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Dependencies inside Resources in forked modules #45

@Windsdon

Description

@Windsdon

Hello!

I'm starting a new project with TypeScript and currently experimenting with Comedy as a solution for scaling the application.

I ran into an issue with the way Resources are serialized and sent to the forked process which is causing a lot of headaches and seems like a big limitation (if I'm understanding this correctly).

The original Resource definition is as follows:

import { ActorSystem, ResourceDefinition } from 'comedy';
import { getResource } from '../helpers/test';
import { ComedyResource } from '../decorators/ComedyResource';

@ComedyResource('TestResource')
export default class TestResource implements ResourceDefinition<string> {
	destroy(): Promise<void> | void {
		// nothing to do here
		return undefined;
	}

	getResource(): string {
		// return from an imported function as a test
		return getResource();
	}

	initialize(system: ActorSystem): Promise<void> | void {
		// nothing to do here
		return undefined;
	}
}

But what is sent to the child process (in the create-actor message) is:

class TestResource {
    destroy() {
        // nothing to do here
        return undefined;
    }
    getResource() {
        // return from an imported function as a test
        return test_1.getResource();
    }
    initialize(system) {
        // nothing to do here
        return undefined;
    }
}; TestResource;

As you can see, the imports are all missing and there is no way this can work.

@Zephyrrus noticed that you can use require() inside the definition and to import things, but they are imported from the wrong working directory and therefore don't resolve properly.

As a workaround I considered creating dummy "shells" that would dynamically load the correct file (from disk) with require(), but that sounds very cumbersome to maintain.

Is there any solution to this? Am I missing something?

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