Update veil and fix incompatability with Iris#17
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Changes
Veil 4.0.1 introduced compatibility mixin (
foundry.veil.forge.mixin.compat.iris.ShaderWrapperMixin)which redirects every draw made with a Veil shader into an Iris's internal
offscreen framebuffer.
Any Mapwright GUI draw that uses a Veil shader was getting silently
rendered into a buffer that's never displayed.
Fix
Rendering.inGuiShaderDraw, set for the duration ofMapScreen#render(covers everything drawn in the menu).VeilIrisCompatFixmixin which re-binds main render targetright after Veil's redirect, but only while the flag is set - so
genuine in-world Veil+Iris rendering is untouched.