Intercept BentoBox player reset events to protect non-BentoBox world inventories#49
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tastybento merged 2 commits intoMay 23, 2026
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…ntoBox world When BentoBox fires PlayerResetInventoryEvent, PlayerResetEnderChestEvent, PlayerResetExpEvent, PlayerResetHealthEvent, or PlayerResetHungerEvent while the player is in a non-BentoBox world, InvSwitcher now: - Cancels the event (to protect the player's current world inventory) - Clears/resets the stored data for the BentoBox world instead Also updates: - BentoBox dependency to 3.17.0-SNAPSHOT (which includes the new event classes) - MockBukkit dependency from JitPack to Maven Central (org.mockbukkit 4.110.0) - New tests in PlayerListenerTest and StoreTest covering the new behavior Agent-Logs-Url: https://github.com/BentoBoxWorld/InvSwitcher/sessions/5189c153-b6ad-472a-b4a2-ccc1ae6c6b30 Co-authored-by: tastybento <4407265+tastybento@users.noreply.github.com>
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[WIP] Fix inventory clearing in non-BentoBox world during operations
Intercept BentoBox player reset events to protect non-BentoBox world inventories
May 23, 2026
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When BentoBox clears a player's inventory/stats (on island kick, reset, etc.) while the player is in a non-BentoBox world, it operates on the player's live inventory — wiping their non-BentoBox world items instead of the stored BentoBox world data.
Approach
Requires BentoBox 3.17.0-SNAPSHOT which fires cancelable events before each clear operation in
PlayersManager#cleanLeavingPlayer:PlayerResetInventoryEvent,PlayerResetEnderChestEvent,PlayerResetExpEvent,PlayerResetHealthEvent,PlayerResetHungerEventPlayerListener— new event handlersListens for all five events. If the player is not currently in the event's world, cancels the event and delegates to InvSwitcher to clear the stored data for that BentoBox world instead. If the player is in the event world, does nothing — BentoBox clears directly and InvSwitcher saves the cleared state on world exit.
Store— new clear methodsEach method computes the correct storage key (world-level or island-specific, without relying on player's current location via
getStorageKeyForEvent) and updates the stored data:clearStoredInventoryForWorldclearStoredEnderChestForWorldclearStoredExpForWorldclearStoredHealthForWorldclearStoredFoodForWorldgetStorageKeyForEventmirrors the island-key logic ofgetStorageKeybut derives the key from world + island ownership rather than player location, since the player is in a different world at event time.Dependency updates
2.7.1-SNAPSHOT→3.17.0-SNAPSHOTcom.github.MockBukkit) to Maven Central (org.mockbukkit.mockbukkit:mockbukkit-v1.21:4.110.0) to fix test dependency resolutionWarning
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