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Description
Consider the following C++ snippets, respectively from an Unreal Engine C++ repo and a Flax Engine C++ repo (another C++ 3D engine):
// Harrison McGuire
// UE4 Version 4.20.2
// https://github.com/Harrison1/unrealcpp
// https://severallevels.io
// https://harrisonmcguire.com
#pragma once
#include "Camera/CameraShake.h"
#include "MyCameraShake.generated.h"
UCLASS()
class UNREALCPP_API UMyCameraShake: public UCameraShake {
GENERATED_BODY()
public:
// Sets default values for this actor's properties
UMyCameraShake();
};// Copyright © 2022 PrecisionRender. All rights reserved.
#pragma once
#include "Engine/Scripting/Script.h"
#include "Engine/Core/Common.h"
class CharacterController;
API_CLASS() class GAME_API CharacterControllerPro: public Script {
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE(CharacterControllerPro);
public:
API_ENUM()
enum class MovementModes {
Stopped,
Walking,
Running,
Crouching
};
// ...From: https://github.com/Harrison1/unrealcpp/blob/master/CameraShake/MyCameraShake.h and https://github.com/PrecisionRender/CharacterControllerPro/blob/main/CharacterControllerProCPP/CharacterControllerPro.h.
As you can see, the keywords class and public are not highlighted, likely because they follow the macros UCLASS() and API_CLASS(), respectively (newlines make no difference). Oddly, the keywords that follow API_ENUM() seem to be highlighted just fine.
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