gaming: bunch for reformats trying to fix syntax issues#490
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loathingKernel wants to merge 3 commits into
Open
gaming: bunch for reformats trying to fix syntax issues#490loathingKernel wants to merge 3 commits into
loathingKernel wants to merge 3 commits into
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Pull request overview
This PR reformats gaming.mdx to address MDX syntax/rendering issues in the Gaming configuration documentation (notably around <Tabs>, <Steps>, and placeholder text that previously used angle brackets).
Changes:
- Reformats multiple
<Tabs>/<TabItem>/<Steps>blocks (indentation, spacing, and code fence placement). - Replaces angle-bracket placeholders (e.g.,
<env variables>) with bracketed placeholders to avoid MDX/HTML parsing issues. - Normalizes several links and code-fence language tags.
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| - Tools | ||
| - Gamescope, GOverlay, MangoHud | ||
| - Launchers | ||
| - Steam, Heroic Games Launcher, Lutris |
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| - **Wine version** = `proton-cachyos` | ||
| - **Use System winetricks** = *Disabled* | ||
| - **Graphics** | ||
| - **Enable DXVK** = `Enabled` | ||
| - Note: User-defined versions of **DXVK**, **VKD3D**, and **DXVK-NVAPI** are not applied when using `umu-launcher`. | ||
| 3. Navigate to the **System Options** tab. | ||
| - **Enable DXVK** = `Enabled` | ||
| - Note: User-defined versions of **DXVK**, **VKD3D**, and **DXVK-NVAPI** are not applied when using `umu-launcher`. |
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| - **Wine version** = `proton-cachyos` | ||
| - **Use System winetricks** = *Disabled* | ||
| - **Graphics** | ||
| - **Enable DXVK** = `Enabled` | ||
| - Note: User-defined versions of **DXVK**, **VKD3D**, and **DXVK-NVAPI** are not applied when using `umu-launcher`. | ||
| 3. Navigate to the **System Options** tab. | ||
| - **Enable DXVK** = `Enabled` | ||
| - Note: User-defined versions of **DXVK**, **VKD3D**, and **DXVK-NVAPI** are not applied when using `umu-launcher`. |
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| 1. Open a terminal and install `protonup`. | ||
| ```sh | ||
| sudo pacman -S protonup-qt | ||
| ``` | ||
| 2. Open **protonup-qt** and follow the screenshot: | ||
| <ImageComponent imgsrc={import('~/assets/images/steam-protonup.png')} /> | ||
| :::note | ||
| Choose the `x86-64_v3` version if your CPU supports **[AVX2](/installation/installation_prepare#x86_64-microarchitecture-level-support)**. | ||
|
|
||
| Otherwise, download the one ending with `x86-64`. | ||
| ::: | ||
| 3. Restart Steam if you had it opened. |
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| 2. Under **Launch Options**, set the `PROTON_LOG` environment variable: | ||
| ```sh | ||
| PROTON_LOG=1 %command% | ||
| ``` | ||
| This will create a log file in your home directory named `steam-[AppID].log` (for example, Counter Strike 2 uses AppID **730**, so the file would be `steam-730.log`). |
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| 1. Open a terminal. | ||
| 2. Create a `environment.d` directory in your config folder if it doesn't exist: | ||
| ```sh | ||
| mkdir -p ~/.config/environment.d | ||
| ``` | ||
| 3. Create a new configuration file: | ||
| ```sh | ||
| touch ~/.config/environment.d/gaming.conf | ||
| ``` | ||
| 4. Open the file with **Micro** (a text editor). | ||
| ```sh | ||
| micro ~/.config/environment.d/gaming.conf | ||
| ``` | ||
| And paste the following depending on your GPU vendor: |
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| <details> | ||
| <summary>AMD</summary> | ||
| ```sh | ||
| touch ~/.config/environment.d/gaming.conf | ||
| # Increase AMD's shader cache size to 12GB | ||
| MESA_SHADER_CACHE_MAX_SIZE=12G |
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| 4. Add the following Launch Option: | ||
| ```sh | ||
| dlss-swapper %command% | ||
| ``` |
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| 3. In the `wrapper` command section. Add the following line without any argument: | ||
| ```sh | ||
| dlss-swapper | ||
| ``` |
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| 4. Scroll down to `Command prefix` and add the following line: | ||
| ```sh | ||
| dlss-swapper | ||
| ``` |
Contributor
|
@loathingKernel this pr throws runtime error and it's hard to review. |
lukaogadze
reviewed
Jun 7, 2026
lukaogadze
suggested changes
Jun 7, 2026
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lukaogadze
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everything is in order. it will be nice if you add Faugus Launcher in application list
Co-authored-by: Luka Ogadze <lukaogadze@live.com>
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Author
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if it werks now, it werks, mdx is a shit format and very annoying |
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@Aarrayy please check if this renders correctly before merging