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wall.cpp
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163 lines (153 loc) · 6.08 KB
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#include "wall.h"
Wall::Wall()
{
wallImg = newimage();
getimage(wallImg, "./cpp-snake-ege/assets/wall.jpg");
// getimage(wallImg, "./assets/wall.jpg"); // exe file
}
void Wall::initWallDraw()
{
if (wallType[0] == 1)
{
}
else if (wallType[1] == 1)
{
for (int i = 2 * GRID_SIZE; i < WINDOW_HEIGHT - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH - 3 * GRID_SIZE, i});
}
for (int i = 2 * GRID_SIZE; i < WINDOW_WIDTH/2 - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT - 3 * GRID_SIZE});
}
for (int i = WINDOW_WIDTH/2 + GRID_SIZE; i < WINDOW_WIDTH - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT - 3 * GRID_SIZE});
}
}
else if (wallType[2] == 1)
{
for (int i = 3 * GRID_SIZE; i < WINDOW_HEIGHT - 3 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 - 6 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 - 2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 + 2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 + 6 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH - 3 * GRID_SIZE, i});
}
}
else if (wallType[3] == 1)
{
for (int i = 2 * GRID_SIZE; i < WINDOW_HEIGHT/2 - GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH - 3 * GRID_SIZE, i});
}
for (int i = WINDOW_HEIGHT/2 + GRID_SIZE; i < WINDOW_HEIGHT - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH - 3 * GRID_SIZE, i});
}
for (int i = 2 * GRID_SIZE; i < WINDOW_WIDTH - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT - 3 * GRID_SIZE});
}
for (int i = 3 * GRID_SIZE; i < WINDOW_HEIGHT/2 - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({WINDOW_WIDTH/2 - 3 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH/2 + 2 * GRID_SIZE, i});
}
for (int i = WINDOW_HEIGHT/2 + 3 * GRID_SIZE; i < WINDOW_HEIGHT - 3 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({WINDOW_WIDTH/2 - 3 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH/2 + 2 * GRID_SIZE, i});
}
for (int i = 3 * GRID_SIZE; i < WINDOW_WIDTH/2 - 6 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, WINDOW_HEIGHT/2 - 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT/2 + GRID_SIZE});
}
for (int i = WINDOW_WIDTH/2 + 6 * GRID_SIZE; i < WINDOW_WIDTH - 3 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, WINDOW_HEIGHT/2 - 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT/2 + GRID_SIZE});
}
}
else if (wallType[4] == 1)
{
for (int i = 2 * GRID_SIZE; i < WINDOW_WIDTH / 2 - 3 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT / 2});
wall_position.push_back({i, WINDOW_HEIGHT - 3 * GRID_SIZE});
}
for (int i = WINDOW_WIDTH / 2 + 3 * GRID_SIZE; i < WINDOW_WIDTH - 2 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({i, 2 * GRID_SIZE});
wall_position.push_back({i, WINDOW_HEIGHT / 2});
wall_position.push_back({i, WINDOW_HEIGHT - 3 * GRID_SIZE});
}
for (int i = 3 * GRID_SIZE; i < WINDOW_HEIGHT / 2 - 3 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 - 2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 + GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH - 3 * GRID_SIZE, i});
}
for (int i = WINDOW_HEIGHT / 2 + 4 * GRID_SIZE; i < WINDOW_HEIGHT - 3 * GRID_SIZE; i += GRID_SIZE)
{
wall_position.push_back({2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 - 2 * GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH / 2 + GRID_SIZE, i});
wall_position.push_back({WINDOW_WIDTH - 3 * GRID_SIZE, i});
}
}
}
void Wall::draw()
{
for (auto &p : wall_position)
{
putimage(p.x, p.y, wallImg);
}
}
void Wall::generateRandomly(Point& food, vector<Point>& shit_position, Snake& snake, SecondSnake& secondSnake)
{
int x = rand() % ((WINDOW_WIDTH - 2 * GRID_SIZE) / GRID_SIZE) * GRID_SIZE + GRID_SIZE;
int y = rand() % ((WINDOW_HEIGHT - 2 * GRID_SIZE) / GRID_SIZE) * GRID_SIZE + GRID_SIZE;
if (x == food.x && y == food.y)
{
generateRandomly(food, shit_position, snake, secondSnake);
return;
}
for (auto &p : shit_position)
{
if (x == p.x && y == p.y)
{
generateRandomly(food, shit_position, snake, secondSnake);
return;
}
}
for (auto &p : snake.getBody())
{
if (x == p.x && y == p.y)
{
generateRandomly(food, shit_position, snake, secondSnake);
return;
}
}
for (auto &p : secondSnake.getBody())
{
if (x == p.x && y == p.y)
{
generateRandomly(food, shit_position, snake, secondSnake);
return;
}
}
Point p = {x, y};
wall_position.push_back(p);
}