A structured, architecture-focused C# library built to master Object-Oriented Programming from a game development perspective.
This repository focuses on scalable system design, clean architecture, and pattern-oriented development — not just syntax practice.
- Build deep OOP mastery in C#
- Design reusable game systems
- Practice SOLID principles in real-world scenarios
- Develop architecture that scales beyond small demos
The goal is to think like a game engine designer, not just a gameplay scripter.
- Encapsulation
- Abstraction
- Inheritance
- Polymorphism
- Single Responsibility Principle
- Open/Closed Principle
- Liskov Substitution Principle
- Interface Segregation Principle
- Dependency Inversion Principle
- Strategy Pattern (Weapon systems, behaviors)
- State Pattern (Player & AI states)
- Observer Pattern (Event-driven systems)
- Factory Pattern (Entity creation)
- Command Pattern (Input handling systems)
CSharp-OOPs-Library-for-GameDev/ │ ├── Core/ │ ├── Interfaces/ │ ├── BaseClasses/ │ └── Utilities/ │ ├── Patterns/ │ ├── Strategy/ │ ├── State/ │ ├── Observer/ │ └── Factory/ │ ├── GameSimulation/ │ ├── Player/ │ ├── Enemies/ │ ├── Weapons/ │ └── Systems/ │ └── README.md
This structure reflects modular game architecture principles.
Systems over shortcuts.
Architecture over hacks.
Clean extensibility over temporary fixes.
- Low coupling
- High cohesion
- Extensibility in mind
- Clear separation of concerns
No API keys, secrets, or sensitive data are stored in this repository. Configuration is handled using environment variables where required.
- Reusable mini game architecture framework
- Reference library for clean C# system design
- Foundation for Unity and engine-agnostic development
Master BOT
Game-Architecture Focused C# Developer
Building scalable systems from first principles.
🛠 Actively evolving
🔄 Continuous refactoring
📚 Architecture-focused improvements ongoing