Turn-based multiplayer games have a different networking model from fast real-time games. Instead of constantly synchronizing rapid movement and continuous actions, the network mainly needs to keep turn ownership, player actions, and important game state consistent.
Board games, card games, strategy games, and tactical games can all benefit from a clear turn-based networking design.
- What Is Turn-Based Networking?
- Basic Turn Flow
- Turn Ownership
- Turn Validation
- Turn State Machine
- Processing a Player Action
- Changing the Turn
- Turn Timers
- Handling Invalid Actions
- Disconnected Players
- Late Joining
- Simultaneous Actions
- Example Turn Manager
- Testing Turn-Based Networking
- Related Documentation
Turn-based networking is a multiplayer design where players perform actions according to a defined turn order.
A simple four-player game might use:
Player 1
↓
Player 2
↓
Player 3
↓
Player 4
↓
Player 1