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tex.setPixels binds to unit zero #11

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@mattdesl

This seems to be causing issues with gl-audio-analyser
stackgl/gl-audio-analyser#1

Because the bind() calls in setPixels is not necessarily going to be the same active unit as the user requests with tex.bind(n), it seems like it is causing some issues. I didn't realize this but according to the spec, the two seem tied somehow:

glTexImage2D specifies a two-dimensional or cube-map texture for the current texture unit, specified with glActiveTexture.

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