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Render only the latest pending tracking frame per scene - #45
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Why
WebSocket data currently mutates Three.js objects immediately for every received tracking frame, even when several network frames arrive between display refreshes. Those intermediate state frames can never be presented and only add CPU/GC work.
Changes
Result
Application-side buffering is bounded to one pending frame per scene, and visual state naturally follows the freshest available tracking frame without building a FIFO backlog.
Scope
This intentionally stays in the ThreeJS example/viewer rather than changing the transport-independent JS SDK. Setup/control messages remain immediate. No protocol, polling or compression behavior is changed.