Jen-Hao Cheng1,2 · Yipeng Wang2,† · Hao Zhang2 · Gengshan Yang2 · Jenq-Neng Hwang1
1 University of Washington 2 World Labs
† Project lead
Flex4DHuman turns monocular or sparse multi-view videos of dynamic subjects into synchronized dense multi-view videos using only relative camera-pose conditioning — no geometry priors — enabling direct reconstruction of 4D Gaussian splats.
Given one or more reference-view videos, their camera poses, and a set of target camera poses, Flex4DHuman synthesizes consistent novel-view videos across the target views through camera-pose-conditioned video diffusion. The generated synchronized multi-view videos can then be lifted into 4D Gaussian splats, enabling applications in AR/VR, gaming, simulation, and video re-shooting.
- Flexible input — works from a monocular or multi-reference views.
- Pose-only conditioning — relies solely on relative camera poses; no SMPL/geometry priors required.
- Synchronized dense multi-view output — temporally and cross-view consistent novel views.
- Direct 4D reconstruction — generated views can be lifted into 4D Gaussian splats.
- 2026-06-11 — Project page released. Code release is in preparation — stay tuned.
We release the Multi-view Caption dataset used in this project on Hugging Face:
See andaba/multi-view_caption
for contents and licensing.
If you find our work useful, please consider citing:
@article{cheng2026flex4dhuman,
title={Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction},
author={Cheng, Jen-Hao and Wang, Yipeng and Zhang, Hao and Yang, Gengshan and Hwang, Jenq-Neng},
journal={arXiv preprint arXiv:2606.13655},
year={2026}
}I thank Claude Code (Opus) for tireless coding and ideation throughout this project.
