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Copy pathtreebuilding.cpp
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354 lines (312 loc) · 15.4 KB
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#include "MDL.h"
#include "frame.h"
#include <algorithm>
/**
Functions:
Append() // Helper
AppendAabb() // Helper
GetNodeTreePrefix() // Helper
BuildGeometryNode() // Helper
BuildAnimationTree() // frame.h
BuildGeometryTree() // frame.h
BuildTree() // frame.h (MDL)
BuildTree() // frame.h (BWM)
*/
HTREEITEM Append(const std::string & sString, LPARAM lParam = 0, HTREEITEM hParentNew = nullptr, HTREEITEM hAfterNew = nullptr, UINT Flags = 0){
static HTREEITEM hPrev;
if(sString.empty()) return hPrev;
static HTREEITEM hParent;
HTREEITEM hAfter;
//Determine hParent
if(hParentNew == NULL) {}
else hParent = hParentNew;
//Determine hAfter
if(hAfterNew == NULL) hAfter = hPrev;
else hAfter = hAfterNew;
//Add item
TVINSERTSTRUCT tvis{};
TVITEMEX * item = &tvis.itemex;
item->mask = TVIF_TEXT | TVIF_PARAM;
item->pszText = (char*) sString.c_str();
item->cchTextMax = sString.size();
item->lParam = lParam;
if(Flags != 0){
item->mask = TVIF_TEXT | TVIF_STATE | TVIF_PARAM;
item->state = Flags;
}
tvis.hParent = hParent;
tvis.hInsertAfter = hAfter;
hPrev = TreeView_InsertItem(hTree, &tvis);
return hPrev;
}
void AppendAabb(Aabb * AABB, HTREEITEM TopLevel, int & nCount){
HTREEITEM htiAabb = Append("aabb "+std::to_string(nCount), (LPARAM) AABB, TopLevel);
nCount++;
if(AABB->Child1.size() > 0) AppendAabb(&(AABB->Child1.front()), htiAabb, nCount);
if(AABB->Child2.size() > 0) AppendAabb(&(AABB->Child2.front()), htiAabb, nCount);
}
std::string GetNodeTreePrefix(unsigned short nType){
if( nType == (NODE_HEADER | NODE_MESH | NODE_SABER)) return "(saber) ";
else if(nType == (NODE_HEADER | NODE_MESH | NODE_AABB)) return "(aabb) ";
else if(nType == (NODE_HEADER | NODE_MESH | NODE_DANGLY)) return "(dangly) ";
else if(nType == (NODE_HEADER | NODE_MESH | NODE_SKIN)) return "(skin) ";
else if(nType == (NODE_HEADER | NODE_MESH)) return "(mesh) ";
else if(nType == (NODE_HEADER | NODE_REFERENCE)) return "(reference) ";
else if(nType == (NODE_HEADER | NODE_EMITTER)) return "(emitter) ";
else if(nType == (NODE_HEADER | NODE_LIGHT)) return "(light) ";
else if(nType == NODE_HEADER) return "(basic) ";
else return "(unknown) ";
}
namespace {
Node * FindTreeRootNode(std::vector<Node> & nodes){
Node * pRoot = nullptr;
for(Node & node : nodes){
if(node.Head.nType == 0 || !node.Head.nNameIndex.Valid()) continue;
if(!node.Head.nParentIndex.Valid()){
if(pRoot != nullptr) return nullptr;
pRoot = &node;
}
}
return pRoot;
}
}
void BuildAnimationNode(Node & node, HTREEITEM Prev, std::vector<unsigned> & offsets, MDL & Mdl, int nAnim){
if(!Mdl.GetFileData()) return;
FileHeader & Data = *Mdl.GetFileData();
Animation & anim = Data.MH.Animations.at(nAnim);
/// If we're doing the hierarchy, we're just gonna add the children to this node and go recursive on this function and then return
if(bModelHierarchy){
offsets.push_back(node.nOffset);
for(Node & curnode : anim.ArrayOfNodes){
if(curnode.Head.nParentIndex == node.Head.nNameIndex){
int nNodeIndex = Mdl.GetNodeIndexByNameIndex(curnode.Head.nNameIndex);
HTREEITEM Child = Append(GetNodeTreePrefix(nNodeIndex == -1 ? static_cast<unsigned short>(0) : static_cast<unsigned short>(Data.MH.ArrayOfNodes.at(nNodeIndex).Head.nType)) + Mdl.GetNodeName(curnode), (LPARAM) &curnode, Prev);
/// In case we are looping, stop the loop
if(std::find(offsets.begin(), offsets.end(), curnode.nOffset) == offsets.end()){
//std::cout << Data.MH.Animations.at(nAnim).sName.c_str() << " > " << Mdl.GetNodeName(curnode) << " is OK!" << std::endl;
BuildAnimationNode(curnode, Child, offsets, Mdl, nAnim);
}
//else std::cout << Data.MH.Animations.at(nAnim).sName.c_str() << " > " << Mdl.GetNodeName(curnode) << " is not OK!" << std::endl;
}
}
return;
}
if(node.Head.nNameIndex != 0){
int nNodeIndex = Mdl.GetNodeIndexByNameIndex(node.Head.nNameIndex);
HTREEITEM Controllers = Append("Controllers", (LPARAM) &node, Prev);
for(Controller & ctrl : node.Head.Controllers){
if(nNodeIndex == -1) throw mdlexception("tree building error: we have controller data on an anim node that does not have a geo counterpart.");
Append(ReturnControllerName(ctrl.nControllerType, Data.MH.ArrayOfNodes.at(nNodeIndex).Head.nType) + (ctrl.nColumnCount > 15 ? "bezierkey" : "key"), (LPARAM) &ctrl, Controllers);
}
if(node.Head.nParentIndex.Valid()){
int nNodeIndex2 = Mdl.GetNodeIndexByNameIndex(node.Head.nParentIndex, nAnim);
if(nNodeIndex2 == -1) throw mdlexception("tree building error: dealing with a name index that does not have a node in animation.");
Node & parent = Data.MH.Animations.at(nAnim).ArrayOfNodes.at(nNodeIndex2);
Append("Parent: " + Mdl.GetNodeName(parent), (LPARAM) &parent, Prev);
}
}
HTREEITEM Children = Append("Children", (LPARAM) &node, Prev);
for(Node & child : anim.ArrayOfNodes){
if(child.Head.nParentIndex == node.Head.nNameIndex){
int nNodeIndex = Mdl.GetNodeIndexByNameIndex(child.Head.nNameIndex);
Append(GetNodeTreePrefix(nNodeIndex == -1 ? 0 : static_cast<unsigned short>(Data.MH.ArrayOfNodes.at(nNodeIndex).Head.nType)) + Mdl.GetNodeName(child), (LPARAM) &child, Children);
}
}
}
void BuildAnimationTree(HTREEITEM Animations, MDL & Mdl){
if(!Mdl.GetFileData()) return;
FileHeader & Data = *Mdl.GetFileData();
/// Delete any leftover children, which means we can use this function to reconstruct this part of the tree
TreeView_DeleteAllChildren(hTree, Animations);
try{
for(int an = 0; an < static_cast<int>(Data.MH.Animations.size()); an++){
Animation & anim = Data.MH.Animations.at(an);
HTREEITEM Anim = Append(anim.sName, (LPARAM) &anim, Animations);
std::vector<unsigned> offsets;
offsets.reserve(anim.ArrayOfNodes.size());
if(bModelHierarchy){
Node * pRoot = FindTreeRootNode(anim.ArrayOfNodes);
if(pRoot == nullptr) throw mdlexception("tree building error: animation has zero or multiple root nodes.");
int nNodeIndex = Mdl.GetNodeIndexByNameIndex(pRoot->Head.nNameIndex);
HTREEITEM CurrentNode = Append(GetNodeTreePrefix(nNodeIndex == -1 ? 0 : static_cast<unsigned short>(Data.MH.ArrayOfNodes.at(nNodeIndex).Head.nType)) + Mdl.GetNodeName(*pRoot), (LPARAM) pRoot, Anim);
BuildAnimationNode(*pRoot, CurrentNode, offsets, Mdl, an);
}
else for(Node & node : anim.ArrayOfNodes){
int nNodeIndex = Mdl.GetNodeIndexByNameIndex(node.Head.nNameIndex);
HTREEITEM CurrentNode = Append(GetNodeTreePrefix(nNodeIndex == -1 ? 0 : static_cast<unsigned short>(Data.MH.ArrayOfNodes.at(nNodeIndex).Head.nType)) + Mdl.GetNodeName(node), (LPARAM) &node, Anim);
BuildAnimationNode(node, CurrentNode, offsets, Mdl, an);
}
/// Increment progress bar here
}
}
catch(std::exception & e){
Error("An exception occurred in BuildAnimationTree(): " + std::string(e.what()));
}
catch(...){
Error("An exception occurred in BuildAnimationTree()!");
}
}
void BuildGeometryNode(Node & node, HTREEITEM Prev, std::vector<unsigned> & offsets, MDL & Mdl){
if(!Mdl.GetFileData()) return;
FileHeader & Data = *Mdl.GetFileData();
std::vector<Name> & Names = Data.MH.Names;
/// Increment progress bar here
/// If we're doing the hierarchy, we're just gonna add the children to this node and go recursive on this function and then return
if(bModelHierarchy){
offsets.push_back(node.nOffset);
for(Node & curnode : Data.MH.ArrayOfNodes){
if(curnode.Head.nParentIndex == node.Head.nNameIndex){
HTREEITEM Child = Append(GetNodeTreePrefix(curnode.Head.nType) + Mdl.GetNodeName(curnode), (LPARAM) &curnode, Prev);
/// In case we are looping, stop the loop
if(std::find(offsets.begin(), offsets.end(), curnode.nOffset) == offsets.end())
BuildGeometryNode(curnode, Child, offsets, Mdl);
}
}
return;
}
if(node.Head.nType & NODE_LIGHT){
HTREEITEM Light = Append("Light", (LPARAM) &node, Prev);
//HTREEITEM LensFlares = Append("Lens Flares", (LPARAM) &node, Light);
int nMaxSize = std::max(node.Light.FlareSizes.size(),
std::max(node.Light.FlarePositions.size(),
std::max(node.Light.FlareColorShifts.size(),
node.Light.FlareTextureNames.size())));
for(int n = 0; n < nMaxSize; n++)
Append("Lens Flare " + std::to_string(n), (LPARAM) &node, Light);
}
if(node.Head.nType & NODE_EMITTER){
Append("Emitter", (LPARAM) &node, Prev);
}
if(node.Head.nType & NODE_REFERENCE){
Append("Reference", (LPARAM) &node, Prev);
}
if(node.Head.nType & NODE_MESH){
HTREEITEM Mesh = Append("Mesh", (LPARAM) &node, Prev);
HTREEITEM Vertices = Append("Vertices", (LPARAM) &node, Mesh);
if(node.Mesh.Vertices.size() > 0){
for(int n = 0; n < static_cast<int>(node.Mesh.Vertices.size()); n++)
Append("Vertex " + std::to_string(n), (LPARAM) &(node.Mesh.Vertices[n]), Vertices);
}
HTREEITEM Faces = Append("Faces", (LPARAM) &node, Mesh);
if(node.Mesh.Faces.size() > 0){
for(int n = 0; n < static_cast<int>(node.Mesh.Faces.size()); n++){
Append("Face " + std::to_string(n), (LPARAM) &(node.Mesh.Faces[n]), Faces);
}
}
}
if(node.Head.nType & NODE_SKIN){
HTREEITEM Skin = Append("Skin", (LPARAM) &node, Prev);
//HTREEITEM Bones = Append("Bones", (LPARAM) &node, Skin);
if(node.Skin.Bones.size() > 0){
for(int n = 0; n < static_cast<int>(node.Skin.Bones.size()); n++){
std::string sBone = "Bone: " + Names.at(node.Skin.Bones.at(n).nNameIndex).sName;
Append(sBone, (LPARAM) &(node.Skin.Bones.at(n)), Skin);
}
}
}
if(node.Head.nType & NODE_DANGLY){
HTREEITEM Danglymesh = Append("Danglymesh", (LPARAM) &node, Prev);
for(int i = 0; i < static_cast<int>(node.Dangly.Constraints.size()); i++)
Append("Dangly Vertex " + std::to_string(i), (LPARAM) &(node), Danglymesh);
}
if(node.Head.nType & NODE_AABB){
HTREEITEM Walkmesh = Append("Aabb", (LPARAM) &node, Prev);
int nCounter = 0;
if(node.Walkmesh.nOffsetToAabb.Valid() && node.Walkmesh.nOffsetToAabb > 0) AppendAabb(&(node.Walkmesh.RootAabb), Walkmesh, nCounter);
}
if(node.Head.nType & NODE_SABER){
HTREEITEM Saber = Append("Lightsaber", (LPARAM) &node, Prev);
if(node.Saber.SaberData.size() > 0){
for(int i = 0; i < static_cast<int>(node.Saber.SaberData.size()); i++){
Append("Lightsaber Vertex " + std::to_string(i), (LPARAM) &(node.Saber.SaberData[i]), Saber);
}
}
}
if(node.Head.nNameIndex != 0){
HTREEITEM Controllers = Append("Controllers", (LPARAM) &node, Prev);
for(Controller & ctrl : node.Head.Controllers){
Append(ReturnControllerName(ctrl.nControllerType, node.Head.nType), (LPARAM) &ctrl, Controllers);
}
if(node.Head.nParentIndex.Valid()){
int nNodeIndex = Mdl.GetNodeIndexByNameIndex(node.Head.nParentIndex);
if(nNodeIndex == -1) throw mdlexception("tree building error: dealing with a name index that does not have a node in geometry.");
Node & parent = Data.MH.ArrayOfNodes.at(nNodeIndex);
Append("Parent: " + Mdl.GetNodeName(parent), (LPARAM) &parent, Prev);
}
}
HTREEITEM Children = Append("Children", (LPARAM) &node, Prev);
for(Node & curnode : Data.MH.ArrayOfNodes){
if(curnode.Head.nParentIndex == node.Head.nNameIndex){
Append(GetNodeTreePrefix(curnode.Head.nType) + Mdl.GetNodeName(curnode), (LPARAM) &curnode, Children);
}
}
}
void BuildGeometryTree(HTREEITEM Nodes, MDL & Mdl){
if(!Mdl.GetFileData()) return;
FileHeader & Data = *Mdl.GetFileData();
/// Delete any leftover children, which means we can use this function to reconstruct this part of the tree
TreeView_DeleteAllChildren(hTree, Nodes);
try{
std::vector<unsigned> offsets;
offsets.reserve(Data.MH.nNodeCount);
if(bModelHierarchy){
Node * pRoot = FindTreeRootNode(Data.MH.ArrayOfNodes);
if(pRoot == nullptr) throw mdlexception("tree building error: geometry has zero or multiple root nodes.");
HTREEITEM CurrentNode = Append(GetNodeTreePrefix(pRoot->Head.nType) + Mdl.GetNodeName(*pRoot), (LPARAM) pRoot, Nodes);
BuildGeometryNode(*pRoot, CurrentNode, offsets, Mdl);
}
else for(Node & node : Data.MH.ArrayOfNodes){
HTREEITEM CurrentNode = Append(GetNodeTreePrefix(node.Head.nType) + Mdl.GetNodeName(node), (LPARAM) &node, Nodes);
BuildGeometryNode(node, CurrentNode, offsets, Mdl);
}
}
catch(std::exception & e){
Error("An exception occurred in BuildGeometryTree(): " + std::string(e.what()));
}
catch(...){
Error("An exception occurred in BuildGeometryTree()!");
}
}
void BuildTree(MDL & Mdl){
if(!Mdl.GetFileData()){
std::cout << "No data. Do not build tree.\n";
return;
}
FileHeader & Data = *Mdl.GetFileData();
HTREEITEM Root = Append(to_ansi(Mdl.GetFilename()), 0, TVI_ROOT);
Append("Header", (LPARAM) &(Data.MH), Root);
HTREEITEM Animations = Append("Animations", 0, Root);
BuildAnimationTree(Animations, Mdl);
HTREEITEM Nodes = Append("Geometry", 0, Root);
BuildGeometryTree(Nodes, Mdl);
TreeView_Expand(hTree, Root, TVE_EXPAND);
std::cout << "Model tree building done!\n";
}
void BuildTree(BWM & Bwm){
if(!Bwm.GetData()) return;
BWMHeader & Walkmesh = *Bwm.GetData();
HTREEITEM Root = Append(to_ansi(Bwm.GetFilename()), 0, TVI_ROOT);
Append("Header", (LPARAM) &Walkmesh, Root);
HTREEITEM Verts = Append("Vertices", 0, Root);
for(int n = 0; n < static_cast<int>(Walkmesh.verts.size()); n++){
Append("Vertex " + std::to_string(n), (LPARAM) &Walkmesh.verts[n], Verts);
}
HTREEITEM Faces = Append("Faces", 0, Root);
for(int n = 0; n < static_cast<int>(Walkmesh.faces.size()); n++){
Append("Face " + std::to_string(n), (LPARAM) &Walkmesh.faces[n], Faces);
}
HTREEITEM Aabb = Append("Aabb", 0, Root);
for(int n = 0; n < static_cast<int>(Walkmesh.aabb.size()); n++){
Append("aabb " + std::to_string(n), (LPARAM) &Walkmesh.aabb[n], Aabb);
}
HTREEITEM Array2 = Append("Edges", 0, Root);
for(int n = 0; n < static_cast<int>(Walkmesh.edges.size()); n++){
Append("Edge " + std::to_string(n), (LPARAM) &Walkmesh.edges[n], Array2);
}
HTREEITEM Array3 = Append("Perimeters", 0, Root);
for(int n = 0; n < static_cast<int>(Walkmesh.perimeters.size()); n++){
Append("Perimeter " + std::to_string(n), (LPARAM) &Walkmesh.perimeters[n], Array3);
}
InvalidateRect(hTree, nullptr, true);
std::cout << "Walkmesh tree building done!\n";
}