Hi, thanks for your excellent work! Could you please provide a script for reading the depth maps? Also, how can the depth maps be transformed into the same metric space as the camera poses?
In addition, I noticed that the depth maps seem to have been quantized to uint8. Compared with uint16 or float32, this appears to result in significantly lower depth precision. Could you please explain the reason for using uint8 quantization? Is there any unquantized or higher-precision depth data available?
Hi, thanks for your excellent work! Could you please provide a script for reading the depth maps? Also, how can the depth maps be transformed into the same metric space as the camera poses?
In addition, I noticed that the depth maps seem to have been quantized to uint8. Compared with uint16 or float32, this appears to result in significantly lower depth precision. Could you please explain the reason for using uint8 quantization? Is there any unquantized or higher-precision depth data available?