-
Notifications
You must be signed in to change notification settings - Fork 0
Creating a entity model
This guide assumes you've already created and setup an Avoid project.
§ Making a entity model with the Avoid Framework
-
Create a java class;
You can pick any location within your project source code directory. -
Paste the following code:
package com.example.avoidtmpl; import pl.olafcio.avoid.net._3d.model.ModelPart; import pl.olafcio.avoid.net.entity_renderer.EntityModel; public class HerobrineEntityModel extends EntityModel<HerobrineEntityState> { public HerobrineEntityModel(ModelPart modelPart) { super(modelPart); } }
Of course you need to replace the class name and package.
-
Add animations;
You can optionally override thesetupAnim(S state)method to add animations onto the model.
©️ Copyright 2026 Olafcio (on behalf of the AvoidLib org)
📝 Licensed with CC BY-NC (Attribution-NonCommercial)
Avoid Framework
🏚️ 1. Home
📽️ 2. Creating your mod
🌄 3. Adding assets to your mod
🧊 4. Creating a block
💧 5. Creating a fluid
✏️ 6. Creating an item
🎯 7. Creating an entity selector
🤖 8. Creating a command
⌨️ 9. Creating a keybind
🐺 10. Creating an entity
🌫️ 11. Creating a fog
🔩 12. Creating an item component
🔮 13. Creating an effect