired))
{
p.memoryAllocated = true;
cout << "Time " << currentTime << ": Process " << p.id
<< " allocated " << p.memoryRequired << " MB memory\n";
}
else
{
cout << "Time " << currentTime << ": Process " << p.id
<< " waiting for memory\n";
readyQueue.push(currentProcess);
currentTime++;
continue;
}
}
// Set response time if first time running
if (p.responseTime == -1)
{
p.responseTime = currentTime - p.arrivalTime;
}
int executionTime = min(timeQuantum, p.remainingTime);
cout << "Time " << currentTime << ": Process " << p.id
<< " executing for " << executionTime << " units\n";
ganttChart.push_back(p.id);
ganttTimes.push_back(currentTime);
currentTime += executionTime;
p.remainingTime -= executionTime;
ganttTimes.push_back(currentTime);
// Add newly arrived processes
for (int i = 0; i < processes.size(); i++)
{
if (!inQueue[i] && processes[i].arrivalTime <= currentTime &&
processes[i].remainingTime > 0)
{
readyQueue.push(i);
inQueue[i] = true;
}
}
// Check if process completed
if (p.remainingTime == 0)
{
p.completionTime = currentTime;
p.turnaroundTime = p.completionTime - p.arrivalTime;
p.waitingTime = p.turnaroundTime - p.burstTime;
completedCount++;
cout << "Time " << currentTime << ": Process " << p.id << " completed\n";
// Deallocate memory
memoryManager.deallocateMemory(p.id);
inQueue[currentProcess] = false;
}
else
{
// Add back to ready queue
readyQueue.push(currentProcess);
}
}
}
};
// Main application
class ProcessSchedulingSimulator
{
public:
void run()
{
cout << "=== Process Scheduling Algorithms Simulator ===\n\n";
// Sample processes
vector<Process> sampleProcesses = {
Process("A", 0, 4, 2, 100),
Process("B", 1, 3, 1, 200),
Process("C", 2, 1, 4, 150),
Process("D", 3, 5, 3, 300),
Process("E", 4, 2, 1, 100)};
int totalMemory = 1000; // MB
// Test different scheduling algorithms
testSchedulingAlgorithm(sampleProcesses, totalMemory, 1); // FCFS
testSchedulingAlgorithm(sampleProcesses, totalMemory, 2); // SJF
testSchedulingAlgorithm(sampleProcesses, totalMemory, 3); // Priority
testSchedulingAlgorithm(sampleProcesses, totalMemory, 4); // Round Robin
cout << "\n=== Interactive Mode ===\n";
interactiveMode();
}
private:
void testSchedulingAlgorithm(const vector<Process> &processes, int totalMemory, int algorithm)
{
unique_ptr<Scheduler> scheduler;
switch (algorithm)
{
case 1:
scheduler = make_unique<FCFSScheduler>(totalMemory);
break;
case 2:
scheduler = make_unique<SJFScheduler>(totalMemory);
break;
case 3:
scheduler = make_unique<PriorityScheduler>(totalMemory);
break;
case 4:
scheduler = make_unique<RoundRobinScheduler>(totalMemory, 2);
break;
}
// Add processes to scheduler
for (const auto &p : processes)
{
scheduler->addProcess(p);
}
// Run scheduling
scheduler->schedule();
scheduler->displayGanttChart();
scheduler->displayResults();
scheduler->displayMemoryAllocation();
cout << "\n"
<< string(80, '=') << "\n";
}
void interactiveMode()
{
cout << "Enter your own processes to schedule:\n";
int numProcesses;
cout << "Number of processes: ";
cin >> numProcesses;
int totalMemory;
cout << "Total memory (MB): ";
cin >> totalMemory;
vector<Process> userProcesses;
for (int i = 0; i < numProcesses; i++)
{
string id;
int arrival, burst, priority, memory;
cout << "Process " << (i + 1) << ":\n";
cout << " ID: ";
cin >> id;
cout << " Arrival Time: ";
cin >> arrival;
cout << " Burst Time: ";
cin >> burst;
cout << " Priority (1=highest): ";
cin >> priority;
cout << " Memory Required (MB): ";
cin >> memory;
userProcesses.emplace_back(id, arrival, burst, priority, memory);
}
int choice;
cout << "\nChoose scheduling algorithm:\n";
cout << "1. First Come First Serve (FCFS)\n";
cout << "2. Shortest Job First (SJF)\n";
cout << "3. Priority Scheduling\n";
cout << "4. Round Robin\n";
cout << "Choice: ";
cin >> choice;
if (choice == 4)
{
int quantum;
cout << "Enter time quantum: ";
cin >> quantum;
auto scheduler = make_unique<RoundRobinScheduler>(totalMemory, quantum);
for (const auto &p : userProcesses)
{
scheduler->addProcess(p);
}
scheduler->schedule();
scheduler->displayGanttChart();
scheduler->displayResults();
scheduler->displayMemoryAllocation();
}
else
{
testSchedulingAlgorithm(userProcesses, totalMemory, choice);
}
}
};
int main()
{
ProcessSchedulingSimulator simulator;
simulator.run();
return 0;
}