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Turn-Based Networking in Unity

Turn-based multiplayer games have a different networking model from fast real-time games. Instead of constantly synchronizing rapid movement and continuous actions, the network mainly needs to keep turn ownership, player actions, and important game state consistent.

Board games, card games, strategy games, and tactical games can all benefit from a clear turn-based networking design.

Table of Contents


What Is Turn-Based Networking?

Turn-based networking is a multiplayer design where players perform actions according to a defined turn order.

A simple four-player game might use:

Player 1
   ↓
Player 2
   ↓
Player 3
   ↓
Player 4
   ↓
Player 1